Creating Interactive Fiction with Inform 7 / Edition 1

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Overview

CREATING INTERACTIVE FICTION WITH INFORM 7 is a jargon-free, step-by-step guide to mastering the basics of creating dynamic, text-based story worlds. Inform 7 is a free multiplatform interactive fiction authoring environment that uses an intuitive natural language syntax. A tool focused on writers, not programmers, Inform allows users construct complex, rich storytelling worlds by writing sentences as simple as "Tom is a person," or as complicated as "Instead of attacking Tom when something lethal is held, now every nearby watchdog owned by Tom hates the player." No prior programming experience is required. Throughout the book, readers develop a full-length, release-quality example game, exploring the real-world issues involved in authoring participatory narratives and gaining skills that can be applied to the creation of future games and stories.

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Product Details

  • ISBN-13: 9781435455061
  • Publisher: Cengage Learning
  • Publication date: 8/18/2010
  • Edition number: 1
  • Pages: 448
  • Sales rank: 886,258
  • Product dimensions: 7.30 (w) x 9.00 (h) x 1.20 (d)

Meet the Author

Aaron A. Reed has worked as a travel writer, web monkey, offensive t-shirt designer, graphic artist, filmmaker, and murder mystery producer. His fiction has appeared in "Fantasy & Science Fiction" magazine, and his interactive fiction has won acclaim from indie gaming, electronic literature, and new media circles. His 2009 project Blue Lacuna has been called "the most ambitious interactive story of the decade," and is the longest work yet produced in the Inform 7 language. Reed is currently working with the Expressive Intelligence Studio at UC Santa Cruz developing new forms of participatory storytelling.

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Table of Contents

Introduction: Why Interactive Fiction? 1. Understanding Interactive Fiction Chapter. 2. Introducing the Inform Application Chapter. 3. Creating a Story World Chapter. 4. Describing the Story World Chapter. 5. Making Things Happen Chapter. 6. Understanding the Player Chapter. 7. Logic and Control Chapter. 8. Time, Scenes, and Pacing Chapter. 9. Creating Other Characters Chapter. 10. Challenging Assumptions Chapter. 11. Polishing and Finishing Chapter. 12. Further Pursuits.

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Customer Reviews

Average Rating 2.5
( 3 )
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Sort by: Showing all of 3 Customer Reviews
  • Anonymous

    Posted January 16, 2011

    What! Why is the nookbook more than the physical book?

    The electronic version is $5 more than the physical book? Someone explain the reasoning behind this!

    1 out of 2 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Posted October 21, 2010

    A great book for learning Inform 7

    I'm a writer who recently decided to try my hand at creating Interactive Fiction (IF). I knew from my online research that Inform 7 was the way to go since game creation used coding similar to the English language. While the built-in documentation for Inform 7 is good, it merely provides information; it doesn't give you any direction or guidance. This book does. The book was easy to read and the examples easy to follow and understand. This is a great book for anyone who wants to learn IF creation using Inform 7.

    1 out of 1 people found this review helpful.

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  • Posted May 1, 2011

    Could be much better!

    It is unfortunate that Mr. Reed felt it was more important to tout his games that to take the time to provide an adequate index and expanded explanations.
    The book began to make sense only after learning the language from several other sources.

    Was this review helpful? Yes  No   Report this review
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