The DC Comics Guide to Pencilling Comics [NOOK Book]

Overview

America’s leading comic book publisher brings its superstar creators and classic characters to the second in an authoritative series of books on how to create comics. The art of Klaus Janson has endured in the ever-changing comic book industry for over 30 years. Now this talented artist brings that experience to the most critical step of effective comic book storytelling: pencilling.

Covering everything from anatomy to composition to page ...
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The DC Comics Guide to Pencilling Comics

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Overview

America’s leading comic book publisher brings its superstar creators and classic characters to the second in an authoritative series of books on how to create comics. The art of Klaus Janson has endured in the ever-changing comic book industry for over 30 years. Now this talented artist brings that experience to the most critical step of effective comic book storytelling: pencilling.

Covering everything from anatomy to composition to page design, Janson details the methods for creating effective visual communication. Step by step, he analyzes and demonstrates surefire strategies for comic book pencilling that are informative and exciting. Using DC’s world-famous characters, he illustrates the importance of knowing the fundamentals of art and how best to use them.

The DC Comics Guide to Pencilling Comics is packed with a wealth of tested techniques, practical advice, and professional secrets for the aspiring artist. It is a valuable resource for comic book, graphic novel, and storyboard artists everywhere.
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Editorial Reviews

Library Journal
If you have young people with comic books tucked under their arms in your library or older folks who still dream of drawing comics, this is the book to buy. For over 30 years, Janson has drawn such characters as Batman, Punisher, Daredevil, and Spawn for DC Comics. For the past ten years, he has been teaching at the School of Visual Arts in New York. Here, he wisely confines himself to the fundamentals of penciling faces, anatomy, clothing, and perspective. This is followed by storytelling, composition, shots and angles, and movement. The final section offers advice on getting one's work into the hands of an editor or art director. Andy Smith's Drawing Dynamic Comics covers much of the same ground, with similar professional quality. Buy either, or both, depending on budget and demand. Copyright 2002 Cahners Business Information.
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Product Details

  • ISBN-13: 9780770434564
  • Publisher: Ten Speed Press
  • Publication date: 7/9/2013
  • Sold by: Random House
  • Format: eBook
  • Pages: 128
  • Sales rank: 234,278
  • File size: 24 MB
  • Note: This product may take a few minutes to download.

Meet the Author

KLAUS JANSON'S  artwork has brought to life such characters as Batman, Punisher, Daredevil, and Spawn. This book represents the theories Janson has learned and applied while teaching at the famed school of visual arts for the last ten years. He lives in New York City.
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Read an Excerpt

Comic book art is judged by two criteria: the drawing and the storytelling. Most people can understand what the drawing part of comics is: the ability to draw in such a manner that the audience finds the world you create convincing. If anything within the drawing pulls the reader out of the illusion that the artist is creating -- characters that look like vegetables, cars that are too outdated, an unconvincing kitchen, hands that don't look like hands -- then the artist has failed as a penciller. Drawing hinges on credibility: practice. The more you draw, the better you will get.
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Customer Reviews

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Sort by: Showing all of 2 Customer Reviews
  • Anonymous

    Posted April 21, 2002

    A bit of a marketing ploy, but some very good info.

    Let me begin by saying that if you want to learn how to draw comics, this should be the 2nd book you buy (the 1st being Christopher Hart's 'Drawing Cutting-Edge Comics'). While the information on facial proportions can be vague, the book puts a lot of emphasis on what you actually need to draw comics, not just pin-ups. The focus on storytelling is what gives this an edge over most drawing books. The virtual lack of color is not a downside; it is actually an upside, because your pencilled pictures will not be in color, making this book easier to compare them with. The biggest downside to this book that I can think of is that almost all of the art is from existing DC Comics. While it's good to show art from lots of artists, I think that it's mostly just crass marketing. However, this book deserves four stars.

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  • Anonymous

    Posted May 4, 2010

    No text was provided for this review.

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