Design Beyond Devices: Creating Multimodal, Cross-Device Experiences
Your customer has five senses and a small universe of devices. Why aren't you designing for all of them? Go beyond screens, keyboards, and touchscreens by letting your customer's humanity drive the experience—not a specific device or input type. Learn the techniques you'll need to build fluid, adaptive experiences for multiple inputs, multiple outputs, and multiple devices.

1138860008
Design Beyond Devices: Creating Multimodal, Cross-Device Experiences
Your customer has five senses and a small universe of devices. Why aren't you designing for all of them? Go beyond screens, keyboards, and touchscreens by letting your customer's humanity drive the experience—not a specific device or input type. Learn the techniques you'll need to build fluid, adaptive experiences for multiple inputs, multiple outputs, and multiple devices.

39.99 In Stock
Design Beyond Devices: Creating Multimodal, Cross-Device Experiences

Design Beyond Devices: Creating Multimodal, Cross-Device Experiences

Design Beyond Devices: Creating Multimodal, Cross-Device Experiences

Design Beyond Devices: Creating Multimodal, Cross-Device Experiences

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Overview

Your customer has five senses and a small universe of devices. Why aren't you designing for all of them? Go beyond screens, keyboards, and touchscreens by letting your customer's humanity drive the experience—not a specific device or input type. Learn the techniques you'll need to build fluid, adaptive experiences for multiple inputs, multiple outputs, and multiple devices.


Product Details

ISBN-13: 9781933820781
Publisher: Rosenfeld Media
Publication date: 12/01/2020
Edition description: New Edition
Pages: 392
Product dimensions: 6.00(w) x 9.00(h) x (d)

Table of Contents

How to Use This Book vi

Frequently Asked Questions x

Foreword xvii

Introduction xix

Chapter 1 Creating the World We Want to Live In 1

The Criticality of Context 2

Defining Multimodality 5

Fluidity over Rigidity 7

Fix the System, Not the Person 7

Leading with Anti-neutrality and Anti-racism 12

A Gender Equity Lens 15

Where No Design Has Gone Before 16

Apply It Now 17

Chapter 2 Capturing Customer Context 19

Blending Theatricality with Design 20

Storytelling for Design 23

The Building Blocks of Storytelling 23

Story as Shared Understanding 36

Apply It Now 39

Chapter 3 Understanding Busy Humans 43

Turn Contextual Awareness into Activity Models 44

Passive Activities: Zoning Out 47

Sustained Activities: Passing the Time 48

Discrete Activities: Getting Things Done 49

Focused Activities: Going with the Flow 51

Live Activities: Can't Miss a Thing 52

Apply It Now 54

Chapter 4 Activity, Interrupted 55

When Interruptions Attack 57

Leaving an Activity Behind 59

Build an Interruption Matrix in Three Easy Steps 61

Putting It All Together 64

Apply It Now 68

Chapter 5 The Language of Devices 69

Visual Output: Displays and Indicators 71

Auditory Output: Sound Effects, Speech, and Music 76

Haptic Output: Touch and Force 82

Kinetic Output: Movement and Motion 87

Ambient Output: The World Around You 89

Apply It Now 91

Chapter 6 Expressing Intent 93

Auditory Input 94

Visual Input- 101

Haptic Input 106

Kinetic Input 111

Ambient Input 114

Apply It Now 116

Chapter 7 The Spectrum of Multimodality 121

Dimensions of Multimodal Experiences 124

Mapping the Multimodal Quadrants 128

Adaptive Interactions (Quadrant 1) 129

Anchored Interactions (Quadrant 2) 131

Direct Interactions (Quadrant 3) 132

Intangible Interaction (Quadrant 4) 132

Choosing Your Interaction Models 133

Orchestrating Multimodal Transitions 134

Apply It Now 137

Chapter 8 It's a (Multimodal) Trap! 141

Synchronization: Do You Have a Shared State? 143

Context: What Just Happened? 145

Discoverability: How Will People Learn? 148

Ergonomics: Are You Hurting People? 152

Identity and Privacy: Whose Turn Is It, Anyway? 155

Apply it Now 158

Chapter 9 Lost in Transition 161

Between Modalities 162

Between Network Connections 167

Between Devices 172

Apply It Now 177

Chapter 10 Let's Get Proactive 181

Taxonomy of Interruption 183

Manifesting Proactive interactions 186

Interruption and Action 196

Cross-Device Considerations 197

Apply It Now 201

Chapter 11 Breathe Life into the Unknown 205

Opti-Pessimism: Explore the Extremes 206

Storyboards: Bring Customer Context to Life 211

Playing Pretend: Put Yourself in Their Shoes 217

Prototyping: Proving Your Concept 220

Apply It Now 228

Chapter 12 From Envisioning to Execution 231

Interactions over Time 233

Voice Design: Visualizing the Invisible 239

Gesture Design: Documenting the Wave 240

Multimodal Design Systems 243

Apply It Now 252

Chapter 13 Beyond Devices: Human + Al Collaboration 257

Defining Al 259

Machine Learning 260

Responding with Confidence 262

The Why of Al 263

Exploring Algorithmic Bias 267

Question Everything 273

(Dis)Embodied Agents 274

Apply It Now 282

Chapter 14 Beyond Reality: XR, VR, AR, and MR 287

No Such Thing as New Ideas 288

An Extended Reality Lexicon 290

Dimensional Interactions 296

Input for Another Dimension 300

The Reality of Virtual Space 307

Apply It Now 311

Chapter 15 Should You Build It? 317

What Harm Could It Do? 320

P: Solve the Right PROBLEM 321

I: Pursue INCLUSION 326

C: CHANGE and Consequences 328

S: A SYSTEMS Perspective 332

Apply It Now 339

Index 343

Acknowledgments 362

About the Author 368

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