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The culture of computer and network- mediated communication is growing both in size and sophistication. Cyberspace is the new frontier where new worlds, meanings and values are developed. Cyber Society focuses on the construction, maintenance and mediation of community in electronic networks and computer-mediated communication. Leading scholars representing the range of disciplines involved in the study of cyberculture lay out the definitions, boundaries and approaches to the field, as they focus on the social relations that computer-mediated communication engenders.
Introduction - Steven G Jones
From Where to Who Knows?
Understanding Community in the Information Age - Steven G Jones
A Backstage Critique of Virtual Reality - Cheris Kramarae
Nintendo [R in a circle next to the o but higher] and New World Travel Writing - Mary Fuller and Henry Jenkins
Making Sense of Software - Ted Friedman
Computer Games and Interactive Textuality
Standards of Conduct on Usenet - Margaret L Mc Laughlin, Kerry K Osborne and Christine B Smith
Searching for the Leviathan in Usenet - Richard C Mac Kinnon
The Emergence of Community in Computer-Mediated Communication - Nancy K Baym
Virtual Worlds - Elizabeth Reid
Culture and Imagination
The E-Mail Murders - Alan Aycock and Norman Buchignani
Reflections on "Dead" Letters