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CREATING INTERACTIVE FICTION WITH INFORM 7 is a jargon-free, step-by-step guide to mastering the basics of creating dynamic, text-based story worlds. Inform 7 is a free multiplatform interactive fiction authoring environment that uses an intuitive natural language syntax. A tool focused on writers, not programmers, Inform allows users construct complex, rich storytelling worlds by writing sentences as simple as "Tom is a person," or as complicated as "Instead of attacking Tom when something lethal is held, now every nearby watchdog owned by Tom hates the player." No prior programming experience is required. Throughout the book, readers develop a full-length, release-quality example game, exploring the real-world issues involved in authoring participatory narratives and gaining skills that can be applied to the creation of future games and stories.
Introduction: Why Interactive Fiction? 1. Understanding Interactive Fiction Chapter. 2. Introducing the Inform Application Chapter. 3. Creating a Story World Chapter. 4. Describing the Story World Chapter. 5. Making Things Happen Chapter. 6. Understanding the Player Chapter. 7. Logic and Control Chapter. 8. Time, Scenes, and Pacing Chapter. 9. Creating Other Characters Chapter. 10. Challenging Assumptions Chapter. 11. Polishing and Finishing Chapter. 12. Further Pursuits.
Posted January 16, 2011
The electronic version is $5 more than the physical book? Someone explain the reasoning behind this!
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Posted October 21, 2010
I'm a writer who recently decided to try my hand at creating Interactive Fiction (IF). I knew from my online research that Inform 7 was the way to go since game creation used coding similar to the English language. While the built-in documentation for Inform 7 is good, it merely provides information; it doesn't give you any direction or guidance. This book does. The book was easy to read and the examples easy to follow and understand. This is a great book for anyone who wants to learn IF creation using Inform 7.
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Posted May 1, 2011
It is unfortunate that Mr. Reed felt it was more important to tout his games that to take the time to provide an adequate index and expanded explanations.
The book began to make sense only after learning the language from several other sources.