Creativity, Inc.: Building an Inventive Organization

Overview

Fostering Companywide Creativity

Innovations, by definition, change and improve the status quo. Mostly, they do so in small ways, such as a twist on an already existing idea. But when they do so in big ways-such as a new idea altogether-innovations can catapult the inventing company years ahead of competitors.

Those kinds of innovations-from the wheel to the assembly line, from the pen to the PC-are born of creativity. And many companies are ...

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Overview

Fostering Companywide Creativity

Innovations, by definition, change and improve the status quo. Mostly, they do so in small ways, such as a twist on an already existing idea. But when they do so in big ways-such as a new idea altogether-innovations can catapult the inventing company years ahead of competitors.

Those kinds of innovations-from the wheel to the assembly line, from the pen to the PC-are born of creativity. And many companies are allowing this critical wellspring to run dry. In Creativity, Inc., Jeff Mauzy and Richard Harriman marshal forty years of research into how creative ideas happen and how they become innovations to reveal a set of fundamental principles for infusing creativity into every aspect of an organization.

The authors argue that sustained leadership comes from making creativity a broad, enterprise-wide capability that is "on" all the time-to fuel day-to-day innovative responses, to imagine multiple future possibilities, and to develop the foundation from which fundamental, purposeful innovations can be launched. Through vivid examples from a wide range of industries, they show how companies can rework organizational climate, structures, and procedures to build systemic creativity in individuals, in teams, and at the corporate level. The book's creativity framework-designed to be customized to a company's unique needs-walks readers through four interacting dynamics that make up the creative process: motivation, curiosity and fear, the making and breaking of connections, and evaluation.

Individuals will learn how to:

  • Reclaim their own creative wellspring
  • Exercise creativity in all aspects of their work
  • Strengthen their ideas to address corporate response

Leaders of teams and organizations will learn how to:

  • Build a climate that supports constant creativity
  • Fuel daily creative response and long-term vision
  • Develop a ready foundation for transforming ideas into innovations

Marrying practical strategies with theoretical research, Creativity, Inc. shows how entire organizations can embody and implement creativity and innovation.

Jeff Mauzy is a Consulting Manager and Richard Harriman is Managing Partner at Synectics, a pioneering consulting firm specializing in business creativity and innovation.


About the Author:

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Editorial Reviews

Publishers Weekly
Many business authorities have touted creativity and habitual renewal as integral to corporate longevity and viability, but few have the practical experience and insight of Mauzy and Harriman, who have spent 25 years consulting, with a focus on corporate creativity. Although creativity often cuts across the grain of old-fashioned corporate values, it is essential to success, even survival, particularly in a time when "tomorrow, with all its surprises, comes more relentlessly and more quickly than ever before." And the authors aren't just talking about targeted, sporadic creativity (e.g., breakthrough products and Super Bowl ads). They contend that organizations need to "nurture and apply creativity throughout their operations" and "be creative at all times, in all areas, in all activities" in order achieve "systematic creativity," a state in which creativity becomes everyone's responsibility. Not surprisingly, Mauzy and Harriman proclaim there's no one set formula for maximizing creativity, but they do identify (and explore) "four critical dynamics" that contribute to personal and organizational creativity. With real-life examples, specific suggestions and well-reasoned advice, this book should help any forward-thinking organization that wants to get ahead. THE CRUSADES: A History Geoffrey Hindley. Carroll & Graf, $25 (320p) ISBN 0786711051 Although the Crusades constitute an inglorious chapter of medieval history, as historian Hindley (Saladin: A Biography) demonstrates in this balanced and instructive history, they were the paradigms by which later generations (including our own) measured their crusades. Chock-full of social, political and military history, Hindley's account examines the details of each of the four Crusades and the cast of characters involved. For example, with the skill of a good storyteller, Hindley chronicles the disputes between German king Conrad III and French king Louis VII, and Saladin's perspicacious leadership of the Muslims during the second Crusade (1147-1149), which resulted in Saladin's capture of Jerusalem from the Christians. Hindley ably shows that the European forces gathered for the Crusades included not only knights but also hundreds of religious pilgrims making their way to their holy city. In addition, he narrates the establishment of such associations as the Knights Templar, a group from the elite classes of society that took monastic vows of chastity and poverty as they opened a hospital for sick pilgrims. Hindley provides a helpful chronology of the Crusades and Jihad (including Arab and Turkish conquests of Christian lands), as well as appendices that list the medieval popes, rulers of the kingdom of Jerusalem, Ottoman princes and sultans and more. Hindley's valuable history offers a detailed portrait of medieval events and will show readers how the fervor for crusading is still with us today. Illustrations not seen by PW. (May) Copyright 2003 Reed Business Information.
Soundview Executive Book Summaries
Building An Inventive Organization
Jeff Mauzy and Richard Harriman, two consultants from Synectics, a consulting firm that specializes in business innovation, discuss and demonstrate how organizations can embody and implement creativity that pays. They offer numerous ways sustained leadership can be used to make creativity an enterprise-wide capability that constantly supplies an organization with purposeful innovation. Using numerous examples of companies that have made giant leaps with creativity, the authors show companies how they can change their organizational climate, structures and procedures to build systemic creativity in employees, teams, and the organization as a whole.

The authors explain how creativity pays financially as well as through employee and customer satisfaction, growth, elevated market interest, competitive readiness, and attracting good talent. Throughout Creativity, Inc., they illustrate the power of creativity and innovation initiatives with many examples. These include:

  • Snack-food powerhouse Frito-Lay attributed more than $100 million in cost reductions to creativity training sessions for employees.
  • APL/NOL, a major ocean shipping company, has measured an impact of $46.6 million from cost reduction and avoidance, revenue increase, and improved asset management since a creativity change program began there.
  • Technology company 3M, which aggressively pursues innovation, estimates that it has generated more than $4 billion from new product introductions for each of the last four years.


Creative Thinking
Creativity, Inc. explores innovation from three perspectives. The first is creative thinking. In the first part of their book, the authors look closely at the dynamics of personal, team and corporate creativity. By examining the way creativity works and the stumbling blocks that can get in the way of creativity, they show readers how they can reinvigorate it and make it work on an organizational level and scale.

After exploring the dynamics that underlie creative thinking, including motivation, curiosity, managing fear, making and breaking connections, and evaluation, the authors describe how exercise and practice can be used to strengthen them and put them to the best use. Once they have shown readers how they can find motivation in personal vision, Mauzy and Harriman address organizational creativity and ways companies can make the most of diverse employees, types of thinking, and leaders.

A Climate for Creativity
In the second part of Creativity, Inc., the authors discuss the environment where creativity takes place. They argue that "the degree to which people and companies benefit from creativity depends on the degree to which a company provides a climate sympathetic to the dynamics of the creative process." They also explain how organizations can best develop creative climates and keep them healthy for individuals and the company.

The many aspects that organizations can use to foster creativity and elicit innovative behaviors include autonomy, freedom and support of those who exercise entrepreneurialism. The authors write that relaxing the command-and-control model and giving employees broad autonomy rather than narrow command, stimulate creative behavior in the effort to achieve company goals. To help employees become more creative, leaders need to provide them with the right resources, which include: goal setting, feedback, training and the physical resources to improve productivity.

The last part of Creativity, Inc. presents a guide for organizations to use to help them put creativity and innovation into action. While showing leaders how they can develop foundations for transforming ideas into innovations with long-term vision, the authors explore the demands and possibilities of business leaders who want to make creativity systemic, and offer ways they can sustain and reinvent creative initiative. To help companies sustain the change to systemic creativity, the authors write that organizations must plan ahead, record results, expect resistance, and encourage the flow of information.

Why Soundview Likes This Book
Creativity is an elusive concept to grasp and turn into action, but the authors of Creativity, Inc. have done a splendid job dissecting it to reveal its potential and possibilities, and building a framework from which individuals and organizations can put it into action. Armed with numerous examples and case studies that provide firm support for their well-researched ideas, Mauzy and Harriman provide leaders with practical insights on building an organization that makes creativity and innovation guiding forces with which it can re-energize and expand its business. Copyright © 2003 Soundview Executive Book Summaries

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Product Details

  • ISBN-13: 9781578512072
  • Publisher: Harvard Business Review Press
  • Publication date: 3/6/2003
  • Pages: 224
  • Product dimensions: 6.40 (w) x 9.52 (h) x 1.00 (d)

Table of Contents

Preface
Acknowledgments
Introduction 1
Pt. 1 Creative Thinking
1 The Dynamics That Underlie Creative Thinking 11
2 Becoming Creatively Fit as an Individual 31
3 Breaking and Making Connections for an Enterprise 55
Pt. 2 Climate
4 The Climate for Creativity in an Enterprise 87
5 Personal Creative Climate: The Bubble 103
Pt. 3 Action
6 Leadership: Fostering Systemic Creativity 117
7 Purposeful Creativity 145
8 Sustaining the Change 177
Notes 187
Bibliography 201
Index 221
About the Authors 231
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Introduction

Introduction

To survive and prosper in the long term, people in companies need to create and innovate. And they need to do so as regularly and reliably as they breathe.

We begin our discussion of the need for creativity with a look at a successful company that recognized and met a serious new challenge by installing effective creative practices. In the late 1980s, Steelcase Inc., one of the largest U.S. manufacturers of office furniture, like its competitors was investing heavily in research and development in the hot area of its business, modular furniture units.1 "We had all evolved to the same perspective," says Mark Greiner, senior vice president of R&D at Steelcase. "There was an accepted framework in the industry, defined by three points on a triangle: high design, low cost, and customer relationship." Furniture companies had been differentiating themselves along the points of that triangle for some time. Steelcase was proudest of its customer relationships and placed most of its emphasis on maintaining that edge. "But in fact," Greiner says, "all the manufacturers, by watching each other, had gravitated over time toward safer and safer ground in the middle of the triangle defined by those three points." Thus, the differences between Steelcase and its rivals had grown almost nonexistent. "We were supposedly the most advanced office furniture company in the world, but in fact we were looking pretty much like our competition," he says.

Worse, the customer was in motion. The exciting technological liberties of computing and communications made office design and furniture seem less urgent, even less relevant to some businesses. This realization didn't come suddenly, says Greiner. "But it started creeping more often into our conversations. Where's the difference? What's our value?"

While the industry focused on a familiar, well-understood, highly defined world, the real world was changing. Steelcase needed to break free of many long-held beliefs about customer needs, beliefs that had become invalid. To reconnect with office furniture buyers, the company needed new ideas.

Steelcase in the late 1980s qualified as a candidate for creativity and innovation, and through the course of the book, we'll follow the Steelcase story.

But the Steelcase story is not unique. Corporate leaders in almost any business today need to know the fundamental elements for initiating and sustaining creativity and innovation. And they must understand the ways in which those elements work together.

The speed of change in the economy has long since penalized companies and industries that try to coast with scattershot innovation or a single moment of creative serendipity. It now punishes even strategically astute companies that make serious but only sporadic, isolated, or conventional efforts at creativity and innovation.

In the 1870s, Aaron Ward targeted quality-and-value-starved rural shoppers with a single-page, cash-only price list mailed to National Grange members. There was enough creativity and innovation in that business plan to start Montgomery Ward on a 125-year run. The only further innovation of any scope, however, was to build out stores across the country, a strategy that within a few decades caused the company to fall so far behind the pace of change in contemporary imagination and desires that customers stayed away.

Still, 125 years is a good ride. Increasingly, the time period that an innovation can last is far shorter. Look at the home audio music business. The music box controlled that market for 100 years. The phonograph controlled the market for 70 years. Cassette tapes dominated for 25 years until the arrival of CDs. Now, after 10 years, CDs compete with mini-disks, DVDs, MP3, and the Internet.

And, as if the inexorable compounding in the rate of technological change weren't sufficiently uncomfortable, consider Digital Equipment Corporation and Wang. In 1985, the two pioneering computer companies were at the top of their business and successfully defending their competitive advantages by locking in corporate customers with exclusive networks of proprietary machinery and software. Within a decade both companies were as good as gone, victims of a home computing and open architecture evolution that bypassed their proprietary protections.

Not only, then, does competitive advantage have a time limit, a limit shrinking before the accelerating pace of technological change, but resources given to protecting today's competitive advantage can distract companies from keeping an eye on the creative work of developing and deploying the innovations that could drive tomorrow's business.

Harvard Business School professor Rosabeth Moss Kanter draws an analogy between doing business now and playing croquet beside Alice in Wonderland, with the mallets, balls, wickets, and stakes all alive and all whimsically free to decide when and how they want to move. And Dartmouth business professor Richard D'Aveni says that relying too long on a competitive advantage is like "shoveling sand against the tide."

The message in all this, as Steelcase found out, is that tomorrow, with all its surprises, comes more relentlessly and more quickly than ever before. To respond to and take advantage of the surprises, individuals and companies will want to be as ready as possible. And readiness requires creativity.

We contend that the successful companies will have established constant, systemic creativity. They'll do so to fuel the moment-to-moment innovative responses a high-speed marketplace demands. They'll do so to maintain imaginative resources that can project operations into a future that will change even faster than the present. They'll do so to develop, in our here-and-gone business environment, the reliably pliable foundations from which breakthrough innovations can be launched.

Companies will strive to become systemically creative because creativity pays. It pays financially and it provides a rich array of other rewards: employee and customer satisfaction, incremental growth, the flexibility to match relentless change, the ability to attract good talent, elevated market interest, and strengthened competitive readiness. The rewards of some of the creativity programs that we explore in the book are illustrative:

  • Early into a creativity change program, APL/NOL, a major ocean shipping company, has measured an impact of $46.6 million from cost reduction and avoidance, revenue increase, and improved asset management.
  • Tufts Health Care, now the second-largest HMO in New England, reached its goal of one million members two years ahead of schedule, tripling its membership in five years. Since then it has launched eleven significant new products or services and won four innovation awards.

    In 1999 Newsweek ranked THCP second among U.S. managed care plans across all categories surveyed. And CareData, the health-care division of J.D. Power, has rated THCP the best overall HMO in metropolitan Boston every year since 1996.

  • Snack-food giant Frito-Lay attributed more than $100 million in cost reductions to creativity training sessions for employees.
  • Medical equipment maker Guidant leaped onto Fortune's list of the top 100 companies to work for, coming in thirty-first in its first try.
  • The diversified technology company 3M, aggressively pursuing innovation, estimates that it has generated more than $4 billion from new product introductions for each of the last four years.
  • People under the leadership and creativity support of Peter McGhee, vice president of national programming at WGBH, a public broadcasting company in Boston, have earned it more than fifty Emmy awards, thirty-seven Peabody awards for broadcast excellence, and twenty-five duPont-Columbia journalism awards.
  • Sysco Corporation, a $23 billion food distributor, reports that employees who participated in creativity training increased their sales an average 25 percent to 30 percent.
  • With the addition of Islands of Adventure, attendance at Universal Studios' two Florida theme parks climbed 11 percent between 2000 and 2001, while crowds at Disney's four Florida parks dropped 6 percent.
  • In its first year, Steelcase's Leap chair, born from the company's new direction and magnified focus on the user, became one of the top-selling chairs in the world.

In Creativity, Inc., our goal is to enhance a company's ability to create and innovate-reliably, systemically, without stop. We start with six essential understandings that weave through the book and the creative process.

There is no recipe for systemic creativity. There is no fixed recipe for all or even most companies. The field of systemic creativity and innovation is still so immature that there are none of the requisite benchmarks needed for universal recipes. In fact, our experience suggests that while more specific guidelines will evolve, a more complete and replicable formula for creative success will be elusive for quite some time. So, instead of a recipe, Creativity, Inc. provides the foundational principles and practices a company needs to build the framework that's right for itself.

Creativity and innovation are two distinct concepts. Although people often use the terms interchangeably, creativity and innovation differ from one another. Each demands different treatment, and each has a different science. To paraphrase Harvard Business School's Teresa Amabile, a leading researcher in the field, creativity is the generation of novel and appropriate ideas.5 Innovation, as we define it, implements those ideas and thereby changes the order of things in the world.

Creativity is about breaking down prior assumptions and making new connections for new ideas. Innovation means taking new ideas and turning them into corporate and marketplace reality. True innovation, as opposed to low-level refinement, takes extended creative effort, yet much of the innovation effort lends itself to direction and organizing. It's much harder to organize, direct, and command the creation of first ideas; you have to encourage and tease out creativity individual by individual. Both creativity and innovation need to be nurtured at every level and function for a corporation to become systemically creative.

Creativity happens with individuals, coalitions and teams, and organizations. Systemic creativity, sustained creativity throughout a company, has three operating arenas: individual creativity, the creativity practiced by coalitions and teams, and the support that organizations give to each. Once individuals have a clear sense of their own creativity wellspring, they can revitalize creativity in themselves and in the people around them. Creativity for coalitions and teams begins with the fragile process of moving from creativity to innovation. Finally, for success, a company needs to prepare itself to provide the resources, the strategy, and the climate that encourage both individuals and groups to perform at their creative best. Only with the grasp of and the practice in all three of these arenas is it possible to think and operate creatively on a full corporate scale.

There are four critical dynamics. Underlying creativity are four linked, interacting dynamics: motivation, curiosity and fear, the breaking and making of connections, and evaluation. Fluency in these dynamics will guide individuals and companies in reclaiming, using, and polishing creativity and innovation. Ultimately, these four dynamics are the heartbeat of systemic creativity.

Creativity depends on climate. Climate has an overwhelming influence on the success of creativity. Creativity does not occur in a vacuum; it needs a sympathetic environment. Individuals need to build a climate to nourish and protect their own creativity from the indifference or hostility of the larger climate. Companies need to transform the larger climate into one that actively supports creativity throughout the organization.

Systemic creativity asks everyone to be a leader. Each person in a company has the potential for leadership in creativity. With systemic creativity, there are no artificial designations between "creative" people and "everyone else." Everyone can be creative. Everyone is responsible for sparking ideas and shepherding them into useful innovation. A receptionist, no less than a corporate manager, can observe an unhappy customer, create an idea to correct the situation, and work to make the idea happen. Anyone who takes this initiative leads.

Creativity, Inc. divides the exploration of its themes into three parts: Part I, Creative Thinking; part II, Climate; and part III, Action. The first six chapters, parts I and II, cover building capability for creative thought. The final three chapters, part III, put creativity to purposeful work.

Part I, Creative Thinking, addresses the dynamics of personal, team, and corporate creativity. How does individual creativity work, what gets in the way of it, and how can one reinvigorate it? And group creativity-how does creativity work on an enterprise scale, so that everyone in the organization can give his or her creative best and boost company performance?

Part II, Climate, discusses creativity and its environment. The degree to which people and companies benefit from creativity depends on the degree to which a company provides a climate sympathetic to the dynamics of the creative process. This section discusses creative climates and how to nourish them for individuals and for companies.

Part III, Action, presents a guide and examples for purposeful, focused innovation. It explores the demands and possibilities of business leaders who aspire to systemic creativity and discusses the constant call to sustain and reinvent creative initiative.

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