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Crusader (Wayfarer Redemption Series #6)

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Overview

For countless millennia the Star Dance and the TimeKeeper Demons have battled their way across the universe, destroying innumerable planets, laying waste to civilizations across the cosmos.

Choosing the land of Tencendor as their last battleground, the demons break through the Star Gate. The Gate destroyed, all magic in the world is gone and the three races of Tencendor are plunged into a vortex of chaos, madness, and death.

Caelum SunSoar, son...

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Crusader (Wayfarer Redemption Series #6)

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Overview

For countless millennia the Star Dance and the TimeKeeper Demons have battled their way across the universe, destroying innumerable planets, laying waste to civilizations across the cosmos.

Choosing the land of Tencendor as their last battleground, the demons break through the Star Gate. The Gate destroyed, all magic in the world is gone and the three races of Tencendor are plunged into a vortex of chaos, madness, and death.

Caelum SunSoar, son of the near-immortal Starman Axis and beloved ruler of all the land's peoples, is dead. Leaderless, those not killed outright or driven mad flee to the one place left to them, Sanctuary, a magical place created ages past to shield all who are good from the wrath of the demons.

There is for some one hope left: DragonStar, Axis's other son. Many believe he is the true StarSon, the only being that can save their world. Others are just as convinced that he is in league with the demons and will be their doom. Only DragonStar knows the truth and as he and his companions go forth to do battle he prays that he may convince all that his motives are pure.

What he does not know is that there is a traitor who plans to hand Sanctuary over to the Demons. A betrayer whose actions could force DragonStar to make a sacrifice so bloody and horrific that it could mean the destruction of everything that he holds dear in this life or the next.

And if he fails, he could doom Tecendor to an eternal hell.

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Editorial Reviews

From Barnes & Noble
Sara Douglass's Wayfarer Redemption saga rolls to a conclusion with this eventful novel. The ever-suffering survivors of Tencendor are under siege, but when treason rears its ugly head, DragonStar, Faraday, and other brave warrior depart Sanctuary to stem the tide. As we have come to expect, Douglass juggles a myriad of characters (the book contains a useful glossary) and a host of interlocking plots. A satisfying end to a graceful fantasy epic.
From the Publisher
"[Starman] should satisfy a fantasy readership hungry for strong female characters."—Publishers Weekly on Starman

"A stunning tour de force with a full complement of action, mysticism, mystery and magic…Sara Douglass is a powerful voice in high fantasy that readers can equate to the likes of Robert Jordan, Marion Zimmer Bradley and Anne McCaffrey."—Romantic Times (4 ½ stars) on Enchanter

"Douglass handles matters impressively and her characters are fully drawn."—Kirkus Reviews on The Wayfarer Redemption

Publishers Weekly
At the start of Douglass's powerful conclusion to her Wayfarer Redemption saga (after 2005's Pilgrim), the surviving people of Tencendor have taken refuge in Sanctuary, where they are under siege by star-traveling demons, the TimeKeepers. When treason threatens the resistance, DragonStar, the swordswoman Faraday and other fighters leave Sanctuary in an effort to defeat their opponents through attrition rather than pitched battle. Along the way, the defenders confront any number of knotty ethical dilemmas. Faraday resolves the ambiguities of her feelings for DragonStar, and a host of secondary characters (headed by DragonStar's father, Axis) all play roles that most long-standing readers of this complex fantasy series will find satisfying. Given the large cast and a narrative broken into many short scenes, a glossary is particularly useful, even for those with a good grasp of the backstory. (May) Copyright 2006 Reed Business Information.
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Product Details

  • ISBN-13: 9780765342805
  • Publisher: Doherty, Tom Associates, LLC
  • Publication date: 2/6/2007
  • Series: Wayfarer Redemption Series , #6
  • Format: Mass Market Paperback
  • Edition description: Revised
  • Edition number: 6
  • Pages: 544
  • Sales rank: 211,360
  • Product dimensions: 4.26 (w) x 6.65 (h) x 1.20 (d)

Meet the Author

Sara Douglass was born in Penola, a small farming settlement in the south of Australia, in 1957. She spent her early years chasing (and being chased by) sheep and collecting snakes before her parents transported her to the city of Adelaiden and the more genteel surroundings of Methodist Ladies College. Having graduated, Sara then became a nurse on her parents' urging (it was both feminine and genteel) and spent seventeen years planning and then effecting her escape.

That escape came in the form of a Ph.D. in early modern English history. Sara and nursing finally parted company after a lengthy time of bare tolerance, and she took up a position as senior lecturer in medieval European history at the Bendigo campus of the Victorian University of La Trobe. Finding the departmental politics of academic life as intolerable as the emotional rigours of nursing, Sara needed to find another escape.

This took the form of one of Sara's childhood loves - books and writing. Spending some years practising writing novels, HarperCollins Australia picked up one of Sara's novels, BattleAxe (published in North America as The Wayfarer Redemption), the first in the Tencendor series, and chose it as the lead book in their new fantasy line with immediate success. Since 1995 Sara has become Australia's leading fantasy author and one of its top novelists. Her books are now sold around the world.

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Read an Excerpt

Chapter One

The Wasteland

No longer did the ancient speckled blue eagle soar through the bright skies of Tencendor. Now Hawkchilds had inhabited the seething, scalding thermals that rose above a devastated wasteland. They rode high into the broiling, sterile skies seeking that which would help their master.

The Enemy Reborn has hidden himself. Find his hiding place, find his bolthole.

Find him for me!

Qeteb had been tricked. The StarSon had not died in the Maze at all. The Hunt had been a farce. Somewhere the true StarSon was hiding, laughing at him.

Find him! Find him!

And when the Hawkchilds found him, Qeteb did not want to go through the bother of another hunt through the Maze. All he wanted to do was to reach out with his mailed fists and choke the living breath out of the damned, damned Enemy Reborn's body!

The fact that he had been tricked was almost as bad as the realisation that Qeteb's plans for total domination of this world could not be realised until the Enemy had been defeated once and for all.

All Qeteb wanted to do was ravage, but what he had to do was stamp the Enemy into oblivion, obliteration and whatever other non-existent future Qeteb could think of as fast and as completely as he possibly could.

Find him! Find him!

And so the Hawkchilds soared, and while they did not find the Enemy Reborn's bolthole on their first pass over the wasteland, they did find many interesting things.

It helped immeasurably that all external inessentials, like forests and foliage and homes and lives, had been blasted from the surface of the wasteland, for that meant secret things lay open to curious eyes.

Secret things that had been forgotten for many years, things that should have been remembered and seen to before the Enemy Reborn had hidden himself in his bolthole.

"Silly boy. Silly boy," whispered the Hawkchilds as they soared and drifted. "We remember you wandering listless and hopeless in the worlds before the final leap into Tencendor. Now your forgetfulness will crucify you . . ."

And so they whispered and giggled and drifted and made good note of all they saw.

Far to the south a lone Hawkchild spied something sitting in the dust that had once been a rippling ocean of forest.

It was but a speck that the circling Hawkchild spotted from the corner of his eye, but the speck was somehow . . . interesting.

The hands at the tips of his leathery wings flexed, then grasped into tight claws, and the Hawkchild slid through the air towards the ash-covered ground.

He stood there a long while, his head cocked curiously to one side, his bright eyes slowly blinking and regarding the object.

It was plain, and obviously completely useless, but there was something of power about it and the Hawkchild knew it should be further investigated.

The bird-like creature stalked the few paces between himself and the object, paused, then carefully turned it over with one of his taloned feet.

The object flipped over and hit the ground with a dull thud, sending a fine cloud of wood ash drifting away in the bitter, northerly breeze.

The Hawkchild jumped back, hissing. For an instant, just for an instant, he thought he'd heard the whispering of a many-branched forest.

A whispering? No, an angry crackling, more like.

The Hawkchild backed away two more paces, spreading his wings for flight.

But he stopped in that heartbeat before he should have lifted into the air. The whispering had gone now—had it ever existed save in the dark spaces of his mind?—and the object looked innocuous, safe . . . save . . . save for that irritating sense of power emanating from it.

This object was a thing of magic. A fairly sorry object, granted, but mayhap his master might find it amusing.

The Hawkchild hopped forward, flapped his wings so he rose in the air a short distance, and grasped the object between his talons.

A heartbeat later he was gone, rising into a thermal that would carry him south-west into the throbbing, blackened heart of the wasteland.

Qeteb laughed, and the wasteland cringed.

"He thinks himself safe in whatever hideaway he has built for himself," he whispered (and yet that whisper sounded as a roar in the mind of all who could hear him). "And when I find it . . . when I find its secret . . ."

The Midday Demon strode stiff-legged about the interior of the Dark Tower, his arms flung back, his metalled wings rasping across the flagged flooring of the mausoleum.

He screamed, then bellowed, then roared with laughter again.

It felt so good to be whole once more! Nevermore would he allow himself to be trapped.

Qeteb jerked to a halt, and his eyes, hidden beneath his black-visored helmet, fell on the woman standing in the gloom under one of the columned arches.

She was rather more beautiful than not, with luminous dark hair, a sinuous body beneath her stained and rust-splotched robe, and wings that had been combed into a feathered neatness trailing invitingly from her back.

Qeteb wondered how loudly she would scream if he steadied her with one fist on her shoulder, and tore a wing out with the other fist.

She said she was his mother, but Qeteb found he did not like to hear what she said. He was complete within himself, a oneness that needed no other, and he had certainly never been entrapped in her vile womb. She had never provided him with life!

But she had provided him his flesh, and for that Qeteb spared her the agony of sudden de-wingment.

For the moment.

There was a movement from another side and Qeteb almost smiled. There, the soulless body of a woman, waiting for him. He lusted, for he found her very soullessness inviting and reached for her, but was distracted by the voice of Sheol from beyond the doorway.

"Great Father. One of the Hawkchilds has returned with—"

"With the gateway to the StarSon's den?" Qeteb demanded.

"No," Sheol said, and stepped inside. Behind her walked a Hawkchild, carrying something in its hands.

"Great Father!" the Hawkchild said, and dropped to one knee before Qeteb. "See what I have discovered for you!"

He placed the object on the ground before Qeteb, and the Midday Demon looked down.

It was a wooden bowl, carved from a single block of warm, red wood.

Qeteb instinctively loathed it, and just as instinctively knew that it would bring him great fortune.

Beyond the mausoleum the Maze swarmed with creatures dark of visage and of mind; the vast majority of demented creatures within the wasteland had found their way to the land's black heart. They climbed and capered and whispered through every corridor and conundrum of the Maze, a writhing army of maddened animals and peoples, waiting only for Qeteb, waiting for the word for them to act.

Out there waited a hunting, for the hunt in the Maze had proven disappointing in the extreme. The man, the false StarSon, had offered his breast to the point of the sword without a whimper (indeed, with a smile and with words of love), and now the hopes and dreams of the maddened horde lay in drifts and shards along the hardened corridors of the Maze.

There was a hunt, somewhere. There was a victim, somewhere. There was a sacrifice, waiting, somewhere, and the whispering, maniacal horde knew it.

They lived for the Hunt, and for the Hunt alone.

There was one creature crawling through the Maze who was not at all insane, although some may have doubted the lucidness of the twisting formulations of his mind.

WolfStar, still covered in Caelum's blood, still with the horror of that plunging sword imprinted on his mind, crawling towards what he hoped might be a salvation, but which he thought would probably be a death.

Creatures swarmed around and over him, and although a few gave him a cursory glance, or a peck, or a grinding with dulled teeth, none paid him any sustained attention.

After all, he looked like just one more of their company.

Copyright © 1999 by Sara Douglass

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Customer Reviews

Average Rating 4.5
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  • Anonymous

    Posted March 23, 2008

    Amazing

    Oh my goodness this was an awesome book! I laughed, cried, and I swear my heart was going to stop it was so intense. Totally worth all of my sleepless nights to read the whole series. All of her books in this series was amazing...more amazing than I could have ever believed. I loved them all and I'm glad I read them. The cover art is sweet, too! Luis Royo was a great pick for the artwork.

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