Cross-GUI Handbook: For Multiplatform User Interface Design / Edition 1

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Interactive software applications must often operate on multiple computer platforms. These platforms today generally feature graphical user interfaces (GUIs)—interfaces that are similar in purpose on each platform, but that differ, sometimes obviously, occasionally subtly, in their details. The software developer must be aware of these similarities and differences to ensure the consistency of any given application from one platform to another.

This handook is the first comprehensive source for comparative information about the principal GUIs currently available. With detailed comparison of the features, capabilities, and strengths of these GUIs, the book is a practical reference for user interface design. In clearly presenting the terminology, appearance, interaction and common behavior of each GUI, it condenses into a single convenient volume the details you need for your applications to operate with a consistent look and feel across multiple platforms. Other features include design guidelines for portability and migration, and recommendations for handling conflicting or incomplete style guides. The book also sets the foundation for designing an object-oriented user interface, incorporating new technologies such as multimedia and pen interface.


A practical reference for programmers and interface designers developing software to run on a large range of platforms. Developers will find here in one place a handy comparison of features in each of the GUIs--Microsoft Windows and Windows NT, IBM Presentation Managers, NeXTStep, and Apple Macintosh 7.0. It is intended for user interface designers and developers, software engineers, and managers.

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Editorial Reviews

A source for programmers of comparative information about the principle graphical interfaces (GUIs) currently available. Compares features, capabilities, appearance, behavior, and strengths of various GUIs. Includes design guidelines for portability and migration, and recommendations for handling conflicting or incomplete style guides. Covers GUI environments such as Microsoft Windows and Windows NT, OSF/Motif, NeXTSTEP, IBM OS/2, and Apple Macintosh. Contains numerous diagrams. Annotation c. Book News, Inc., Portland, OR (
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Product Details

  • ISBN-13: 9780201575927
  • Publisher: Addison-Wesley
  • Publication date: 11/23/1994
  • Series: Unisys Series
  • Edition number: 1
  • Pages: 304
  • Product dimensions: 7.50 (w) x 9.10 (h) x 0.80 (d)

Table of Contents

Design Principles.

Human Factors.





Desktop and Its Environment.

Desktop Metaphor.


Desktop Managers.

Comparison of Desktop Environments.

Icon Design.

Desktop Trends.



Elements of a Window.

Window Controls.

Types of Windows.

Window Hierarchy.

Window Status.

Window Behavior.

Window Arrangment.



Menu Presentation.

Components of a Menu.

Types of Menus.

Types of Menu Items.

Desktop Menus.

Application Menus.

Object Menus.



Check Box (Check Button).

Close Control.

Combination Box (Combo Box).

Command Button (Push Button).


Drop-Down Combination Box.

Drop-Down List Box.

List Box (Selection List or Scrolling List).

Maximize Button.

Minimize Button.

Multimedia Controls.


Radio Button (Option Button).

Restore Button.

Scroll Bar.

Size Control.


Spin Box.

Split Box.

Text Box (Text Field).


Value Set.

Dialog Boxes.

Elements of a Dialog Box.

Dialog Box Controls.

Dialog Box Behaviors.

Common Dialog Boxes.

General Design Tips.

Dialog Box Trends.


Interaction and Feedback.

Interaction Model.

Interaction Devices and Their Operations.

Object-Action Model.

Object Types and Classes.

Manipulation Principles.


Drag and Drop.


Navigation (Transversal).

Data Transfer.

Providing Feedback.

System Modes.


Appendix A: Windowing System Component Terminology.

Appendix B: Windowing System Component Graphical Representation. 0201575922t04062001

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