Developing Java Software / Edition 2

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Overview

This book takes the reader from the basic principles of object-oriented design and programming using Java, through to class library construction and application development. It teaches fundamental programming concepts, object-oriented principles and how to exploit class-based abstraction. This is supported by a detailed description of how programs are designed and is illustrated by substantial examples. With the core concepts in place the book then provides a Java programming language reference detailing each language feature from types and variables through to classes, exceptions and threads. A key part of the reference is the provision of many small example programs, allowing the reader to see how the language features are used.
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Editorial Reviews

Booknews
Taking an object-oriented approach, the authors look at the ways in which aspects of the Java language contribute to the learning of Java programming techniques. They begin by considering the nature of programming, particularly with classes and objects. They then turn to such topics as the basic framework of a program, the development of libraries of Java software, and abstractions that can be used to construct applications. This support text can be used for a full year of teaching or learning programming. Annotation c. by Book News, Inc., Portland, Or.
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Product Details

  • ISBN-13: 9780471606963
  • Publisher: Wiley, John & Sons, Incorporated
  • Publication date: 1/28/2000
  • Series: Worldwide Series in Computer Science Series , #5
  • Edition description: Second Edition
  • Edition number: 2
  • Pages: 1028
  • Product dimensions: 7.56 (w) x 9.23 (h) x 2.05 (d)

Meet the Author

Russel Winder was previously Professor of Computer Science and Head of Department at Kings College London.

Graham Roberts lectures at Department of Computer Science, University College London, UK.

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Table of Contents

Pt. 1 Programming with objects and classes 1
1 Introduction 3
2 Programming fundamentals 13
3 Adding structure 57
4 Introducing containers 103
5 Drawing pictures 143
6 Classes and objects 171
7 Class relationships 225
8 Exceptions 269
9 Introducing concurrency with threads 299
10 User interfaces 321
Pt. 2 The process of programming 349
11 The programming process 351
12 Unit testing 387
13 Test-driven programming strategies 425
14 Programming tools 463
Pt. 3 Case studies in developing programs 501
15 Introducing the case studies 503
16 Contacts book 507
17 Pedestrian crossing simulation 565
Pt. 4 The Java programming language in detail 617
18 A Java language reference 619
19 Variables, types and expressions 625
20 Flow control 665
21 Classes and packages 697
22 Inheritance and interfaces 745
23 Exception handling 787
24 Threads and concurrency 803
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