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Core Java 2 Resource Kit

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Two definitive Java 2, Standard Edition Release 1.4 guides for experienced programmers -- together at one great price! The Core Java books have already helped hundreds of thousands of experienced programmers gain total mastery over Java technology -- and start building robust, high-performance solutions. Now, for the first time, you can get Core Java 2, Volume I: Fundamentals and Core Java 2, Volume II: Advanced Features together, at one great price. Both fully updated for the J2SE 1.4 platform, Core Java 2 ...
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Overview

Two definitive Java 2, Standard Edition Release 1.4 guides for experienced programmers -- together at one great price! The Core Java books have already helped hundreds of thousands of experienced programmers gain total mastery over Java technology -- and start building robust, high-performance solutions. Now, for the first time, you can get Core Java 2, Volume I: Fundamentals and Core Java 2, Volume II: Advanced Features together, at one great price. Both fully updated for the J2SE 1.4 platform, Core Java 2 Volumes I and II deliver extraordinary practical guidance and real-world code for accomplishing even the most challenging tasks. It's no wonder working developers have made these books international best sellers for seven straight years.
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Product Details

  • ISBN-13: 9780131461161
  • Publisher: Prentice Hall Professional Technical Reference
  • Publication date: 12/26/2002
  • Edition number: 5
  • Product dimensions: 7.38 (w) x 9.74 (h) x 3.31 (d)

Table of Contents

Volume I, Fundamentals, Sixth Edition
Preface xvii
To the Reader xvii
About This Book xviii
Conventions xx
Sample Code xx
Acknowledgments xxi
Chapter 1 An Introduction to Java 1
Java as a Programming Tool 2
Advantages of Java 2
The Java "White Paper" Buzzwords 3
Java and the Internet 8
A Short History of Java 9
Common Misconceptions About Java 11
Chapter 2 The Java Programming Environment 15
Installing the Java Software Development Kit 15
Development Environments 18
Using the Command Line Tools 19
Using an Integrated Development Environment 21
Compiling and Running Programs from a Text Editor 24
Graphical Applications 27
Applets 29
Chapter 3 Fundamental Programming Structures in Java 35
A Simple Java Program 35
Comments 38
Data Types 39
Variables 42
Assignments and Initializations 43
Operators 44
Strings 49
Control Flow 60
Arrays 76
Chapter 4 Objects and Classes 89
Introduction to Object-Oriented Programming 89
Using Existing Classes 96
Building Your Own Classes 104
Static Fields and Methods 114
Method Parameters 118
Object Construction 124
Packages 131
Documentation Comments 139
Class Design Hints 142
Chapter 5 Inheritance 145
Extending Classes 145
Object: The Cosmic Superclass 163
The Class Class 180
Reflection 183
Design Hints for Inheritance 199
Chapter 6 Interfaces and Inner Classes 201
Interfaces 201
Object Cloning 210
Inner Classes 215
Proxies 230
Chapter 7 Graphics Programming 235
Introduction to Swing 235
Creating a Frame 238
Frame Positioning 241
Displaying Information in a Panel 246
2D Shapes 251
Colors 258
Text and Fonts 262
Images 270
Chapter 8 Event Handling 277
Basics of Event Handling 278
The AWT Event Hierarchy 295
Semantic and Low-Level Events in the AWT 297
Low-Level Event Types 300
Actions 316
Multicasting 324
The Event Queue 326
Chapter 9 User Interface Components with Swing 335
The Model-View-Controller Design Pattern 336
An Introduction to Layout Management 341
Text Input 350
Making Choices 378
Menus 406
Sophisticated Layout Management 424
Dialog Boxes 452
Chapter 10 Deploying Applets and Applications 491
Applet Basics 491
The Applet HTML Tags and Attributes 502
Multimedia 511
The Applet Context 513
JAR Files 523
Packaging Applications 525
Java Web Start 532
Storing Application Preferences 544
Chapter 11 Exceptions and Debugging 557
Dealing with Errors 558
Catching Exceptions 564
Some Tips on Using Exceptions 576
Logging 578
Assertions 593
Debugging Techniques 597
Using a Debugger 613

Volume II, Advanced Features, Fifth Edition

Preface xvii
To the Reader xvii
About This Book xviii
Conventions xx
Sample Code xx
Acknowledgments xxi
Chapter 1 An Introduction to Java 1
Java as a Programming Tool 2
Advantages of Java 2
The Java "White Paper" Buzzwords 3
Java and the Internet 8
A Short History of Java 9
Common Misconceptions About Java 11
Chapter 2 The Java Programming Environment 15
Installing the Java Software Development Kit 15
Development Environments 18
Using the Command Line Tools 19
Using an Integrated Development Environment 21
Compiling and Running Programs from a Text Editor 24
Graphical Applications 27
Applets 29
Chapter 3 Fundamental Programming Structures in Java 35
A Simple Java Program 35
Comments 38
Data Types 39
Variables 42
Assignments and Initializations 43
Operators 44
Strings 49
Control Flow 60
Arrays 76
Chapter 4 Objects and Classes 89
Introduction to Object-Oriented Programming 89
Using Existing Classes 96
Building Your Own Classes 104
Static Fields and Methods 114
Method Parameters 118
Object Construction 124
Packages 131
Documentation Comments 139
Class Design Hints 142
Chapter 5 Inheritance 145
Extending Classes 145
Object: The Cosmic Superclass 163
The Class Class 180
Reflection 183
Design Hints for Inheritance 199
Chapter 6 Interfaces and Inner Classes 201
Interfaces 201
Object Cloning 210
Inner Classes 215
Proxies 230
Chapter 7 Graphics Programming 235
Introduction to Swing 235
Creating a Frame 238
Frame Positioning 241
Displaying Information in a Panel 246
2D Shapes 251
Colors 258
Text and Fonts 262
Images 270
Chapter 8 Event Handling 277
Basics of Event Handling 278
The AWT Event Hierarchy 295
Semantic and Low-Level Events in the AWT 297
Low-Level Event Types 300
Actions 316
Multicasting 324
The Event Queue 326
Chapter 9 User Interface Components with Swing 335
The Model-View-Controller Design Pattern 336
An Introduction to Layout Management 341
Text Input 350
Making Choices 378
Menus 406
Sophisticated Layout Management 424
Dialog Boxes 452
Chapter 10 Deploying Applets and Applications 491
Applet Basics 491
The Applet HTML Tags and Attributes 502
Multimedia 511
The Applet Context 513
JAR Files 523
Packaging Applications 525
Java Web Start 532
Storing Application Preferences 544
Chapter 11 Exceptions and Debugging 557
Dealing with Errors 558
Catching Exceptions 564
Some Tips on Using Exceptions 576
Logging 578
Assertions 593
Debugging Techniques 597
Using a Debugger 613
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