Critical Making in the Age of AI
Critical Making in the Age of AI invites students, teachers, learners, and digital humanists to explore making as scholarship. Inspired by the craft traditions of textile arts, this book combines a survey of forms of alternative scholarly communication—such as comics, GIFs, maps, games, and generative AI—and a pattern book, where patterns serve as starting points that makers can reimagine and remix. Firmly grounded in the humanities and utilizing free tools and platforms (including Twine, Voyant, and Tracery) wherever possible, this engaging and accessible guide to digital methods introduces and puts into practice concepts that are essential to preparing students to navigate a changing landscape of media and information without investing in proprietary software, dedicated lab space, or expensive creative tools.

The book’s eight patterns are especially appropriate for those just beginning to explore digital scholarly methods, and one goal of Critical Making in the Age of AI is to provide structure for work that is both meaningful and achievable with limited resources and time. By centering critical making through a design-justice and feminist lens, the coauthors model how inclusive and expansive approaches to making in research and teaching are vital to shaping the humanities of the future.

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Critical Making in the Age of AI
Critical Making in the Age of AI invites students, teachers, learners, and digital humanists to explore making as scholarship. Inspired by the craft traditions of textile arts, this book combines a survey of forms of alternative scholarly communication—such as comics, GIFs, maps, games, and generative AI—and a pattern book, where patterns serve as starting points that makers can reimagine and remix. Firmly grounded in the humanities and utilizing free tools and platforms (including Twine, Voyant, and Tracery) wherever possible, this engaging and accessible guide to digital methods introduces and puts into practice concepts that are essential to preparing students to navigate a changing landscape of media and information without investing in proprietary software, dedicated lab space, or expensive creative tools.

The book’s eight patterns are especially appropriate for those just beginning to explore digital scholarly methods, and one goal of Critical Making in the Age of AI is to provide structure for work that is both meaningful and achievable with limited resources and time. By centering critical making through a design-justice and feminist lens, the coauthors model how inclusive and expansive approaches to making in research and teaching are vital to shaping the humanities of the future.

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Critical Making in the Age of AI

Critical Making in the Age of AI

Critical Making in the Age of AI

Critical Making in the Age of AI

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Overview

Critical Making in the Age of AI invites students, teachers, learners, and digital humanists to explore making as scholarship. Inspired by the craft traditions of textile arts, this book combines a survey of forms of alternative scholarly communication—such as comics, GIFs, maps, games, and generative AI—and a pattern book, where patterns serve as starting points that makers can reimagine and remix. Firmly grounded in the humanities and utilizing free tools and platforms (including Twine, Voyant, and Tracery) wherever possible, this engaging and accessible guide to digital methods introduces and puts into practice concepts that are essential to preparing students to navigate a changing landscape of media and information without investing in proprietary software, dedicated lab space, or expensive creative tools.

The book’s eight patterns are especially appropriate for those just beginning to explore digital scholarly methods, and one goal of Critical Making in the Age of AI is to provide structure for work that is both meaningful and achievable with limited resources and time. By centering critical making through a design-justice and feminist lens, the coauthors model how inclusive and expansive approaches to making in research and teaching are vital to shaping the humanities of the future.


Product Details

ISBN-13: 9781943208968
Publisher: Amherst College Press
Publication date: 04/15/2025
Sold by: Barnes & Noble
Format: eBook
Pages: 258
File size: 5 MB

About the Author

Emily K. Johnson is assistant professor in the Department of English (Technical Communication and Digital Humanities), graduate faculty in the Technical Communication MA program, and core faculty in the Texts and Technology program at the University of Central Florida. She is co-author of Playful Pedagogy in the Pandemic: Pivoting to Games-Based Learning (with Anastasia Salter, Routledge, 2022).

Anastasia Salter is professor of English and director of Graduate Programs and the PhD in Texts and Technology at the University of Central Florida. Salter is the author of numerous books including Twining: Critical and Creative Approaches to Hypertext Narratives (with Stuart Moulthrop, Amherst College Press, 2021), Adventure Games: Playing the Outsider (with Aaron Reed and John Murray, Bloomsbury, 2020), Toxic Geek Masculinity in Media (with Bridget Blodgett, Palgrave Macmillan, 2017), and What is Your Quest? From Adventure Games to Interactive Books (University of Iowa Press, 2014).

Table of Contents

Contents Acknowledgments Preface. Yet Another Crisis Works Cited Write Me an Essay… Make It Digital More Hack, Less Yack? Make It Matter Overview and How to Use This Book Works Cited Critical Selfie Pattern: The Selfie Applications Futures Works Cited Critical Comics Pattern: Remix Mini-Comic Applications Futures Works Cited Critical GIFs Pattern: GIPHY Applications Futures Works Cited Chapter 4. Map Critical Mapping Pattern: Google Earth Layers and Maps Applications Futures Works Cited Critical Hypertext Pattern: Twine Applications Futures Works Cited Chapter 6. Game Critical Games Pattern: Bitsy Applications Futures Works Cited Chapter 7. Bots Critical Generative Grammar Pattern: Tracery Applications Futures Works Cited Chapter 8. Analysis Critical Computer-Assisted Analysis Pattern: Voyant Visualizing Text Application: Voyant Futures Works Cited Chapter 9. Generation Critical Generation Pattern: Generative AI Applications Futures Works Cited Critical Times Critical Platforms Critical Classrooms Critical Communities Critical Reflections Works Cited Author Bios
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