CorelDRAW 8 for Dummies


Imagine what Michelangelo, da Vinci, and Andy Warhol could have done if they had had a copy of CorelDRAW 8! Now you can become the artist of your dreams with the right combination of vision, creativity, and CorelDRAW savvy. CorelDRAW 8 For Dummies takes you on an entertaining and informative tour of this powerhouse graphics program and all-in-one artist's studio.

With CorelDRAW 8, even the most complex graphics tools become putty in your hands. Create precise illustrations, draw...

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Imagine what Michelangelo, da Vinci, and Andy Warhol could have done if they had had a copy of CorelDRAW 8! Now you can become the artist of your dreams with the right combination of vision, creativity, and CorelDRAW savvy. CorelDRAW 8 For Dummies takes you on an entertaining and informative tour of this powerhouse graphics program and all-in-one artist's studio.

With CorelDRAW 8, even the most complex graphics tools become putty in your hands. Create precise illustrations, draw free-form artwork, paint electronic masterpieces, edit digital photographs, make your own Web-ready graphics, and even design 3-D environments with the tools packed inside CorelDRAW 8.

Needless to say, it would be extremely difficult (if not impossible) to figure out all of this complex, multifaceted software's tools and utilities overnight. Instead, let best-selling author Deke McClelland steer you in the right direction with an insider's view of the CorelDRAW program's most indispensable features, including DRAW, PhotoPaint, and CorelDream 3D. Just draw upon Deke's abundant tips and examples throughout CorelDRAW 8 For Dummies, and soon you'll be your own professional graphic designer.

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Product Details

  • ISBN-13: 9780764503177
  • Publisher: Wiley, John & Sons, Incorporated
  • Publication date: 1/7/1998
  • Series: For Dummies Series
  • Edition number: 1
  • Pages: 432
  • Product dimensions: 7.41 (w) x 9.26 (h) x 1.03 (d)

Table of Contents

Why a Book ...For Dummies®?
How to Use This Book
How This Book Is Organized
Part I: The Stuff Everyone Pretends They Already Know
Part II: Let the Graphics Begin
Part III: Getting the Message Out There (Wherever "There" Is)
Part IV: Corel's Other Amazing Programs
Part V: The Part of Tens
Icons Used in This Book
Where to Go from Here
How to Bug Me
Part I: The Stuff Everyone Pretends They Already Know

Chapter 1: What's with All These Programs?

Corel Photo-Paint
Finding photos to edit
Painting from scratch
CorelDraw and Photo-Paint Duke It Out
Corel OCR-Trace
Corel Capture
CorelDream 3D
Corel Texture
And the Rest...
But Wait, There's More
Feeling Overwhelmed?

Chapter 2: See CorelDraw Run

Draw on the March
Interface in Your Face
Title bar
Menu bar
Property bar
Drawing area
Scroll stuff
Page controls
Color stuff
Status bar
The Mouse Is Your Willing Slave (And Other Children's Stories)
How to Deal with Complete Tools
A quick experiment
How to find buried tools
More tool tricks
Les Menus sans Soupe du Jour
Les équivalents du keyboard
Alt, ma chère amie, oui?
The Incessant Chatter of Dialog Boxes
Roll-Ups, Now in Dozens of Fruity Flavors
Roll 'em up and tack 'em down
Breakaway roll-ups
Dockers you can't wear

Chapter 3: Ladies and Gentlemen, Insert Your Pocket Protectors!

Spank the Baby
How do I start a new document?
The enlightening Chihuahua scenario
How do I open a piece of clip art?
Adding a drawing to an existing drawing
Opening and importing from the Scrapbook
Tools for Getting around the Drawing Area
Miracles of magnification
Zoom up to the property bar
Your very own zoombox
The secret magnification menu
Pull Your Image into View
The Screen Is What You Make It
Show me a rough draft
String art revival
Die, you gravy-sucking interface
Preview bits and pieces
Save or Die Trying!
Saving for the very first time
Updating the drawing
Creating a backup copy
Put Your Drawing to Bed
Part II: Let the Graphics Begin

Chapter 4: The Secret Society of Simple Shapes

Shapes from Your Childhood
Rectangles and squares
Ovals and circles
Shapes with many sides
Ways to Change Shapes
Sanding off the corners
Turning an oval into a tempting dessert
Giving the pie a wedgie
Making a wacky shape wackier
Arrow Tool Techniques (Or Tricks of the Pick)
Kiss It Good-bye
Aaaugh, It's Gone!

Chapter 5: Drawn It, Shaped It, Ready to Go Free-Form

Do Some Doodling with the Pencil
Understanding paths, lines, and shapes
Coming to grips with nodes and segments
Mastering the pencil
Experimenting with the natural pen tool
Nodes as You Never Knew Them
Bringing nodes into view
Using nodes to reshape your drawing
Meet the Node Edit Thingies
Your first tentative node edits
How to open, split, close, and join paths
More ways to make a break
Options you need once in a blue moon
Bouncy paths made of rubber
How to Upgrade Simple Shapes

Chapter 6: Celebrating Your Inner Draftsman

You Need to Be Disciplined
Rulers with no power
Go downtown
Let the lines be your guide
The status bar tells all
Tell Your Objects Where They Can Go
Nudging with the arrow keys
Moving by the numbers
Aligning and distributing objects
Gang Behavior
Your Drawing Is a Plate of Flapjacks

Chapter 7: Making Your Shapes Look Like Something

Fills, Spills, and Chills
Fill 'er up with color
Hasta la fillsta
Make the color palette your own
Make New Colors in Your Spare Time
Choosing a color model
Mixing up a batch of color
Creating a palette of your own
The Thick and Thin of Outlines
Outlining a path
Removing the outline
Avoiding embarrassing line widths
Setting better line widths
Lifting an outline from an existing shape
Creating custom line widths
Changing line corners and caps
I Don't Like the Default Setting!
Fill and Outline Join Forces
The World of Wacky Fills
Using the Special Fill roll-up
Dragging special fills from the Scrapbook
Filling on the fly
Save Time with Find and Replace

Chapter 8: The Fine Art of Cloning

Clipboard Mania: Cut, Copy, and Paste
Snap, crackle, paste
A few Clipboard facts
Why I hate the Clipboard
The Gleaming Clipboard Bypass
Group before you duplicate
Duplication distance
Duplicate in place
They Look Alike, They Act Alike, You Could Lose Your Mind
Links on the brink
The care and feeding of your clones
Do the Drag and Drop

Chapter 9: The Twisty, Stretchy, Bulgy World of Transformations

Scaling, Flipping, Rotating, and Skewing
Grouping comes before transforming
Scaling and flipping
Using the provocative S&M roll-up
Rotating and skewing
Transforming by degrees
Using the not-so-provocative R&S roll-ups
Using the free transform tools
Distortions on Parade
A Lesson in Perspective
Viewing 2-D drawings in 3-D space (sorta)
Putting perspective in perspective
Envelope of Wonders
The ultimate distortion
The envelope editing modes
Push the envelope
Well, Extru-u-ude Me!
Extruding in the real world
Extruding in the workplace
Extruding interactively and with buttons
Ripping apart your new 3-D object
Let's Get Funky Now
Part III: Getting the Message Out There (Wherever "There" Is)

Chapter 10: The Care and Planting of Text

A Furst Luk at Tekst
Pick Up Your Text Tool
Creating artistic text
Creating paragraph text
Navigating among the letters
How to Flow Text between Blocks
Before You Can Format, You Must Select
Selecting with the text tool
Converting from artistic to paragraph and vice versa
Okay, Now You Can Format
Selecting a typeface
Changing the type style
Enlarging or reducing the type size
Mucking about with the justification
Formatting options for rare occasions
Dropping your caps
Please Check Your Spelling
Shortcut to Typographic Happiness
A Different Kind of Alphabet

Chapter 11: Mr. Typographer's Wild Ride

Learning the Rules of the Park
Playing Bumper Cars
Selecting and dragging text nodes
Kern, kern, the baffling term
Changing overall spacing
Riding the Roller Coaster
Orienting text on a path
Changing the vertical alignment
Changing the horizontal alignment
Shifting text around a geometric object
Shifting text in specific increments
Creating text on a circle
Editing text on a path
Editing the path
Breaking it up
Meddling with Type
Creating Creepy Text

Chapter 12: The Corner of Page and Publish

Pages upon Pages
Adding new pages
Adding pages bit by bit
Thumbing through your pages
Removing the excess
Flowing text between pages
Your Logo on Every Page
Establishing a master layer
Hiding master layer objects on page 1
I Need a Bigger Page!

Chapter 13: Those Poor, Helpless Trees

Reviewing the Basic Steps
Making Sure Everything's Ready to Go
Selecting a printer
Changing paper size and orientation
Printing Those Pages
Printing the entire document
Printing multiple copies
Printing a few pages here and there
Still More Printing Options
Using the page preview area
Printing full-color artwork

Chapter 14: Taking It to the Wide Web World

CorelDraw and the Web
Setting Up for the Web
Creating a Web Document
Checking Out Your Web Document
Saving Your Document as an HTML File
Viewing Your HTML File
Part IV: Corel's Other Amazing Programs

Chapter 15: Everyone Say Hello to Corel Photo-Paint

Blasting off with Photo-Paint
Here's paint in yer eye!
Turn off the toolbar!
Opening Existing Images
Viewing Your Image
Using the Navigator
Dividing up Your Screen
Creating a Brand-Spanking-New Image
Dots per inch
Select your crayons
Changing the Resolution and Color of Photographs
Saving, Printing, and Closing

Chapter 16: Spare the Tool, Spoil the Pixel

Pawing through Your Toolbox
Loading Your Tools with Color
Lifting Colors Right Off the Canvas
Erasing and Undoing Your Way Back to the Good Old Days
Scrubbing away those stubborn stains
Reviewing the history of your image
Going back to square one
Drawing Lines
Drawing Geometric Shapes
Filling Your Entire Image
Plunking Down the Paint
Creating Custom Gradients
Painting with a Tackle Box Full of Brushes
Smudging, Lightening, Colorizing, and Blurring
Painting One Portion of an Image onto Another
Spray Painting with Images

Chapter 17: Twisting Reality around Your Little Finger

Specifying Which Part of the Image You Want to Edit
Carving out a bit of imagery with the wondrous mask tools
Fine-tuning your selection outline
Making manual adjustments
Things to Do with a Selected Image
Combining Images
Correcting Focus and Contrast
Bringing an image into sharper focus
Reapplying an Effects command
Making an image less dark and murky
Setting Your Selections Free
Making an object
Manipulating an object
Moving, cloning, and deleting objects
Scaling, rotating, and other effects
Stamping Some Text into Your Image
Adding and modifying text
Painting inside text

Chapter 18: Do Dogs Dream in Three Dimensions?

The Dream That Starts Like a Nightmare
A Beginner's Guide to 3-D Objects
Importing and magnifying an object
Changing how the object looks on-screen
Moving an object in 3-D space
Scaling and spinning the object
Every Object Needs a Look
Adding a Prefab Backdrop
The End of the 3-D Highway
Part V: The Part of Tens

Chapter 19: Ten Way-Cool Special Effects

Draw a Planet with a Ring around It
Morph between Two Shapes
Create a Shadow for Your Text
Make Type Bulge Like a Balloon
Wrap Paragraph Text around a Graphic
Put Your Message in the Sky
Turn Your Object into a Ghost of Its Former Self
Shuffle the Colors in a Photograph
Make the Pixels Beg for Mercy
Design Your Own Repeating Pattern

Chapter 20: Ten Little-Known, Less-Used Features

Turning CorelDraw into a Parking Garage
Blending between Objects
Taking the Old Blowtorch to Your Objects
Finding Fonts
Backing Your Objects with Data
Trapping Colors
Separating Color Channels in Photo-Paint
Scanning into Photo-Paint or CorelDraw
Assembling Your Own 3-D Movie Stage
Attempting Optical Character Recognition

Chapter 21: Ten File Formats and Their Functions

The Many Languages of CorelDraw

Book Registration Information

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