Designing Inclusive Interactions: Inclusive Interactions Between People and Products in Their Contexts of Use / Edition 1
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Designing Inclusive Interactions: Inclusive Interactions Between People and Products in Their Contexts of Use / Edition 1

by P. Langdon
     
 

ISBN-10: 1849961654

ISBN-13: 9781849961653

Pub. Date: 02/28/2010

Publisher: Springer London

Designing Inclusive Interactions responds to the recent changes in the research landscapes in the fields of Human Computer Interaction, Computer Science, and Healthcare as a result of new technology and innovation. Research into accessibility for interface design has always represented an unconventional, multi-disciplinary arena of pragmatic disciplines, such as

Overview

Designing Inclusive Interactions responds to the recent changes in the research landscapes in the fields of Human Computer Interaction, Computer Science, and Healthcare as a result of new technology and innovation. Research into accessibility for interface design has always represented an unconventional, multi-disciplinary arena of pragmatic disciplines, such as experimental psychology, engineering design, and rehabilitation practice. It has moved from isolated activities in disparate fields to the more interdisciplinary perspective evident today in areas such as healthcare and inclusive design. As a result of this, there is now a need for the transfer of knowledge and techniques from inclusive design research into the wider community. This book is divided into five areas: Understanding Users for Inclusive Design Measuring Inclusion Inclusive Interaction Assistive Technology Inclusion and Healthcare The papers were selected by reference to the peer assessments of an international panel of reviewers from many key disciplines such as computer science, assistive technology, engineering and product design. This book represents a sample of leading national and international research in the fields of inclusive design, universal access, and assistive and rehabilitative technology. We hope that this will encourage inter-disciplinary research leading to better designs, effectively reducing exclusion and difficulty, in the workplace, at home and at leisure.

Product Details

ISBN-13:
9781849961653
Publisher:
Springer London
Publication date:
02/28/2010
Edition description:
2010
Pages:
240
Product dimensions:
6.10(w) x 9.20(h) x 0.80(d)

Table of Contents

Understanding Users for Inclusive Design.- The Effects of Hand Strength on Pointing Performance.- Harnessing Different Dimensions of Space: The Built Environment in Auti-biographies.- Have I Just Pressed Something? The Effects of Everyday Cold Temperatures on exterity.- Understanding the Co-occurrence of Ability Loss.- Accessibility is in the Palm of Your Hand.- Measuring Inclusion.- Quantifying Exclusion for Tasks Related to Product Interaction.- Investigating the Accessibility of State Government Web Sites in Maryland.- Developing User Data Tools: Challenges and Opportunities.- User-pack interaction: Insights for Designing Inclusive Child-resistant Packaging.- A Colour Contrast Assessment System: Design for People with Visual Impairment.- Inclusive Interaction.- Evaluating the Cluster Scanning System.- Facets of Prior Experience and Their Impact on Product Usability for Older Users.- Investigating Designers’ Cognitive Representations for Inclusive Interaction Between Products and Users.- Prior Experience and Learning: Generational Effects upon Interaction.- Assistive Technology.- Expressing Through Digital Photographs: An Assistive Tool for Persons with Aphasia.- An Investigation into Stroke Patients’ Utilisation of Feedback from Computer-based Technology.- How to Make a Telephone Call When You Cannot Operate a Telephone.- Husband, Daughter, Son and Postman, Hot-water, Knife and Towel: Assistive Strategies for Jar Opening.- Email Usability for Blind Users.- Inclusion and Healthcare.- The Involvement of Primary Schools in the Design of Healthcare Technology for Children.- Gaming and Social Interactions in the Rehabilitation of Brain Injuries: A Pilot Study with the Nintendo Wii Console.- Promoting Behaviour Change in Long Term Conditions Using a Self-management Platform.

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