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School Library Journal
When Angela Tukesbury, the mysterious new girl, starts the secret game of "cash or dare" after class, Theo thinks that it's his lucky day. The rules seem simple enough-write anonymous dares, randomly draw and perform one, and win the 50 pound jackpot. How hard can it be to wait in the tunnel of an abandoned warehouse? But an unexpected hitch arises when he's sent home from school sick and confined to the house by his parents at the exact time he is to perform his dare. Theo's best friend, Ricky, swaps dares with him. But when Ricky performs the dare, he goes missing. Who could have written such a deadly dare for Theo? Is it too late to rescue Ricky? A game, handwriting analysis, a couple of thugs, and a classic jewelry heist add to the thrills of this thought-provoking novel by Malorie Blackman (Scholastic, pap. 1998). Paul Chequer and Syan Blake eloquently narrate alternating chapters.
—Ann CrewdsonCopyright 2006 Reed Business Information.