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VOYATo produce comic books efficiently, most publishers hire different artists to create penciled versions of the story, to ink the story, and finally to add color to the story. Inking is the process of adding depth, shape, shadow, and a polished finish to the penciled panels of comic book art. For casual readers, it is probably the least visible and most under-appreciated aspect of their design. Janson's guide helps provide new insight into the complexity of this process. His real audience, however, is the aspiring artist considering a career in the field of inking. He starts by addressing the simplest of issues: What materials should an artist invest in? In later chapters he explores different inking techniques. A section on common mistakes helps illustrate a variety of problems that fledgling inkers are prone to making. Writing about art is always, however, an exercise in the abstract. Janson's guide ensures its usefulness by devoting more than half the space in the volume to illustrations. Readers can easily see the methods and techniques under discussion. The fact that virtually all of the illustrations come from a very similar style of comic book art is a bit disappointing, but it is an easy lapse for any serious student of the craft to overlook as he or she applies the advice gleaned here to his or her own projects. VOYA CODES: 4Q 2P M J S (Better than most, marred only by occasional lapses; For the YA with a special interest in the subject; Middle School, defined as grades 6 to 8; Junior High, defined as grades 7 to 9; Senior High, defined as grades 10 to 12). 2003, Watson-Guptil, 128p.; Index. Illus., Trade pb. Ages 11 to 18.