Overview

Computers & Art provides insightful perspectives on the use of the computer as a tool for artists.

The approaches taken vary from its historical, philosophical and practical implications to the use of computer technology in art practice. The contributors include an art critic, an educator, a practising artist and a researcher. The Editor's contribution will look at the potential for future developments in the field, looking at both the ...
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Computers and Art

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Overview

Computers & Art provides insightful perspectives on the use of the computer as a tool for artists.

The approaches taken vary from its historical, philosophical and practical implications to the use of computer technology in art practice. The contributors include an art critic, an educator, a practising artist and a researcher. The Editor's contribution will look at the potential for future developments in the field, looking at both the artistic and the computational aspects of the field. This collection seeks to bring together the latest theories and advances in the use of computers in art as well as looking in a practical way at the computational aspects and problems involved.
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Product Details

  • ISBN-13: 9781841508740
  • Publisher: Intellect
  • Publication date: 7/30/2012
  • Sold by: Barnes & Noble
  • Format: eBook
  • Edition number: 2
  • File size: 3 MB

Meet the Author


The editor is a Reader in Computers and Drawing at the University of Plymouth (Exeter) where he was a founder member of the Centre for Visual Computing. He has exhibited, published and lectured widely, having a first degree in Fine Art and a post-graduate degree in Computing in Design. He has also been an honorary research fellow in Computer Science at the University of Exeter and was a founder editor of Digital Creativity. His four previous books for Intellect include The Art and Science of Computer Animation.
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Table of Contents

Introduction 5
On drawing a circle 7
Why use computers to make drawings? 17
Representing representation: artificial intelligence and drawing 33
Some trends in computer graphic art 51
Fatal attraction: print meets computer 59
A year and a day on the road to Omniana 73
The art of interactivity: interactive installation from gallery to street 81
Networks and artworks: the failure of the user-friendly Interface 97
Virtual reality and art 109
Visual technology and the poetics of knowledge 119
Post-modem art, or: Virtual reality as Trojan donkey, or: Horsetail tartan literature groin art 127
Artificial consciousness - artificial art 143
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