Dangerous Games: How to Win [NOOK Book]

Overview

A Real Game-Changer

Liam Parker has come a long way in the past two years, from gaming-industry noob to the new head of security for Gen Con, the largest tabletop gaming convention in America. He just got married, and his first game is up for the Diana Jones Award. The last bit of dirty work he needs to do...
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Dangerous Games: How to Win

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Overview

A Real Game-Changer

Liam Parker has come a long way in the past two years, from gaming-industry noob to the new head of security for Gen Con, the largest tabletop gaming convention in America. He just got married, and his first game is up for the Diana Jones Award. The last bit of dirty work he needs to do to put the past behind him is help lock his old nemesis Tollak Spielmacher behind bars for life.

But Tollak flips the table instead.

When gunmen charge into Gen Con and take the Writer’s Symposium hostage, issuing incredible demands, Liam suspects this is not their real gambit. He needs to figure out the rules to this new game of theirs — and how to win — or he stands to lose everything.

And Gen Con too.

How to Win is the third novel in the Dangerous Games series.
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Product Details

  • BN ID: 2940148708681
  • Publisher: Full Moon Enterprises
  • Publication date: 8/13/2013
  • Series: Dangerous Games , #3
  • Sold by: Barnes & Noble
  • Format: eBook
  • Pages: 198
  • Sales rank: 914,030
  • File size: 798 KB

Meet the Author

Matt Forbeck has been a full-time creator of award-winning games and fiction since 1989, designing games and toys and writing stories of all sorts. He has twenty-seven novels published to date, including the award-nominated Guild Wars: Ghosts of Ascalon and the critically acclaimed Amortals and Vegas Knights. His latest work includes the Magic: The Gathering comic book, the MMOs Marvel Heroes and Ghost Recon Online, and his novel The Con Job, based on the TV show Leverage. For more about him and his work, visit Forbeck.com.
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