This completely revised and expanded second edition includes nine new inserts with deep dives into topics such as:
- How to design intuitive tools
- When to follow standards and when to innovate
- AI and game development tools
- What games can teach us about tools design
- Why watching users work is essential
It also features excerpts from interviews with game industry legends, offering their advice on tools development:
- John Romero, co-founder of id Software and designer of DOOM and Quake
- Tim Sweeney, CEO of Epic Games
Designing the User Experience of Game Development Tools is ideal for anyone who makes, uses, or benefits from game development tools. It explains complex concepts in a clear, accessible way and shares proven techniques backed by real-world examples and extensive references. Whether you're building a quick script or a full-scale level editor, this book offers the guidance and strategies you need to create tools that empower people to focus on making the best games possible.
This completely revised and expanded second edition includes nine new inserts with deep dives into topics such as:
- How to design intuitive tools
- When to follow standards and when to innovate
- AI and game development tools
- What games can teach us about tools design
- Why watching users work is essential
It also features excerpts from interviews with game industry legends, offering their advice on tools development:
- John Romero, co-founder of id Software and designer of DOOM and Quake
- Tim Sweeney, CEO of Epic Games
Designing the User Experience of Game Development Tools is ideal for anyone who makes, uses, or benefits from game development tools. It explains complex concepts in a clear, accessible way and shares proven techniques backed by real-world examples and extensive references. Whether you're building a quick script or a full-scale level editor, this book offers the guidance and strategies you need to create tools that empower people to focus on making the best games possible.

Designing the User Experience of Game Development Tools
240
Designing the User Experience of Game Development Tools
240Hardcover(2nd ed.)
Product Details
ISBN-13: | 9781032982588 |
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Publisher: | CRC Press |
Publication date: | 12/24/2025 |
Edition description: | 2nd ed. |
Pages: | 240 |
Product dimensions: | 6.12(w) x 9.19(h) x (d) |