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Developer's Workshop To COM And ATL 3.0
     

Developer's Workshop To COM And ATL 3.0

5.0 4
by Andrew W. Troelsen
 

Microsoft's Component Object Model is one of the most important concepts in software development today. Developer's Workshop to COM and ATL 3.0 provides an in-depth treatment of COM and shows how to adopt a component framework, namely ATL, to help lessen the burden of repetitive code. Every chapter contains integrated lab assignments that give you numerous

Overview

Microsoft's Component Object Model is one of the most important concepts in software development today. Developer's Workshop to COM and ATL 3.0 provides an in-depth treatment of COM and shows how to adopt a component framework, namely ATL, to help lessen the burden of repetitive code. Every chapter contains integrated lab assignments that give you numerous opportunities to build COM clients and servers using raw C++ and IDL, as well as the Active Template Library. The book is divided into five sections, each focusing on a particular aspect of COM and ATL development. The book begins with a review of object-oriented and interface-based programming techniques, then moves into the core aspects of COM, including a full examination of language independence and location transparency. The author illustrates the numerous CASE tools used during ATL development and discusses apartments, COM exceptions, object identity, and component housing, in addition to various advanced concepts such as COM categories and tear-off interfaces. The fourth section examines a number of "COM patterns" such as enumerators, collections, scriptable objects, and callback interfaces. The book closes with an investigation of using ATL as a windowing framework and wraps up with the development of a full-blown animated ActiveX control using ATL. Learn how to:
• Build Visual Basic, Java, C++, and web-based COM clients.
• Use common VBA programming structures such as conditions, loops, arrays, and collections.
• Master ATL's integrated CASE tools.
• Dive into the details of object identity and the ATL COM map.
• Build COM object models and leverage the ATL object map.
• Develop full ActiveX controls with ATL.

Product Details

ISBN-13:
9781556227042
Publisher:
Jones & Bartlett Learning
Publication date:
06/30/2000
Edition description:
1E
Pages:
697
Product dimensions:
7.65(w) x 9.65(h) x 1.44(d)

Related Subjects

Meet the Author

Andrew W. Troelsen is a partner, software developer, and trainer at Intertech, Inc., a Minneapolis-based training firm that specializes in education for Enterprise Web Developers. Troelsen is a Microsoft Certified Solution Developer and holds the Master of Technical Training (MTT) designation. He has presented at various technical conferences, and is also the author of Developer's Workshop to COM+ (1-55622-724-8).

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Developer's Workshop to COM and Atl 3.0 5 out of 5 based on 0 ratings. 4 reviews.
Guest More than 1 year ago
This book beautifully explains the reason for the existance of COM and its evolution over the years. Andrew W. Troelsen has made us travel through time from the ages where developers were suffering from language and platform dependancies to till date ActiveX controls.
Guest More than 1 year ago
There are a lot of books about COM but this is the only book that explained things better. Try this one before investing in other titles.
Guest More than 1 year ago
Accept no substitute. If you are wanting to learn COM/ATL, this book along with Essential COM by D. Box are by far the only resources needed. You won't be disappointed.
Guest More than 1 year ago
This book really hit home for me. Lots of books out there talk about which tools to access when using ATL (AppWizard) but dont say much about what all that generated code means. This book does. Unlike ATL Internals (which is also an awesome book) this one has a ton of 'lab asigments' which let you try everything for yourself step by step. Perfect. I did find some typos, but they were minor (mCar instead of m_Car). Get this book if you want to see how COM and ATL play off each other and NEED to do it yourself.