Design Research: Methods and Perspectives / Edition 1

Design Research: Methods and Perspectives / Edition 1

by Brenda Laurel
     
 

ISBN-10: 0262122634

ISBN-13: 9780262122634

Pub. Date: 10/23/2003

Publisher: MIT Press

The tools of design research, writes Brenda Laurel, will allow designers "to claim and direct the power of their profession." Often neglected in the various curricula of design schools, the new models of design research described in this book help designers to investigate people, form, and process in ways that can make their work more potent and more delightful.

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Overview

The tools of design research, writes Brenda Laurel, will allow designers "to claim and direct the power of their profession." Often neglected in the various curricula of design schools, the new models of design research described in this book help designers to investigate people, form, and process in ways that can make their work more potent and more delightful. "At the very least," Peter Lunenfeld writes in the preface, "design research saves us from reinventing the wheel. At its best, a lively research methodology can reinvigorate the passion that so often fades after designers join the profession."

The goal of the book is to introduce designers to the many research tools that can be used to inform design as well as to ideas about how and when to deploy them effectively. The chapter authors come from diverse institutions and enterprises, including Stanford University, MIT,Intel, Maxis, Studio Anybody, Sweden's HUMlab, and Big Blue Dot. Each has something to say about how designers make themselves better at what they do through research,and illustrates it with real world examples — case studies, anecdotes, and images.

Topics of this multi-voice conversation include qualitative and quantitative methods, performance ethnography and design improvisation, trend research, cultural diversity, formal and structural research practice, tactical discussions of design research process, and case studies drawn from areas as unique as computer games,museum information systems, and movies. Interspersed throughout the book are one-page "demos," snapshots of the design research experience. Design Research charts the paths from research methods to research findings to design principles to design results and demonstrates the transformation of theory into a richly satisfying and more reliably successful practice.

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Product Details

ISBN-13:
9780262122634
Publisher:
MIT Press
Publication date:
10/23/2003
Series:
Mediaworks Pamphlets Series
Edition description:
First Edition
Pages:
336
Product dimensions:
7.00(w) x 9.00(h) x 0.68(d)
Age Range:
18 Years

Table of Contents

Preface: The Design Cluster10
Introduction: Muscular Design16
Acknowledgments20
Section Introduction: The Changing Role of Research22
Qualitative Methods: From Boring to Brilliant23
Ethnography and Critical Design Practice30
The Paradox of Design Research39
Designing for the New Old41
Demo: Design Improvisation49
Hispanic Culture in Design Research55
Overview of Quantitative Methods in Design Research63
User Requirements70
Section Introduction: Design (As) Research82
Speculation, Serendipity and Studio Anybody83
Toward a Definition of the Decorational94
Demo: DesignWriting101
Sensory Anomalies109
Spontaneous Cinema as Design Practice118
Game Forms for New Outcomes129
Strategy, Tactics and Heuristics for Research135
Section Introduction: Test Pilots144
Bringing Clarity to the "Fuzzy Front End"145
Research Methods for Designing Effective Experiences155
Enabling Design164
Non-Assumptive Research172
Play as Research176
Demo: Creating a Culture of Design Research185
Interdisciplinary Design Research193
Conceptual Designs201
Moving Your Idea Through Your Organization212
Demo: Vibe-Hunting221
Living Proof225
Research to Fuel the Creative Process234
Section Introduction: Reports from the Field242
"You Can't Bring That Game to School!"244
SimSmarts253
Social Impact by Design260
Researching America's Army268
A Virtual Walk on the Moon276
Demo: Mobium285
Research and the Movies293
Research and Design for Kids301
Real Brand Alignment309
Conclusion: Beauty, Brains and Bravery316
References and Acknowledgments317
Index323
Biographies329

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