Design Computing and Cognition '06 / Edition 1by Asko Riitahuhta
Pub. Date: 10/18/2006
Publisher: Springer Netherlands
This is the second volume of the new conference series Design Computing and Cognition (DCC), successor to the successful series Artificial Intelligence in Design (AID). The conference theme of design computing and cognition recognizes not only the essential relationship between human cognitive processes as models of computation but also how models of computation
This is the second volume of the new conference series Design Computing and Cognition (DCC), successor to the successful series Artificial Intelligence in Design (AID). The conference theme of design computing and cognition recognizes not only the essential relationship between human cognitive processes as models of computation but also how models of computation inspire conceptual realizations of human cognition.
- Springer Netherlands
- Publication date:
- Edition description:
- 1st ed. 2006. Corr. 2nd printing 2006
- Product dimensions:
- 6.10(w) x 9.25(h) x (d)
Table of Contents
Preface;REPRESENTATION IN DESIGN: Representing style by feature space archives, by Sean Hanna; A digital bridge for performance-centred design, by Dirk Schwede; Building connectivity models in design: Representations and tools to support cognitive preferences, by René Keller, Claudia Eckert and P John Clarkson; Geometric, cognitive and behavioural modelling of environmental users: Integrating an agent-based model and a statistical model into a user model, by Wei Yan and Yehuda Kalay; EARLY STAGES OF DESIGN: Exploration through drawings in the conceptual stage of product design, by Miquel Prats and Chris F Earl; Digital sketching in a multi-actor environment, by Alexander Koutamanis; The Designosaur and the furniture factory, by Yeonjoo Oh, Gabriel Johnson, Mark Gross and Ellen Yi-Luen Do; Industrial mechanical design: the "ids"case study, by Stefania Bandini and Fabio Sartori; DESIGN METHODOLOGIES: System development methodologies: A knowledge perspective, by Warren Kerley and Tony Holden; Analogical matching using device-centric and environment-centric representations of function, by Greg Milette and David Brown; Design operators to support organisational design, by Catholijn Jonker, Alexei Sharpanskykh, Jan Treur and Pinar Yolum; Bayesian design networks, by Peter Matthews; COGNITIVE STUDIES OF DESIGNERS: A comparative study of problem framing in multiple scenarios, by Thomas Kvan and Song Gao; Comparing entropy measure of idea links in design prools, by Jeff Kan, Zafer Bilda and John S Gero; Analysing and presentation of graphical emotive implications in conceptual design, by Raji Tenneti and Alex Duffy; Impact of collaborative virtual environments on design behaviour, by Mary Lou Maher, Zafer Bilda and Figen Gül; DESIGN THINKING: The modes of design engineering thinking, by Pertti Saariluoma, Kalevi Nevala and Mikko Karvinen; Buildings and affordances, by Alexander Koutamanis; The role of preconceptions in design: Some implications for the development of computational design tools, by Patrick Janssen; How am I doing? The language of appraisal in design, by Andy Dong; FORMAL METHODS IN DESIGN: A function-behaviour-structure ontology of processes, by John S Gero and Udo Kannengiesser; From form to function: From SBF to DSSBF, by Patrick Yaner and Ashok Goel; Formal description of concept-synthesizing process for creative design, by Yukari Nagai and Toshiharu Taura; Robustness in conceptual designing: Formal criteria, by Kenneth Shelton and Tomasz Arciszewski; GRAMMARS IN DESIGN: An urban grammar for the Medina of Marrakesh, by José Duarte, Goncalo Ducla-Soares, Luisa Caldas and Joao Rocha; CAD Grammars: An extension to shape and graph grammars, by Peter Deak, Glenn Rowe and Chris Reed; Applying evolutionary algorithm and shape grammar to generate branded produce design to meet functional requirement, by Mei Choo Ang, Hau Hing Chau, Alison McKay and Alan de Pennington; A semantic validation scheme for graph-based engineering design grammars, by Stephan Rudolph; LEARNING IN DESIGN: Inductive machine learning of structures, by Sean Hanna and Siavash Haroun Mahdavi;Learning from 'superstar' designers, by Paul Rodgers; The improvement of design solutions by means of a question-answering technique, by Constance Winkelmann and Winfried Hacker; Contextual cueing and verbal stimuli in design idea generation, by Lassi Liikkanen and Matti Perttula; DESIGN COLLABORATION: Communicating, integrating and optimising multidisciplinary design narratives, by John Haymaker; Enhanced design checking involving constraints, collaboration, and assumptions, by Janet Burge, Valerie Cross, James Kiper, Pedrito Maynard-Zhang and Stephan Cornford; Collaborative virtual environments on design behaviour engineer at sketch time, by Rodrigo Mora, Roland Juchmes, Hugues Rivard and Pierre Leclerc; DesignWorld: A multidisciplinary collaborative design environment using agents, by Michael Rosenman, Kathryn Merrick, Mary Lou Maher and David Marchant; Contact Authors’ Email Addresses; Author Index.
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