Cyberpsychology: An Introduction to Human-Computer Interaction

Cyberpsychology: An Introduction to Human-Computer Interaction

by Kent L. Norman
     
 

This book begins with a brief history of psychology and computers and a comparison of the human nervous system and the circuitry of a computer. A number of theories and models of human-computer interaction are presented, as well as research methods and techniques for usability testing. Following the typical contents of an introduction to psychology, the book then… See more details below

Overview

This book begins with a brief history of psychology and computers and a comparison of the human nervous system and the circuitry of a computer. A number of theories and models of human-computer interaction are presented, as well as research methods and techniques for usability testing. Following the typical contents of an introduction to psychology, the book then discusses sensation and perception, learning and memory, thinking and problem solving, language processing, individual differences, motivation and emotion, social relations, and abnormal behavior as they impact the human-computer interface. Finally, specific issues of artificial intelligence, assistive technologies, video games, and electronic education are presented.

Product Details

ISBN-13:
9780521687027
Publisher:
Cambridge University Press
Publication date:
08/18/2008
Edition description:
New Edition
Pages:
448
Product dimensions:
7.00(w) x 9.90(h) x 1.10(d)

Table of Contents

Pt. I Fundamentals

1 Introduction: Importance, Implications, and Historical Perspectives 3

2 Fundamentals: Biological and Technological Bases 35

3 Theoretical Approaches: Models and Metaphors 61

4 Research: Modes and Methods 91

Pt. II Systems

5 Sensory-Motor Interfaces: Input and Output 117

6 Learning and Memory, Transfer and Interference 150

7 Cognitive Psychology: Thinking and Problem Solving 174

8 Language and Programming 200

Pt. III Relationships

9 Individual Differences: People, Performance, and Personality 223

10 Motivation and Emotion at the Human-Computer Interface 252

11 Interpersonal Relations 275

12 Abnormal Behavior and Cybertherapies 306

Pt. IV Applications

13 Automation and Artificial Intelligence 339

14 Assistive and Augmentive Technologies 360

15 Media: Games, Entertainment, and Education 382

16 The Future: The Ultimate Human-Computer Interface 409

Index 427

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