Crises for DC Comics Writers
DC writers apparently experienced their own crises when chronicling stories of the various DC parallel worlds and universes. Parallel world "Earth-2" was introduced by writer Gardner Fox and editor Julius Schwartz in "Flash of Two Worlds," and was revisited in the Flash story "Vengeance of the Immortal Villain" and the subsequent Justice League and Justice Society team-ups. It was hardly the most innovative concept, having been used many times before in various science-fiction stories, but nontheless provided a convenient vehicle for the reappearance of the "Golden Age" super-heroes from Earth-2, and their inevitable team-ups with their modern day ("Silver Age") counterparts. A problem is that it didn't stop there. Earth-2 begat Earth-3, which begat the various "infinite" earths. DC writers and editors -- patently not doing their jobs correctly -- eventually could not keep things straight, and even confused which characters could interact without the necessity of "parallel world hopping," via their existing on the same earth. Rather than deciding to "get things right," or simply ignore prior glaring inconsistencies, DC decided on a major overhaul. Part of this massive upheaval was DC's desire to de-age its various characters, to make them more "appealing" to younger readers. Another was to rid itself of "clutter," including the multiple earths concept and the various "Super-" characters which were a part of the "Superman Family." And yet another was a major project which would provide DC with a great deal of publicity. For those reasons, the Silver Age Flash died, with Kid Fash assuming the Flash identity, because there's a lot more hoopla over a major character dying rather than merely retiring and passing on the mantle to his successor. Superboy now "never existed," and Supergirl both "died" and "never existed," because the post-Crisis writers couldn't seem to agree whether the Crisis events were REMEMBERED by the super-heroes who survived, or were simply forgotten in a rebirth of sorts. But, of course, we now have a new Superboy, and two new Supergirls, both albeit conceptually somewhat different, so DC has gone back to "cluttering" its new universe which already reeks of the inconsistencies it supposedly strove to excise. Is the CRISIS ON INFINITE EARTHS maxi-series and book bad? No, it's an average story which sought to do too much, and, more importantly, did what was UNNECESSARY to DC's universe. DC's "problems" could have been corrected by writers and editors who could read and think. Instead, they took the avenue of needlessly starting from scratch because they thought (rightly or wrongly) that would sell more product, and because (wrongly) that was the best alternative to correct its past mistakes. CRISIS ON INFINITE EARTHS is nontheless worth a read, just don't expect too much from it. Except, that is, for the unbelievable art. The story features fantastic pencil art by the great George Perez (and equally fantastic inking by Jerry Ordway), and a beautiful cover by Perez and the incomparable Alex Ross. Anyone who appreciates great comics art will want to purchase this volume even if only for that reason.
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Overview
This is the story that changed the DC Universe forever. A mysterious being known as the Anti-Monitor has begun a crusade across time to bring about the end of all existence. As alternate earths are systematically destroyed, the Monitor quickly assembles a team of super heroes from across time and space to battle his counterpart and stop the destruction. DC's greatest heroes including Superman, Batman, Wonder Woman, Green Lantern, and Aquaman, assemble to stop the menace, but as they watch both the Flash and Supergirl die in battle, they begin to wonder if even all of the heroes in the world can stop this destructive force.