Designing Web Interfaces Interactive Workbook

Overview

Build great user interfaces for your Web and multimedia applications—right now!

  • The hands-on user interface workbook for every Web professional!
  • Building Web hypertext systems users will love!
  • Crucial user interface design principles, guidelines, and techniques
  • Web multimedia: tradeoffs, requirements, and deployment

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Overview

Build great user interfaces for your Web and multimedia applications—right now!

  • The hands-on user interface workbook for every Web professional!
  • Building Web hypertext systems users will love!
  • Crucial user interface design principles, guidelines, and techniques
  • Web multimedia: tradeoffs, requirements, and deployment

Your user interface is the #1 factor in determining the success of your Web or multimedia project! With this user-friendly, interactive workbook, you'll master every key concept and technique for building interfaces that delight users-and maximize their productivity. You'll find in-depth, hands-on coverage of content planning, information management, authoring techniques, user interface design, Web navigation, Web multimedia, multimedia databases, and much more. Coverage includes:

  • Hypertext: The fundamental components and "Golden Rules" of hypertext systems
  • Information Design: All leading approaches, including Information Structure, Relationship Management Methodology, and Information Mapping
  • Human-Computer Interaction: Proven techniques for building outstanding user interfaces
  • Web Design and Navigation: Key principles and practical solutions
  • Multimedia on the Web: Requirements, tradeoffs, development, support, maintenance, multimedia databases, and more

There's no faster way for newcomers and Web professionals to master the art and science of world-class user interface development! If you're ready to build Web/multimedia applications users and clients will rave about, start right here!

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Product Details

  • ISBN-13: 9780130858979
  • Publisher: Pearson Education
  • Publication date: 4/27/2001
  • Series: Web Site Architecture Series
  • Edition number: 1
  • Pages: 400
  • Product dimensions: 6.92 (w) x 9.12 (h) x 1.05 (d)

Read an Excerpt

PREFACE:

Introduction

What You Will Need

A networked PC with access to the Internet. The faster the connection, the less time you spend on the ÒWorld Wide Wait.Ó

A Web browser with as many plug-ins as you can support (to experience as much marketing media as possible) and an e-mail account. In your browser preferences, please enable cookies.

How This Book Is Organized

In this book, and the others in this series, you are presented with a series of interactive labs. Each lab begins with Learning Objectives that define what exercises (or tasks) are covered in that lab. This is followed by an overview of the concepts that will be further explored through the exercises, which are the heart of each lab.

Each exercise consists of either a series of steps that you will follow to perform a specific task or a presentation of a particular scenario. Questions that are designed to help you discover the important things on your own are then asked of you. The answers to these questions are given at the end of the exercises, along with more in-depth discussion of the concepts explored.

At the end of each lab is a series of multiple-choice Self-Review Questions, which are designed to bolster your learning experience by providing opportunities to check your absorbtion of important material. The answers to these questions appear in the Appendix. There are also additional Self-Review Questions at this bookÕs companion Web site, found at ...

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Table of Contents

From the Editor xiii
Executive Foreword xv
Introduction xvii
About the Authors xx
Chapter 1 Understanding Hypertext Systems 1
Lab 1.1 Document Markup Fundamentals 3
1.1.1 Explore the Concept of Document Markup 9
1.1.2 Apply All Five Types of Document Markup to HTML 9
1.1.3 Define a Document Tagset 9
1.1.4 Explore the Issues Surrounding HTML Page Conversion 10
Self-Review Questions 14
Lab 1.2 Hypertext Concepts 16
1.2.1 Explore the Nonlinear Nature of Hypertext 17
1.2.2 Identify Examples of Nonlinear Text 18
1.2.3 Define Hypertext and Hypermedia 18
Self-Review Questions 20
Lab 1.3 The Fundamental Components of a Hypertext System 22
1.3.1 Identify the Difference Between the Concepts of Hypertext and a Hypertext System 24
1.3.2 Explore Computer-Based Hypertext Systems 25
1.3.3 Explore Web-Based Hypertext Systems 25
Self-Review Questions 27
Lab 1.4 The Golden Rule of Hypertext 29
1.4.1 Apply the Rules of Hypertext to Hypertext Components 30
1.4.2 Apply the Rules of Hypertext to Different Types of Documents 30
Self-Review Questions 32
Lab 1.5 WWW as a Hypertext System 33
1.5.1 Apply Traditional Hypertext Concepts to WWW Content 35
1.5.2 Evaluate WWW as a Hypertext System 35
Self-Review Questions 37
Lab 1.6 Hypertext Document Engineering 39
1.6.1 Define the Role of the Hypertext Document Engineer 42
1.6.2 Apply HDE Techniques 42
Self-Review Questions 45
Lab 1.7 Hypertext Design Methodologies 46
1.7.1 Analyze and Define Structural Design Issues 62
1.7.2 Redefine a Structure 63
Self-Review Questions 68
Test Your Thinking 70
Chapter 2 Introduction to Human-Computer Interaction 71
Lab 2.1 Human-Computer Interaction Foundations 73
2.1.1 Identify the Main Components of Human-Computer Interaction 77
2.1.2 Identify and Understand the Goals of Human-Computer Interaction 77
2.1.3 Discuss Historical and Future Issues of Human-Computer Interaction 78
Self-Review Questions 83
Lab 2.2 The Nature of Human-Computer Interaction 85
2.2.1 Understand the Place of HCI and Its Effect on Computer Use and Development 88
2.2.2 Identify Productivity Improvements 88
Self-Review Questions 90
Lab 2.3 User Interface Software 91
2.3.1 Identify Layers of User Interface Software 94
2.3.2 Identify Graphical User Interface Hardware 94
Self-Review Questions 96
Lab 2.4 Software Development 98
2.4.1 Compare Traditional and Modern Software Development Life Cycle Methodologies 101
Self-Review Questions 104
Test Your Thinking 106
Chapter 3 Human-Computer Interaction Principles 107
Lab 3.1 The Human Perspective 109
3.1.1 Understand the Human Information Processor 113
Self-Review Questions 117
Lab 3.2 Interaction Devices 118
3.2.1 Identify the Range of Input and Output Devices for Interaction 120
3.2.2 Compare the Different Interactive Devices 121
Self-Review Questions 126
Lab 3.3 Dialog Styles 128
3.3.1 Understand Basic Concepts of Dialogs 129
3.3.2 Identify the Range of Dialog Styles 130
Self-Review Questions 143
Lab 3.4 Designing with User Models 144
3.4.1 Understand the Different Types of Models Used in HCI 146
Self-Review Questions 149
Lab 3.5 Understanding Task Analysis 151
3.5.1 Define the Task Analysis Process 155
3.5.2 Carry Out a Task Analysis 156
Self-Review Questions 160
Test Your Thinking 161
Chapter 4 Human-Computer Interaction Design 163
Lab 4.1 User Interface Design Principles 165
4.1.1 Apply Principles of Intuitive Design 168
4.1.2 Understand the Basic Foundation for Good User Interface Design 169
Self-Review Questions 174
Lab 4.2 User Interface Design Guidelines 176
4.2.1 Judge the Effectiveness of User Interface Guidelines 179
4.2.2 Apply User Guidelines to Examples 179
Self-Review Questions 183
Lab 4.3 User Interface Usability 185
4.3.1 Understand Usability and Usability Measures 190
4.3.2 Apply the Basics of User Interface Evaluation 191
Self-Review Questions 195
Lab 4.4 Implementing User Interfaces 197
4.4.1 Understand the Basics of Windowing Systems 202
4.4.2 Understand the Basics of the X Windows System 202
Self-Review Questions 206
Test Your Thinking 207
Chapter 5 Human-Computer Interaction for the Web 209
Lab 5.1 Designing Web Page User Interfaces 210
5.1.1 Understand the Characteristics of the Web as a User Interface 213
5.1.2 See How Consistency, Simplicity, and Context Apply to the Web 214
Self-Review Questions 217
Lab 5.2 Web Page Design Principles 219
5.2.1 Apply Web Page Usability Measurement 221
5.2.2 Recognize Examples of Bad Web Page Design 222
Self-Review Questions 230
Test Your Thinking 232
Chapter 6 Web Page Navigation 233
Lab 6.1 Web Page Navigation 234
6.1.1 Understand the Difference Between Content and Navigation 235
6.1.2 Compare Web Navigation to Earth Navigation 236
6.1.3 Understand the Importance of Web Navigation 237
Self-Review Questions 242
Lab 6.2 Basic Navigation Features 244
6.2.1 Understand the Main Requirements of Navigation Links 247
6.2.2 Apply Solutions to Meet the Main Navigation Requirements 247
6.2.3 Understand the Relationship Between Page Links and Browser Navigation Features 247
Self-Review Questions 254
Lab 6.3 Naming Navigation Elements 256
6.3.1 Understand the Importance of Labels 259
6.3.2 Use Site Maps and Indexes 259
6.3.3 Construct Meaningful URLs 260
Self-Review Questions 266
Lab 6.4 Types of Web Sites 268
6.4.1 Understand Users and Their Needs 270
6.4.2 Recognize Different Navigation Needs 271
Self-Review Questions 276
Test Your Thinking 278
Chapter 7 Overview of Multimedia Formats 279
Lab 7.1 Static and Animated Graphics 280
7.1.1 Experiment with Image File Formats 282
7.1.2 Differentiate Between GIFs and JPEGs 283
7.1.3 Experiment with Various Types of Images 284
7.1.4 Identify Special Image Types 285
Self-Review Questions 292
Lab 7.2 Audio 294
7.2.1 Identify MIME-Types, Helper Applications, and Plug-ins 301
7.2.2 Embed Sound in a Web Page 301
Self-Review Questions 307
Lab 7.3 Video 309
7.3.1 Embed Video in a Web Page 313
Self-Review Questions 316
Lab 7.4 Streaming Multimedia 317
7.4.1 Understand Streaming Multimedia 323
7.4.2 Create Web Pages Using Streaming Multimedia 324
Self-Review Questions 326
Lab 7.5 Virtual Reality 327
7.5.1 Understand the Virtual Reality Modeling Language 330
7.5.2 Understand the Issues Associated with Using Virtual Reality in Your Web Pages 330
Self-Review Questions 333
Test Your Thinking 335
Chapter 8 Multimedia Peripherals and Devices 337
Lab 8.1 Multimedia Production Hardware 339
8.1.1 Understand Hardware Support for Images 343
8.1.2 Understand Hardware Support for Video 343
8.1.3 Understand Hardware Support for Audio 344
Self-Review Questions 346
Lab 8.2 Multimedia Production Software 347
8.2.1 Understand Software Requirements for Images 350
8.2.2 Understand Software Requirements for Streaming Multimedia 350
8.2.3 Sample Some Multimedia Production Software 350
Self-Review Questions 353
Test Your Thinking 354
Appendix Answers to Self-Review Questions 357
References 363
Index 367
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Preface

Introduction

What You Will Need

A networked PC with access to the Internet. The faster the connection, the less time you spend on the "World Wide Wait."

A Web browser with as many plug-ins as you can support (to experience as much marketing media as possible) and an e-mail account. In your browser preferences, please enable cookies.

How This Book Is Organized

In this book, and the others in this series, you are presented with a series of interactive labs. Each lab begins with Learning Objectives that define what exercises (or tasks) are covered in that lab. This is followed by an overview of the concepts that will be further explored through the exercises, which are the heart of each lab.

Each exercise consists of either a series of steps that you will follow to perform a specific task or a presentation of a particular scenario. Questions that are designed to help you discover the important things on your own are then asked of you. The answers to these questions are given at the end of the exercises, along with more in-depth discussion of the concepts explored.

At the end of each lab is a series of multiple-choice Self-Review Questions, which are designed to bolster your learning experience by providing opportunities to check your absorbtion of important material. The answers to these questions appear in the Appendix. There are also additional Self-Review Questions at this book's companion Web site, found at http://www.phptr.com/phptrinteractive/.

Finally, at the end of each chapter you will find a Test Your Thinking section, which consists of a series of projects designed to solidify all of the skills you havelearned in the chapter. If you have successfully completed all of the labs in the chapter, you should be able to tackle these projects with few problems. There are not always "answers" to these projects, but where appropriate, you will find guidance and/or solutions at the companion Web site.

The final element of this book actually doesn't appear in the book at all. It is the Companion Website, and it is located at http://www.phptr.com/rees.

This Companion Website is closely integrated with the content of this book, and we encourage you to visit often. It is designed to provide a unique interactive online experience that will enhance your education. As mentioned, you will find guidance and solutions that will help you complete the projects found in the Test Your Thinking section of each chapter.

You will also find additional Self-Review Questions for each chapter, which are meant to give you more opportunities to become familiar with terminology and concepts presented in the publications. In the Author's Corner, you will find additional information that we think will interest you, including updates to the information presented in these publications, and discussion about the constantly changing technology Webmasters must stay involved in.

Finally, you will find a Message Board, which you can think of as a virtual study lounge. Here, you can interact with other Advanced Website Architecture Series readers, and share and discuss your projects.

Notes to the Student

This publication and the others in The Advanced Website Architecture Series are endorsed by the World Organization of Webmasters. The series is a training curriculum designed to provide aspiring Webmasters with the skills they need to perform in the marketplace. The skill sets included in The Advanced Website Architecture Series were initially collected and defined by this international trade association to create a set of core competencies for students, professionals, trainers, and employers to utilize.

Notes to the Instructor

Chances are that you are a pioneer in the education field whether you want to be one or not. Due to the explosive nature of the Internet's growth, very few Webmaster training programs are currently in existence. But while you read this, many colleges, community colleges, technical institutes, and corporate and commercial training environments are introducing this material into curriculums worldwide.

Chances are, however, that you are teaching new material in a new program. But don't fret, this publication and series are designed as a comprehensive introductory curriculum in this field. Students successfully completing this program of study will be fully prepared to assume the responsibilities of a Webmaster in the field or to engage in further training and certification in the Internet communications field.

Each chapter in this book is broken down into labs. All questions and projects have the answers and discussions associated with them. The labs and question/ answer formats used in this book provide excellent opportunities for group discussions and dialogue between students and instructors. Many answers and their discussions are abbreviated in this publication for space reasons. Any comments, ideas, or suggestions to this text and series will be would be greatly appreciated.

About the Authors

Michael Rees is currently an Associate Professor in Computer Science at Bond University in Australia, where he lives with his wife, Margot. He currently teaches and undertakes research on the Internet and the World Wide Web. In addition, he teaches programming with Java, JavaScript, and Visual Basic. He has over thirty years of teaching experience in programming, operating systems, human-computer interaction, electronic publishing, and the Internet.

Educated in the United Kingdom, Michael obtained his Bachelor degree in Mathematics at the University of Birmingham. At Oxford University, Pembroke College, he was one of the first students to gain a Postgraduate degree in Programming Languages. He gained his PhD at the University of Southampton in incremental language compiler design.

Coming to Australia in the mid-1980s, Michael established research groups in human-computer interaction at the University of Tasmania and at Bond University. He concentrated on user interface design for electronic mail systems and subsequently on collaborative systems such as chat systems and electronic meetings. This research work naturally utilized the World Wide Web, and from 1993, Michael has gained experience of user interface design in this medium. His work is published in many journal and conference papers.

He is co-author of two previous books (Text Processing with troff, with D. W. Barron, AW 1985, and Practical Compiling with Pascal-S, with D. J. Robson, AW 1988).

Andrew White has been involved in Web and multimedia development for over eight years. His accomplishments include the production of independent video for public access television, the development of Web-based action games, and the administration of an online newspaper. His current interests include technologies for the reliable and secure delivery of online content to wireless devices. He presently works as a software consultant in Seattle.

Bebo White is a member of the technical staff at the Stanford Linear Accelerator Center (SLAC), the high-energy physics laboratory operated by Stanford University. He also holds academic appointments at the University of California, Berkeley, the University of San Francisco, and Hong Kong University.

He was fortunate enough to become involved with WWW development quite early while on sabbatical at CERN in 1989. Consequently, he was a part of the team instrumental in establishing the first non-European web site at SLAC in December 1991.

Bebo has authored and co-authored multiple books and articles. He has lectured and spoken internationally to academic and commercial audiences and has been particularly involved with two major international conference series: the Computing in High Energy Physics (CHEP) Conference and the International World Wide Web Conference. He served as Co-Chair of the Sixth International World Wide Web Conference, co-hosted by SLAC and Stanford University.

In 1996, Mr. White was added to the Micro Times 100 list of those making outstanding contributions to personal computing. He is a member of the IW3C2 (International World Wide Web Conference Committee), a fellow of the International World Wide Web Institute (IWWWI) and is cited by the World Wide Web Consortium.

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