Designing the User Interface: Fourth Edition Preview / Edition 3

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Product Details

  • ISBN-13: 9780321200587
  • Publisher: Pearson
  • Publication date: 7/1/2003
  • Edition description: Thrird Edition
  • Edition number: 3
  • Pages: 640
  • Product dimensions: 6.26 (w) x 9.13 (h) x 0.67 (d)

Table of Contents

FOR PREVIEW BOOKLET:

1. Human Factors of Interactive Software.
2. Theories, Principles, and Guidelines.
Essay 1: Universal Usability: Pushing Human-Computer Interaction Research to Empower Every Citizen.
Essay 2: ACM's Computing Professionals Face New Challenges.
Essay 3: Designing Trust into Online Experiences.
Essay 4: A Photo History of SIGCHI: Evolution of Design from Personal to Public.

FOR THIRD EDITION OF BOOK:

(each chapter begins with an introduction and ends with a Practitioner's Summary and Researcher's Agenda.).
1. Human Factors of Interactive Software.
Goals of System Engineering.
Goals of User-Interface Design.
Motivations for Human Factors in Design.
Accommodation of Human Diversity.
Goals for Our Profession.

2. Theories, Principles, and Guidelines.
High-Level Theories.
Object-Action Interface Model.
Principle 1: Recognize Diversity.
Principle 2: Use the Eight Golden Rules of Interface Design.
Principle 3: Prevent Errors.
Guidelines for Data Display.
Guidelines for Data Entry.
Balance of Automation and Human Control.

3. Managing Design Processes.
Organizational Design to Support Usability.
The Three Pillars of Design.
Development Methodologies.
Ethnographic Observation.
Participatory Design.
Scenario Development.
Social Impact on Statement for Early Design Review.
Legal Issues.

4. Expert Reviews, Usability Testing, Surveys, and Continuing Assessments.
Expert Reviews.
Usability Testing and Laboratories.
Surveys.
Acceptance Tests.
Evaluation During Active Use.
Controlled Psychologically Oriented Experiments.

5. Software Tools.
Specification Methods.
Interface-Building Tools.
Evaluation and Critiquing Tools.

6. Direct Manipulation and Virtual Environments.
Examples of Direct-Manipulation Systems.
Explanations of Direct Manipulation.
Visual Thinking Icons.
Direct-Manipulation Programming.
Home Automation.
Remote Direct Manipulation.
Virtual Environments.

7. Menu Selection, Form Fillin, and Dialog Boxes.
Task-Related Organization.
Item Presentation Sequence.
Response Time and Display Rate.
Fast Movement Through Menus.
Menu Layout.
Form Fillin.
Dialog Boxes.

8. Command and Natural Languages.
Functionality to Support Users' Tasks.
Command-Organization Strategies.
The Benefits of Structure.
Naming and Abbreviations.
Command Menus.
Natural Language in Computing.

9. Interaction Devices.
Keyboards and Function Keys.
Pointing Devices.
Speech Recognition, Digitization, and Generation.
Image and Video Displays.
Printers.

10. Response Time and Display Rate.
Theoretical Foundations.
Expectations and Attitudes.
User Productivity.
Variability.

11. Presentation Styles: Balancing Function and Fashion.
Error Messages.
Nonanthropomorphic Design.
Display Design.
Color.

12. Printed Manuals, Online Help, and Tutorials.
Reading from Paper versus from Displays.
Preparation of Printed Manuals.
Preparation of Online Facilities.

13. Multiple-Window Strategies.
Individual-Window Design.
Multiple-Window Design.
Coordination by Tightly-Coupled Windows.
Personal Role Management and Elastic Windows.

14. Computer-Supported Cooperative Work.
Goals of Cooperation.
Asynchronous Interactions: Different Time, Different Place.
Synchronous Distributed: Different Place, Same Times.
Face to Face: Same Place, Same Time.
Applying CSCW to Education.

15. Information Search and Visualization.
Database Query and Phrase Search in Textual Documents.
Multimedia Document Searches.
Information Visualization.
Advanced Filtering.

16. Hypermedia and the World Wide Web.
Hypertext and Hypermedia.
World Wide Web.
Genres and Goals and Designers.
Users and Their Tasks.
Object-Action Interface Model For Web Site Design.

Afterword: Societal and Individual Impact of User Interfaces.
Name Index.
Subject Index.
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