The Constellation of Sylvie (Sylvie Cycle Series)

Overview

It's not easy being a heroine inside a story that no one is reading.

But Princess Sylvie has an even bigger problem: By chance, she and the other characters from The Great Good Thing and Into the Labyrinth find themselves launched into outer space bound for the moons of Jupiter! Here they must learn to act out their book's plot while floating weightlessly through the pages.

If life is bizarre for Sylvie, it turns grim for the astronauts when ...

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Overview

It's not easy being a heroine inside a story that no one is reading.

But Princess Sylvie has an even bigger problem: By chance, she and the other characters from The Great Good Thing and Into the Labyrinth find themselves launched into outer space bound for the moons of Jupiter! Here they must learn to act out their book's plot while floating weightlessly through the pages.

If life is bizarre for Sylvie, it turns grim for the astronauts when their spaceship misses reentry to Earth's atmosphere. Equally disastrous, the aging process has somehow reversed itself, regressing the crew toward babyhood. Birth, death, and infinity become fatally intertwined. What, from inside her book, can Sylvie do? How can she save the doomed ship, the astronauts she has grown to care for, and even the book she lives in?

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Editorial Reviews

Publishers Weekly
Continuing the story begun in The Great Good Thing by Roderick Townley ("The novel is as much a romantic paean to reading and writing as it is a good story," said PW), the third adventure, The Constellation of Sylvie, finds the characters Jupiter-bound on a space shuttle with the American president's daughter. Copyright 2006 Reed Business Information.
VOYA
It is not easy being Sylvie, the heroine inside a story that has only one reader, even if your book is that reader's favorite. But when the President's daughter decides to send her treasured book about Sylvie into space as part of a four-year mission to Jupiter, all the characters will have new things with which to deal, including microgravity, the sight of actual stars, the changes in personality among the characters, and how the book's characters themselves might be the only way to save the astronauts when an accident in their capsule starts reversing their aging process. This third outing for the characters of Townley's The Great Good Thing (Atheneum/S & S, 2001/VOYA April 2001) will be much more easily understood for any reader familiar with either of the previous books. They will be aware of how difficult it is for the characters within the story to adapt to their new circumstances, be amazed by them and by how easy it would be for the villains of the piece to take advantage of them. Townley adds a new twist by taking his characters to a place where they are needed to save their readers while learning about themselves and the possibilities that exist beyond the natural world in a way that combines fantasy and science fiction. VOYA CODES: 3Q 3P M J (Readable without serious defects; Will appeal with pushing; Middle School, defined as grades 6 to 8; Junior High, defined as grades 7 to 9). 2005, Richard Jackson Books/Simon & Schuster, 208p., Ages 11 to 15.
—Betsy Fraser
Children's Literature - Valerie O. Patterson
The third book in a trilogy about twelve-year-old Princess Sylvie and a cast of characters who live inside a story book set in the Middle Ages, this latest adventure finds the characters accompanying astronauts on a four-year space voyage to Jupiter and back. Their Reader, the daughter of the U.S. President, had left the book in the space capsule instead of Einstein's book on the theory of relativity. The book is found in the capsule by Kara, one of the three astronauts. The book characters try to perform their tale while operating in zero gravity. Their situation becomes complicated when jealousy breaks out among the astronaut crew and one of the three, Wink, becomes unreliable. All three crewmembers are needed for re-entry, but disaster strikes and the spaceship misses its re-entry to Earth's atmosphere altogether. Adding to the challenges of surviving and trying to get back to Earth, the crewmembers start growing younger instead of aging. Thanks to quick thinking by Princess Sylvie, the book characters are able to signal the astronauts about a technique to save oxygen and help ensure a safe return to Earth. A textured, well-crafted blend of adventure and science, this book will give readers who liked the previous books in the trilogy, The Great Good Thing and Into the Labyrinth, reason to celebrate.
School Library Journal
Gr 4-9-The story land inhabitants inside The Great Good Thing (2001) and Into the Labyrinth (2002, both S & S) now find themselves wrongly loaded onto a ship and launched into outer space. Princess Sylvie and her fictional costars find life inside a book turned upside down. Microgravity and the laws that bring normalcy to Earth are only the beginning of adjustments that the fleshly crew and book characters must overcome. Astronaut Kara is the only being to read the medieval drama when the mission is dealt a fatal blow. Trouble with the flight parallels trouble inside story land as Princess Sylvie realizes that the court jester Pingree has become her nemesis, and that the spaceship has missed its entrance to Earth's atmosphere. Even in the midst of her own grim problems, Princess Sylvie realizes that the fate of the astronauts depends on the intervention of the storybook crew. More than just cardboard characters, Princess Sylvie and the cast grow beyond their own narrow roles of text. The well-paced plot is in keeping with the first two books and beautifully marries two realities into a clever telling of tales. NASA space facts bring authenticity to two worlds existing on one plane. The quick pacing and easy reading add to an already witty blend.-Robyn Gioia, Bolles School, Ponte Vedra, FL Copyright 2006 Reed Business Information.
Kirkus Reviews
In this third outing, the fictional but animate characters inhabiting The Great Good Thing (2001) find themselves headed for Jupiter, thanks to a switched dust jacket. "Living inside a book can be more work than you'd think," the unnamed narrator ruefully writes-and proceeds to demonstrate. Gentle Princess Sylvie and her literary co-stars struggle to cope with microgravity, sudden acceleration and the mind-bending sight of outer space, while increasing conflict among the spacecraft's crew of human Readers parallels the schemes of malign court jester Pingree to coerce Sylvie into marriage. Then an accident threatens the years-long voyage with disaster, and it's up to the disembodied characters to find a way to help their fleshly audience. Townley takes his tale through tropes both witty and tragic, subjecting the courage and ingenuity of figures on both sides of the metafictional page to hard tests before closing, most satisfyingly, with a pair of unexpected weddings. As clever and captivating as its predecessors, this tale-about-a-tale will please fans of N.E. Bode's The Anybodies (2004) and its ilk. (Fiction. 11-13)
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Product Details

  • ISBN-13: 9780689857133
  • Publisher: Atheneum/Richard Jackson Books
  • Publication date: 3/21/2006
  • Series: Sylvie Cycle Series , #3
  • Pages: 208
  • Age range: 10 - 12 Years
  • Product dimensions: 5.70 (w) x 8.40 (h) x 0.80 (d)

Meet the Author

Roderick Townley's first book about Sylvie, The Great Good Thing, was a Top-Ten Book Sense Pick, praised by Kirkus Reviews as "utterly winning...a book beloved from the first page." Its sequel, Into the Labyrinth, was hailed by the New York Times as "a hopping fine read." The present volume completes the Sylvie cycle. Mr. Townley has also published the novel Sky, described by VOYA as "one hell of a book," as well as volumes of poetry, nonfiction, and literary criticism. He has two children, Jesse and Grace, and is married to author Wyatt Townley.

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Read an Excerpt

Chapter One

Silence. The commas hung down, as if exhausted, below the lines of type. Even the exclamation points sagged. The king's oak trees stood deathly still, their leaves like leather gloves. In the entire forest of words, the only moving things were the tiny hands of a fly preening itself. Life was quiet these days inside the old book, now that the story had fallen out of fashion -- in fact, out of print -- but there had always been little scurrying sounds, the distant halloo of a shepherd, or the lapping of water on the shore of the Mere of Remind. This was different.

Just then the bushes swished loudly, and the head of a young girl popped up through the leaves. She was quite a sight. Her long brown hair was a tangle of coming-down braids, her travel cape covered with stickery twigs and smears of dirt. Her green eyes were all attention.

"What's happening? Can you tell?"

She was speaking to a boulder not far from where she stood. Well, it looked like a boulder. In fact, it was a tortoise, its huge head swiveling toward her. Princess Sylvie often spoke to the animals in her story, using little endearments, and she seemed not to mind that they never answered. The tortoise was a particular favorite, and she sometimes sat on its back taking exceedingly slow rides around her father's kingdom. She'd never had time for such lolling about when the book was in bookstores -- even on the Internet. She had begun thinking of that time as the good old days, forgetting how stressful it had been. Living inside a book can be more work than you'd think.

Not lately, though. What was the good of having an amazing story if no one read it? Yes, there was that one Reader, alively girl named Angie, who for a while had carried the book around with her everywhere, sneaking glances at it at the dinner table or during important grown-up parties her parents gave at a place they kept calling the white house. (Did they have another house of a different color?) But now even Angie was gone.

Sylvie pulled several eucalyptus leaves from under her cape and fed them to the tortoise. "There you go. You like that?" The creature regarded her without expression, making a mess of the leaves in its beaklike mouth.

"That's all I've got!" Sylvie said brightly, then turned and ran over to an ancient oak tree that dominated this part of the forest. She scampered halfway up, quick as a squirrel, to her favorite perch. From there, the world looked the same as always, but it was as motionless as an illustration. Something had definitely changed.

Tucking her tongue against the back of her teeth, she let out a high whistle. The sound faded away immediately, as if the air were dead. She whistled again, louder than before. At last the sound of beating wings could be heard, and then a great snowy owl appeared over the rim of Humped Mountain and swerved toward her.

This was another magical creature, like the tortoise and the invisible fish that lived in the Mere of Remind; and like them, it was far larger than its counterpart in the outside world -- large enough to pick up a gangly twelve-year-old and carry her wherever she wished. This always amazed Sylvie, because the owl was blind, its eyes milky and useless; yet it found its way. In the weary weeks between Readers she had tried to train the owl, although she was never able to tame it completely.

"Come, little one," she called, watching it sail closer. She often called her animals "little," no matter how enormous they were. "Take me to Laurel."

The bird's shadow blocked the sun, and Sylvie squinted up at the wings fanning above her. Sylvie had long ago sewn special eyelets into the shoulders of a harness she wore under her cape, so that the owl could lift her without hurting her or tearing her clothes. Now the creature slipped its talons through the loops and heaved itself upward, yanking the princess over the treetops.

The kingdom lay below them: the mountain and the Mere, shepherds' huts and pinewoods, and off to the west the dark walls of the castle. Usually farmers and tradespeople would crowd the castle gates at this time of day, shouting and jostling. Sylvie veered nearer. The drawbridge was deserted, and the lily-covered moat lay half in sunlight, half in blue shadow.

Blind though it was, the owl soared over the parapets, then turned south past the rock-strewn hideout of the thieves. Their leader, a rogue prince named Riggeloff, was sitting at a makeshift table outside his tent playing chess with Hroth and barely looked up as Sylvie sailed overhead.

The owl flew on.

"Here!" cried Sylvie, seeing a familiar figure standing on the cliff overlooking the Mere. "Let me down, please." Sylvie always felt a little burst of excitement when she saw Laurel. Over a century ago Laurel had written the original story; The Great Good Thing, she'd called it. It was a lovely book, but it didn't find an audience until years after her death. Then, through a kind of miracle, it had been republished with Laurel herself written in as a minor character. It was her form of heaven, she had told Sylvie, to spend her afterlife inside her own story.

The bird plummeted to earth, landing so abruptly, it made Sylvie's stomach lurch. "We've got to work on that," she said a little shakily. The creature unhooked its talons and burst into the air.

The girl on the cliff was watching. "I was expecting you," Laurel said with a small smile. She seemed about Sylvie's age, but her face was narrower and her eyes, dark blue, had the look of someone much older.

"You were?" Sylvie said. "But I only just now decided to see you."

"Haven't you been listening to your Reader?" said the other. Her blue-hooded cloak matched her startling eyes. "I thought you always looked up at the Reader."

"I've been out in the forest with the tortoise."

"I don't mean in the last day or two."

Sylvie shrugged. "I guess I wasn't paying attention."

"Well, you've missed some interesting things. Pingree has stopped tormenting everyone with his jokes and sits scratching his thoughts between the lines of our story. Riggeloff has stopped his plundering and taken up chess. The thief Thomas has started bringing irises to Rosetta again."

"I knew about Thomas."

"But the main thing is...Have you really not been listening to the Reader?"

"You mean that girl Angie?"

"Of course Angie. She's the only Reader we've had for a year."

Sylvie waited.

"Well, she's been overheard talking about..." Laurel shook her head. "I know it sounds crazy, but she's been talking about a spaceship of some kind."

"A what?" Princess Sylvie, whose story is set in the Middle Ages, had never heard of such a thing. "A ship in space? But there's no water."

"Still."

"Where is the ship sailing?"

Laurel shrugged, but her eyes were alight. "To the stars, presumably."

"The stars!"

"You can't always go by what Readers say. Their

dialogue isn't written down, and they don't remember what they said a minute ago."

"Are we supposed to be on it?"

"That's what I hear."

Sylvie was silent, her heart beating fast. "Laurel," she said, "remember how we used to talk about that?"

"Exploring the stars?"

Sylvie nodded quickly.

Her friend pressed her lips together. "It would be something, wouldn't it?"

Sylvie looked around at the unmoving grass and breezeless trees. "Is that why our story seems so...

different these days?"

"Different?"

"I don't know. Stuffy. Airless."

"I think our book has been put inside some sort of container."

"Does that mean we've already begun sailing?"

"Oh, I think we'll know when we take off. These ships make more commotion than you can imagine."

Sylvie squinted at the distant castle. "Who's that down there?"

In the valley several horsemen trotted along beside an ornate carriage as it rattled over the drawbridge. The travelers headed east through a beautifully described countryside while a plume of dust rose behind them.

"Looks like the king's carriage," Laurel said.

"Oh, good!" said Sylvie, who was anxious to see her parents again.

But the next moment she forgot all about the king and queen as the ground began to shudder and shift beneath her. A powerful earthquake -- that's what it felt like -- began rumbling, shaking the squirrels out of the trees and knocking two of the king's guards off their horses.

The carriage veered into a ditch, a wheel spinning. Sylvie grabbed Laurel's hand to steady herself while the tremors grew more violent. Several boulders came loose and tumbled down the mountain, flattening two adjectives before coming to rest in the middle of the road.

"Laurel!" cried Sylvie.

Laurel's teeth were chattering from the vibration. She lost her balance and fell down, pulling Sylvie with her. A great weight seemed to be pressing on them, and Sylvie could not get back on her feet. As the seconds passed the heaviness increased, until finally she couldn't lift her head or keep her lips from parting, pulled aside by a force several times the weight of gravity. If the force grew any stronger, she thought distractedly, it might pull the flesh from her bones! She wanted to shout something to Laurel, but it was useless to try.

Am I dying? Sylvie wondered. She, who had never grown a day older in the decades since her book was first published -- was she finally to find out what it was like to die?

Copyright © 2005 by Roderick Townley

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Table of Contents

Contents

Part One * SPACE

chapter one

chapter two

chapter three

Part Two * FATE

chapter four

chapter five

chapter six

chapter seven

chapter eight

Part Three * TIME

chapter nine

chapter ten

chapter eleven

chapter twelve

chapter thirteen

Part Four * PEANUT BUTTER AND JELLY

chapter fourteen

chapter fifteen

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