Creating 3D Worlds

Creating 3D Worlds

5.0 1
by Simon Danaher
     
 


Artists working with computers can learn the secrets behind the techniques for creating convincing, realistic, highly professional 3D landscapes for videos, films, web comics, and websites. This book instructs on how to use modern graphics software and shows how to construct intricate, hyper-realistic worlds with topographical features that include mountains and… See more details below

Overview


Artists working with computers can learn the secrets behind the techniques for creating convincing, realistic, highly professional 3D landscapes for videos, films, web comics, and websites. This book instructs on how to use modern graphics software and shows how to construct intricate, hyper-realistic worlds with topographical features that include mountains and hills, forests and foliage, oceans and rivers, skies with textured cloud layers, fog, rain, and even lightning. To these worlds, artist and author Simon Danaher shows how to add realistic living creatures and man-made structures. He explains the theory of 3D world modeling in easy-to-understand language, offering essential insights into how virtual worlds are created for movies and television dramas. Students of this medium can use the book in combination with its enclosed CD-ROM, as they follow step-by-step instructions for creating a wide variety of landscapes and environments. Instructive full-color illustrations and diagrams on every page of the book.

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Product Details

ISBN-13:
9780764178436
Publisher:
Barron's Educational Series, Incorporated
Publication date:
09/28/2005
Edition description:
With CD-ROM
Pages:
160
Product dimensions:
8.32(w) x 9.20(h) x 0.38(d)

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