Designing Gestural Interfaces: Touchscreens and Interactive Devices

Overview

If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology.

Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns — all you need to know to augment ...

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Designing Gestural Interfaces: Touchscreens and Interactive Devices

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Overview

If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology.

Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns — all you need to know to augment your existing skills in "traditional" web design, software, or product development. Packed with informative illustrations and photos, this book helps you:

  • Get an overview of technologies surrounding touchscreens and interactive environments
  • Learn the process of designing gestural interfaces, from documentation to prototyping to
  • communicating to the audience what the product does
  • Examine current patterns and trends in touchscreen and gestural design
  • Learn about the techniques used by practicing designers and developers today
  • See how other designers have solved interface challenges in the past
  • Look at future trends in this rapidly evolving field

Only six years ago, the gestural interfaces introduced in the film Minority Report were science fiction. Now, because of technological, social, and market forces, we see similar interfaces deployed everywhere. Designing Gestural Interfaces will help you enter this new world of possibilities.

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Product Details

  • ISBN-13: 9780596518394
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 11/1/2008
  • Pages: 272
  • Product dimensions: 6.90 (w) x 9.10 (h) x 0.70 (d)

Meet the Author

Dan Saffer is an experience design director for Adaptive Path who has designed and built websites, applications, and devices since 1995. An international speaker and author, his acclaimed book Designing for Interaction has been called "a bookshelf must-have for anyone thinking of creating new designs" (Jared Spool, CEO of UIE) and has been translated into several languages.

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Table of Contents

Dedication

Preface

Chapter 1: Introducing Interactive Gestures

Chapter 2: Designing for the Human Body

Chapter 3: Patterns for Touchscreens and Interactive Surfaces

Chapter 4: Patterns for Free-Form Interactive Gestures

Chapter 5: Documenting Interactive Gestures

Chapter 6: Prototyping Interactive Gestures

Chapter 7: Communicating Interactive Gestures

Chapter 8: THE FUTURE OF INTERACTIVE GESTURES

A Palette of Human Gestures and Movements

Colophon

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Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted December 6, 2011

    Best UX book for new interfaces

    This book is essential for creating the newest user interfaces for products like the Apple iPhone, iPod Touch and iPad. Excellent examples!

    Was this review helpful? Yes  No   Report this review
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