Creative Technologies Education: Students as Digital Designers
This book is a groundbreaking exploration of how to empower students as innovative creators in an increasingly technology-driven world.

With rapid advancements in Artificial Intelligence and other technologies reshaping society, this text champions the critical role of creativity in education, explaining how teachers can equip learners with skills for the future workplace and foster their enjoyment of learning through design. Bridging theory and practice, this collaborative work synthesises global research to provide actionable strategies for teachers. From multimedia and game design to Augmented Reality, robotics, 3D fabrication and more, it offers practical insights into how students can use cutting-edge technologies to design, invent, and solve problems creatively. The constructively sequenced and interconnected chapters feature evidence-based principles and real-world vignettes across all levels of schooling.

Written by a team of academic experts, this open-access resource is a must-read for educators, researchers, and anyone passionate about unlocking the creative potential of the next generation using technology.

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Creative Technologies Education: Students as Digital Designers
This book is a groundbreaking exploration of how to empower students as innovative creators in an increasingly technology-driven world.

With rapid advancements in Artificial Intelligence and other technologies reshaping society, this text champions the critical role of creativity in education, explaining how teachers can equip learners with skills for the future workplace and foster their enjoyment of learning through design. Bridging theory and practice, this collaborative work synthesises global research to provide actionable strategies for teachers. From multimedia and game design to Augmented Reality, robotics, 3D fabrication and more, it offers practical insights into how students can use cutting-edge technologies to design, invent, and solve problems creatively. The constructively sequenced and interconnected chapters feature evidence-based principles and real-world vignettes across all levels of schooling.

Written by a team of academic experts, this open-access resource is a must-read for educators, researchers, and anyone passionate about unlocking the creative potential of the next generation using technology.

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Creative Technologies Education: Students as Digital Designers

Creative Technologies Education: Students as Digital Designers

Creative Technologies Education: Students as Digital Designers

Creative Technologies Education: Students as Digital Designers

Hardcover

$180.00 
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Overview

This book is a groundbreaking exploration of how to empower students as innovative creators in an increasingly technology-driven world.

With rapid advancements in Artificial Intelligence and other technologies reshaping society, this text champions the critical role of creativity in education, explaining how teachers can equip learners with skills for the future workplace and foster their enjoyment of learning through design. Bridging theory and practice, this collaborative work synthesises global research to provide actionable strategies for teachers. From multimedia and game design to Augmented Reality, robotics, 3D fabrication and more, it offers practical insights into how students can use cutting-edge technologies to design, invent, and solve problems creatively. The constructively sequenced and interconnected chapters feature evidence-based principles and real-world vignettes across all levels of schooling.

Written by a team of academic experts, this open-access resource is a must-read for educators, researchers, and anyone passionate about unlocking the creative potential of the next generation using technology.


Product Details

ISBN-13: 9781032785295
Publisher: Taylor & Francis
Publication date: 07/18/2025
Pages: 280
Product dimensions: 6.88(w) x 9.69(h) x (d)

About the Author

Matt Bower is a multi-award-winning Professor of Education and Technology who is intensely curious about innovative ways technologies can be used to advance student learning outcomes and experiences.

Belinda von Mengersen is an Associate Professor of Design Technologies who explores technology's transformative potential to enrich creative, socio-critical, material, and speculative design practices.

Table of Contents

1. The Critical Need for Creative Technologies Education

2. Philosophy, Theory, and Pedagogy of Technologies Education

3. Creativity and Creative Thinking

4. Systems Thinking, Design Thinking, Computational Thinking and Critical Thinking

5. Students as Creative Designers with Technology

6. Students as Multimodal Designers and Authors

7. Students as Designers with Augmented Reality

8. Students as Designers with Virtual Reality

9. Students as Designers of Digital Games

10. Students as Designers with Robotics and Control Systems

11. Students as Designers with 3D Design and Fabrication Technologies

12.  Students as Makers using Technologies

13.  Students as Digital Designers in Engineering

14.  Inclusive Technologies Education

15.  Assessment in Creative Technologies Education

16.  Creative Technologies Education – Lessons Learnt and Future Directions

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