- Shopping Bag ( 0 items )
Looking for an inexpensive way to learn the fundamentals of game programming? Look no further! DarkBASIC Programming for the Absolute Beginner will provide you with a fun, gentle learning curve for learning DarkBASIC - no prior programming experience required! DarkBASIC is an inexpensive programming language that supports the development of desktop applications, but is especially useful for game creation. DarkBASIC Programming for the Absolute Beginner will touch on all aspects of DarkBASIC's capabilities, but emphasis is placed on using it in game development. A different programming concept is taught in every chapter walking you through the creation of a simple game to illustrate the concept. This "learn by doing" approach not only provides a sense of accomplishment, but it's also a fun way to learn. By the end of the book, you'll have a fundamental understanding of programming in DarkBASIC and an excellent foundation of knowledge for future forays into the exciting worlds of game development and computer programming. Benefits:
• Perfect for first time programmers and hobbyists interested in learning how to program, especially those who are interested in game programming.
• Teaches the basics of computer programming using DarkBASIC, an inexpensive, user-friendly programming language that supports the development of desktop applications and computer games.
• Utilizes a game-based learning approach that makes learning fun without sacrificing serious instructional value.
• Prepares readers to make the jump form DarkBASIC to other BASIC programming languages (Visual Basic, .NET, VBScript, etc.).
PART I INTRODUCING DARKBASIC PROFESSIONAL Chapter 1 Introducing DarkBASIC Professional Chapter 2 Getting Comfortable with the DarkBASIC Professional Integrated Development Environment PART II LEARNING HOW TO WRITE DARKBASIC APPLICATIONS Chapter 3 Working with Data Types, Variables and Arrays Chapter 4 Implementing Conditional Logic Chapter 5 Repeating Statement Execution Using Loops Chapter 6 Organizing Code Logic Using Functions PART III ADVANCED TOPICS Chapter 7 Working with Graphics and Sound Chapter 8 Generating Animation Using Sprites Chapter 9 Working with Input Devices Chapter 10 Finding and Fixing Application Errors PART IV APPENDICES Appendix A What's on the Companion Web Site? Appendix B What Next? Glossary Index