Designing High-Powered OS/23 Warp Applications: The Anatomy of Multithreaded Programs

Overview

An updated revision written by a popular OS/2 columnist and insider. This is not a programming guide but a source rich in inside tips and tricks that enables readers to decide what OS/2 functions are best used in which circumstances and how to make the most of them. Contains over 40% new material including detailed coverage of the Workplace shell, client/server issues, object-oriented programming (SOM/DSOM), multithreading, memory management, HELP facilities and running Windows applications under OS/2. Features ...
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Overview

An updated revision written by a popular OS/2 columnist and insider. This is not a programming guide but a source rich in inside tips and tricks that enables readers to decide what OS/2 functions are best used in which circumstances and how to make the most of them. Contains over 40% new material including detailed coverage of the Workplace shell, client/server issues, object-oriented programming (SOM/DSOM), multithreading, memory management, HELP facilities and running Windows applications under OS/2. Features scores of charts, diagrams and screen shots.

This resource is rich in tips and tricks to help readers decide what OS/2 functions are best to use in what circumstances and how to make the most of them. Includes in-depth coverage of the Workplace Shell and Object-Oriented Programming.

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Product Details

  • ISBN-13: 9780471115861
  • Publisher: Wiley, John & Sons, Incorporated
  • Publication date: 4/24/1995
  • Edition number: 2
  • Pages: 368
  • Product dimensions: 7.49 (w) x 9.22 (h) x 0.83 (d)

Table of Contents

Introduction
Sect. I Why OS/2? 1
Ch. 1 OS/2 as an End-User Platform 3
Ch. 2 Why Program for OS/2? 21
Ch. 3 OS/2 as a Development Platform 29
Sect. II Overall Application Design 33
Ch. 4 Good Programs Have Good Up-Front Design 37
Ch. 5 OS/2 Kernel Architecture 43
Ch. 6 Presentation Manager, Graphics, and the User Interface 75
Ch. 7 OS/2 Warp for the PowerPC 95
Ch. 8 Features for Your Application 113
Ch. 9 Application Structure 133
Sect. III Use Building Blocks or Your App Will Crumble 147
Ch. 10 Block Design and Architecture 149
Ch. 11 Designing the User Interface 155
Ch. 12 Where's the Beef? 185
Sect. IV Making It Happen 203
Ch. 13 The Development Environment 205
Ch. 14 Prototyping the User Interface 213
Ch. 15 Building the Core Function 231
Ch. 16 Using Advanced Functions 257
Ch. 17 Non-English-Language Support 273
Sect. V Performance 285
Ch. 18 Base Tuning 287
Ch. 19 Visual Tuning 301
Sect. VI Testing and Code Change 307
Ch. 20 Testing Methodology 309
Ch. 21 Code Change 315
Sect. VII Installation Programs 319
Ch. 22 Designing the Installation Program 321
Summary and Conclusion 329
Bibliography 331
Index 333
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