Designing the User Interface: Strategies for Effective Human-Computer Interaction / Edition 5

Designing the User Interface: Strategies for Effective Human-Computer Interaction / Edition 5

by Ben Shneiderman, Steven Jacobs, Catherine Plaisant, Maxine Cohen
     
 

View All Available Formats & Editions

ISBN-10: 0321537351

ISBN-13: 9780321537355

Pub. Date: 03/12/2009

Publisher: Pearson

KEY BENEFIT: Provides a broad survey of designing, implementing, managing, maintaining, training, and refining the user interface of interactive systems. KEY TOPICS: Usability of Interactive systems; Guidelines, Principles, and Theories; Managing Design Processes; Evaluating Interface Designs; Direct Manipulation and Virtual

Overview

KEY BENEFIT: Provides a broad survey of designing, implementing, managing, maintaining, training, and refining the user interface of interactive systems. KEY TOPICS: Usability of Interactive systems; Guidelines, Principles, and Theories; Managing Design Processes; Evaluating Interface Designs; Direct Manipulation and Virtual Environments; Menu Selection, Form Fills, and Dialog Boxes; Command and Natural Languages; Interaction Devices; Collaboration; Quality of Service; Balancing Function and Fashion; User Documentation and Online Help; Information Search; Information Visualization; Societal and Individual Impact of User Interfaces. MARKET: An ideal reference for HCI professionals.

Product Details

ISBN-13:
9780321537355
Publisher:
Pearson
Publication date:
03/12/2009
Edition description:
Older Edition
Pages:
624
Sales rank:
916,385
Product dimensions:
7.60(w) x 9.20(h) x 1.10(d)

Table of Contents

Human Factors Of Interactive Software.
Introduction.
Goals Of System Engineering.
Goals Of User-Interface Design.
Motivations For Human Factors In Design.
Accommodation Of Human Diversity.
Three Goals.
Practitioner's Summary.
Researcher's Agenda.

Theories, Principles, And Guidelines.
Introduction.
High-Level Theories.
Object-Action Interface Model Principle 1: Recognize The Diversity.
Principle 2: Use The Eight Golden Rules Of Interface Design.
Principle 3: Prevent Errors.
Guidelines For Data Display.
Guidelines For Data Entry.
Balance Of Automation And Human Control.
Practitioner's Summary.
Researcher's Agenda.

Managing Design Processes.
Introduction.
Organizational Design To Support Usability.
The Three Pillars Of Design.
Development Methodologies.
Ethnographic Observation.
Participatory Design.
Scenario Development.
Social Impact Statement For Early Design Review.
Legal Issues.
Practitioner's Summary.
Researcher's Agenda.

Expert Reviews, Usability Testing, Surveys, And Continuing Assessments.
Introduction.
Expert Reviews.
Usability Testing And Laboratories.
Surveys.
Acceptance Tests.
Evaluation During Active Use.
Controlled Psychologically Oriented Experiments.

Software Tools.
Introduction.
Specification Methods.
Software Tools.
Evaluation And Critiquing Tools.
Practitioner's Summary.
Researcher's Agenda.

Direct Manipulation And Virtual Environments.
Introduction.
Examples Of Direct-Manipulation Systems.
Explanations Of Direct Manipulation.
Visual Thinking And Icons.
Direct-Manipulation Programming.
Home Automation.
Remote Direct Manipulation.
Virtual Environments.
Practitioner's Summary.
Researcher's Agenda.

Menu Selection, Form Fill-In, And Dialog Boxes.
Introduction.
Task-Related Organization.
Item Presentation Sequence.
Response Time And Display Rate.
Fast Movement Through Menus.
Menu Layout.
Form Fill-In.
Dialog Boxes.
Practitioner's Summary.
Researcher's Agenda.

Command And Natural Languages.
Introduction.
Functionality To Support Users' Tasks.
Command-Organization Strategies.
Benefits Of Structure.
Naming And Abbreviations.
Command Menus.
Natural Language In Computing.
Practitioner's Summary.
Researcher's Agenda.

Interaction Devices.
Introduction.
Keyboards And Function Keys.
Pointing Devices.
Speech Recognition, Digitization, And Generation.
Image And Video Displays.
Printers.
Practitioner's Summary.
Researcher's Agenda.

Response Time And Display Rate.
Introduction.
Theoretical Foundations.
Expectations And Attitudes.
User Productivity.
Variability.
Practitioner's Summary.
Researcher's Agenda.

Presentation Styles: Balancing Function And Fashion.
Introduction.
Error Messages.
Nonanthropomorphic Design.
Color.
Practitioner's Summary.
Researcher's Agenda.

Printed Manuals, Online Help, And Tutorials.
Introduction.
Reading From Paper Versus From Displays.
Preparing Printed Manuals.
Preparations Of Online Facilities.
Practitioner's Summary.
Researcher's Agenda.

Multiple-Window Strategies.
Introduction.
Individual-Window Design.
Multiple-Window Design.
Coordination By Tightly Coupled Windows.
Image Browsing And Tightly Coupled Windows.
Personal Role Management And Elastic Windows.
Practitioner's Summary.
Researcher's Agenda.

Computer-Supported Cooperative Work.
Introduction.
Goals Of Cooperation.
Asynchronous Interactions: Different Time, Different Place.
Synchronous Distributed: Different Place, Same Time.
Face To Face: Same Place, Same Time.
Application Of Cscw To Education.
Practitioner's Summary.
Researcher's Agenda .

Information Search And Visualization.
Introduction.
Database Query And Phrase Search In Textual Documents.
Multimedia Document Searches.
Information Visualization.
Advanced Filtering.
Practitioner's Summary.
Researcher's Agenda.

Hypermedia And The World Wide Web.
Introduction.
Hypertext And Hypermedia.
Information Abundant Web Sites.
Genres And Goals And Designers.
Users And Their Tasks.
Object-Action Interface Model For Web Site Design.
Practitioner's Summary.
Researcher's Agenda.

Afterword.
Social And Individual Impact Of User Interfaces.
Hopes And Dreams.
Ten Plagues Of The Information Age.
Prevention Of The Plagues.
Overcoming The Obstacle Of Animism.
In The Long Run.
Practitioner's Summary.

Customer Reviews

Average Review:

Write a Review

and post it to your social network

     

Most Helpful Customer Reviews

See all customer reviews >