- Shopping Bag ( 0 items )
This is a terrific multimethod analysis of nine-to-twelve-year-old users of the virtual world of Whyville. It contributes substantial information about an understudied population of tween digital media users and it contributes to an expansive understanding of how play in the digital world extends real-world experiences. Connected Play is an informative and yet nuanced description of the ways digital playgrounds are being used by tweens today and how these play experiences represent educational opportunities. Both children's media designers and those who study the role of digital media in children's development will find this a rich contribution to the literature.