Constructionism in Practice: Designing, Thinking, and Learning in A Digital World [NOOK Book]

Overview

The digital revolution necessitates, but also makes possible, radical changes in how and what we learn. This book describes a set of innovative educational research projects at the MIT Media Laboratory, illustrating how new computational technologies can transform our conceptions of learning, education, and knowledge. The book draws on real-world education experiments conducted in formal and informal contexts: from inner-city schools and university labs to neighborhoods and after-school clubhouses. The papers in ...
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Constructionism in Practice: Designing, Thinking, and Learning in A Digital World

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Overview

The digital revolution necessitates, but also makes possible, radical changes in how and what we learn. This book describes a set of innovative educational research projects at the MIT Media Laboratory, illustrating how new computational technologies can transform our conceptions of learning, education, and knowledge. The book draws on real-world education experiments conducted in formal and informal contexts: from inner-city schools and university labs to neighborhoods and after-school clubhouses. The papers in this book are divided in four interrelated sections as follows:

* Perspectives in Constructionism further develops the intellectual underpinnings of constructionist theory. This section looks closely at the role of perspective-taking in learning and discusses how both cognitive and affective processes play a central role in building connections between old and new knowledge.

* Learning through Design analyzes the relationship between designing and learning, and discusses ways that design activities can provide personally meaningful contexts for learning. This section investigates how and why children can learn through the processes of constructing artifacts such as games, textile patterns, robots and interactive devices.

* Learning in Communities focuses on the social aspects of constructionist learning, recognizing that how people learn is deeply influenced by the communities and cultures with which they interact. It examines the nature of learning in classroom, inner-city, and virtual communities.

* Learning about Systems examines how students make sense of biological, technological, and mathematical systems. This section explores the conceptual and epistemological barriers to learning about feedback, self-organization, and probability, and it discusses new technological tools and activities that can help people develop new ways of thinking about these phenomena.
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Product Details

  • ISBN-13: 9781136491429
  • Publisher: Taylor & Francis
  • Publication date: 11/12/2012
  • Sold by: Barnes & Noble
  • Format: eBook
  • Pages: 360
  • File size: 5 MB

Table of Contents

List of Contributors
Introduction 1
1 A Word for Learning 9
2 Perspective Taking and Object Construction: Two Keys to Learning 25
3 Elementary School Children's Images of Science 37
4 Learning Design by Making Games: Children's Development of Design Strategies in the Creation of a Complex Computational Artifact 71
5 Electronic Play Worlds: Gender Differences in Children's Construction of Video Games 97
6 The Art of Design 125
7 Building and Learning With Programmable Bricks 161
8 Social Constructionism and the Inner City: Designing Environments for Social Development and Urban Renewal 175
9 The MediaMOO Project: Constructionism and Professional Community 207
10 A Community of Designers: Learning Through Exchanging Questions and Answers 223
11 "They Have Their Own Thoughts": A Story of Constructionist Learning in an Alternative African-Centered Community School 241
12 New Paradigms for Computing, New Paradigms for Thinking 255
13 Making Sense of Probability Through Paradox and Programming: A Case Study in a Connected Mathematics Framework 269
14 Ideal and Real Systems: A Study of Notions of Control in Undergraduates Who Design Robots 297
Author Index 323
Subject Index 329
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