Design Patterns For Dummies

Overview

There's a pattern here, and here's how to use it!

Find out how the 23 leading design patterns can save you time and trouble

Ever feel as if you've solved this programming problem before? You — or someone — probably did, and that's why there's a design pattern to help this time around. This book shows you how (and when) to use the famous ...

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Overview

There's a pattern here, and here's how to use it!

Find out how the 23 leading design patterns can save you time and trouble

Ever feel as if you've solved this programming problem before? You — or someone — probably did, and that's why there's a design pattern to help this time around. This book shows you how (and when) to use the famous patterns developed by the "Gang of Four," plus some new ones, all designed to make your programming life easier.

Discover how to:
* Simplify the programming process with design patterns
* Make the most of the Decorator, Factory, and Adapter patterns
* Identify which pattern applies
* Reduce the amount of code needed for a task
* Create your own patterns

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Product Details

  • ISBN-13: 9780471798545
  • Publisher: Wiley
  • Publication date: 5/8/2006
  • Series: For Dummies Series
  • Edition number: 1
  • Pages: 308
  • Sales rank: 978,839
  • Product dimensions: 7.50 (w) x 9.30 (h) x 0.70 (d)

Meet the Author

Steve Holzner is the award-winning author of 100 books on computing. He’s a former contributing editor for PC Magazine, and has been on the faculty of Cornell University and MIT. In addition to his busy writing schedule, he gives programming classes to corporate programmers around the country and runs his own training company, which you can find at http://www.onsiteglobal.com/.

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Table of Contents

Introduction.

Part I: Getting to Know Patterns.

Chapter 1: Congratulations, Your Problem Has Already BeenSolved.

Chapter 2: Putting Plans into Action with the StrategyPattern.

Chapter 3: Creating and Extending Objects with the Decorator andFactory Patterns.

Chapter 4: Watch What’s Going On with the Observer andChain of Responsibility Patterns.

Chapter 5: From One to Many: The Singleton and FlyweightPatterns.

Part II: Becoming an OOP Master.

Chapter 6: Fitting Round Pegs into Square Holes with the Adapterand Facade Patterns.

Chapter 7: Mass Producing Objects with the Template Method andBuilder Patterns.

Chapter 8: Handling Collections with the Iterator and CompositePatterns.

Chapter 9: Getting Control of Your Objects with the State andProxy Patterns.

Chapter 10: Coordinating Your Objects with the Command andMediator Patterns.

Part III: The Part of Tens.

Chapter 11: Ten More Design Patterns.

Chapter 12: Ten Easy Steps to Create Your Own Patterns.

Index.

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