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Cyberspace: Virtual Reality and the World Wide Web

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What is cyberspace? What is behind the digital revolution? What is planned for the future? Find out the answers to these and many other questions in Cyberspace, the digital story from the early days of computers to virtual reality and the World Wide Web. The Megatech series helps demystify the latest science and technology with titles that focus on today's hot topics. Each book gives fascinating background information along with exciting developments of today and the near-future. Readers will get a glimpse of our...
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Overview

What is cyberspace? What is behind the digital revolution? What is planned for the future? Find out the answers to these and many other questions in Cyberspace, the digital story from the early days of computers to virtual reality and the World Wide Web. The Megatech series helps demystify the latest science and technology with titles that focus on today's hot topics. Each book gives fascinating background information along with exciting developments of today and the near-future. Readers will get a glimpse of our exciting future as well as the potential problems that come with the advancement of technology and the consequences for society and the environment.

Surveys digital technology from the early days of computers to virtual reality and the World Wide Web, describing the uses of computer simulation in flight, battle, hazardous environments, and entertainment.

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Editorial Reviews

Children's Literature
Science fiction writer William Gibson first used the term cyberspace in 1984. Cyberspace is the electronic universe that links computers worldwide. This form of communication is equally fast if the recipient is next door or around the world. The Internet was developed in the late 1950s to address concerns of the cold war and the threat of major portions of the United States communication system being wiped out. The World Wide Web was created in March of 1989 in Switzerland. This allowed scientists to use the Internet to exchange reports with graphic elements. Virtual reality is another part of cyberspace. This is the science of creating an artificial environment. It is used in games as well as to simulate defense systems and even to perform surgery over long distance. A timeline is included that highlights long distance communication from 2000 B.C. to the present. Part of the "Megatech" series. 1999, Crabtree, $20.60 and $8.95. Ages 8 to 12. Reviewer: Kristin Harris<%ISBN%>077870047X
School Library Journal
Gr 5-7-Splashy introductions to burgeoning areas of modern technology. All three titles have bright, full-color photographs on nearly every page. Many captions and sidebars combine with single paragraphs of text to trace the development of these scientific wonders. "Time Track" sections highlight historical discoveries and the scientists who made them. Two-page glossaries define technical terms in full paragraphs. In each volume, several aspects of the main topic are touched upon with enough detail to give readers a basic understanding of the technology and its significance to human life. Artificial Intelligence shows the variety of robotic devices and advances in computer power in use today and those envisioned for the near future. Cloning traces the history of genetic discoveries and theories, including the basics of cellular reproduction and describes research in the genetic engineering of plants, animals, and humans. Cyberspace relates the history of telecommunications, the Internet, and the World Wide Web. Applications of virtual reality to medicine, entertainment, military training, and space exploration indicate its potential value as it continues to be refined. Minor errors do not mar the overall value of material presented. For example, Cyberspace defines optical fiber as "ultra-fine plastic tube" when most optical fibers used in communications are actually glass encased in plastic. David Freedman's Brainmakers (S & S, 1994; o.p.), Linda Tagliaferro's Genetic Engineering (Lerner, 1997), and Sean M. Grady's Virtual Reality (Facts On File, 1998) are less colorful, but provide greater depth of coverage.-Ann G. Brouse, Big Flats Branch Library, NY Copyright 1999 Cahners Business Information.
From The Critics
This volume, from the Megatech series, covers a wide variety of topics, including the birth of the Internet, virtual reality, cybermedicine, computergenerated graphics, digital movies, and other subjects. The pictures, graphics, drawings, and other illustrations throughout the book are superb and immediately engage the reader's interest in the text. An amusing quality of the book is that it also presents the negative aspects of cyberspace (terrorism, hackers, viruses, etc.) in a section called "The Dark Side." A timetable at the end of the volume serves as a careful and quite complete chronology from the 18th century to today and—via a series of predictions on how the Internet will affect our society—the future. A glossary, also at the end, is useful, but not complete. This book, as well as others in the series, reminds me of a visual dictionary: It has many pictures and few words. If the book has one deficiency, that is it; the sparse text makes the volume more like a coffeetable book than a serious science book. The scientific information presented is accurate. However, because it is not elaborate, the reader must have a good deal of previous information to understand some of the concepts that are set forth. This somewhat defeats the purpose of reading the book in the first place. The good news is that the book could be an excellent supplement to subjects already discussed in class or a companion to a textbook that also deals with the subject matter. In either case, the volume can be a useful tool for exploring subjects related to the World Wide Web. Overall, the material is well organized and presented clearly, and the book contains accurate information with excellentillustrations. If you need a companion volume to further pique the curiosity of those looking into the topic of cyberspace, this is it. (from the Megatech Series.) Acceptable, Grades 712. REVIEWER: Al Staropoli (Aspira Association) ISBN: 077870047X
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Product Details

  • ISBN-13: 9780778700579
  • Publisher: Crabtree Publishing Company
  • Publication date: 5/1/1999
  • Series: Megatech Series
  • Pages: 32
  • Age range: 9 - 10 Years
  • Lexile: IG1060L (what's this?)
  • Product dimensions: 8.55 (w) x 10.99 (h) x 0.16 (d)

Table of Contents

Introduction
Exploring cyberspace: The information highway 4
Telecom revolution: From semaphore to Internet 6
Internet World
Birth of the Internet: History in the Cold War 8
World Wide Web: Pictures, graphics, and more 10
Cyberspace surfing: From desktop to the world 12
Cyber Connections
Virtual reality: Technology of the 'nearly real' 14
Cyber surgeons: Saving lives with electronics 16
VR universe: Into space with micro-spacecraft 18
CGI graphics: Visual magic with computers 20
Digital movies: Special effects at the cinema 22
The dark side: Enemies of the people 24
Summary
Connected world: Some future possibilities 26
Reference Section
Time track: ENIAC, ARPAnet, and more 28
Glossary: Terms and concepts 30
Index 32
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