Designing Online Learning with Flash / Edition 1

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Overview

There is a need for a book that provides a model of learning that is appropriate for online learning as well as teaches the user how to create potent Flash applications to deliver online learning content. This book is an Adobe Flash tutorial set in an instructional design context. It demonstrates how to develop Flash tutorials for teaching facts, concepts, principles, and procedures using Merrill s Component Display Theory. All the book s source files are provided as well as Adobe Captivate tutorials demonstrating the procedures.

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Product Details

  • ISBN-13: 9780470322635
  • Publisher: Wiley, John & Sons, Incorporated
  • Publication date: 1/9/2009
  • Edition description: New Edition
  • Edition number: 1
  • Pages: 336
  • Product dimensions: 6.90 (w) x 9.10 (h) x 0.60 (d)

Meet the Author

David Richard Moore is associate professor of Instructional Technology at Ohio University, where he teaches several graduate-level courses and is Coordinator for the Instructional Technology Program. Formerly he was a multimedia developer and designer for the Federal Aviation Administration, a Network User Support Specialist for the University of Nevada, and the Director of Distributed Education at Portland State University.

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Table of Contents

Introduction.

Chapter Overview.

Preface.

Overview of Chapters.

Summary.

1. Online Learning Approach.

Chapter Overview.

Nothing Is Left to Chance.

Instruction Is an Investment.

Planning, Presentation, and Practice.

Design Model.

Summary.

2. Planning.

Chapter Overview.

Systematic Design of Instruction.

Analyzing Needs.

Identifying Tasks.

Creating Objectives.

Classifying Objectives.

Creating Test Items.

Extended Example.

Summary.

3. Presentation.

Chapter Overview.

Presentation Phase.

Presentation Medium.

Instructional Strategies.

Summary.

4. Practice Sequences.

Chapter Overview.

Practice-Centric Design.

Information vs. Instruction.

Value of Practice.

Practice Sequences.

Designing Sequences.

Practice Sequence Methods.

Summary.

5. Flash.

Chapter Overview.

What Is Flash?

Flash Capabilities.

Flash and Learning.

Topics Covered.

Summary.

6. Getting Started with Flash.

Chapter Overview.

Basic Flash Interface.

Summary.

7. Flash Guides.

Chapter Overview.

Starting Up.

Drawing Tools.

Dynamic Text.

Symbols.

Separating Text.

Frame-by-Frame Animation.

Shape Animation.

Motion Animation.

Masks.

Motion Guide.

Simulated Screen Draw.

Sound.

Learning Components.

Drag and Drop.

Fill in the Blank.

Hot Object.

Hot Spot.

Multiple Choice.

True or False.

Summary.

8. Facts.

Chapter Overview.

The Nature of Facts.

General Strategy.

Demonstrating Mastery.

Presentation Strategies.

Practice Considerations.

Summary.

9. Concepts.

Chapter Overview.

The Nature of Concepts.

General Strategy.

Demonstrating Mastery.

Presentation Strategies.

Practice Considerations.

Summary.

10. Principles.

Chapter Overview.

The Nature of Principles.

General Strategy.

Demonstrating Mastery.

Presentation Strategies.

Practice Considerations.

Summary.

11. Procedures.

Chapter Overview.

The Nature of Procedures.

General Strategy.

Demonstrating Mastery.

Presentation Strategies.

Practice Considerations.

Summary.

12. Case Study.

Chapter Overview.

Implementation Model.

Tasks.

Summary.

13. Distributing Files.

Chapter Overview.

Bandwidth Analysis.

Publishing.

Summary.

14. Evaluation.

Chapter Overview.

Formative Evaluation.

Summative Evaluation.

Summary.

space here.

References.

Index.

About the Author.

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Sort by: Showing all of 2 Customer Reviews
  • Anonymous

    Posted April 23, 2013

    Education and Flash

    When I read this, I was working for a government agency (trying to develop an electronic learning curriculum). I was experienced as a graphic artist and student and was mildly (to warmly) experienced in Flash. This book explained electronic learning for education. Technical manuals, for Flash in particular, are old as soon as they are printed. This book, however, discusses education from a staff perspective and uses Flash as a vehicle for achieving goals. Flash has evolved since 2009 and, indeed, Action Script3 and HTML5 evolve daily, but the focuses of learning programs, tacticly, are continuous. This book helped me, help my bosses, "see" where ere were going with electronic education. Although the chapters in the book dealing with teaching Flash were not all inclusive, they were thorough (many links were provided to higher understanding). I appreciated this book as a strong reference documnet and a guideline for digital education.

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  • Anonymous

    Posted January 10, 2011

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