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Overview

The Spartan-II program has gone public. Tales of super-soldiers fending off thousands of Covenant attacks have become the stuff of legend.

But just how many Spartans are left?

While the Master Chief defends a besieged Earth, and the myriad factions of the Covenant continue their crusade to eliminate humanity, an ultrasecret cell of the Office of Naval Intelligence known as "Section Three" devises a plan to buy the UNSC vital time. They're going to need hundreds of willing soldiers, though . . . and one more Spartan to get the job done.

The planet Onyx is virtually abandoned and the perfect place to set this new plan in motion. But when the Master Chief destroys Halo, something is triggered deep within Onyx: Ancient Forerunner technology stirs, and fleets of UNSC and Covenant race to claim it to change the course of the Human-Covenant War.

But this reawakened and ancient force may have plans of its own . . .

Product Details

  • ISBN-13: 9780765315687
  • Publisher: Doherty, Tom Associates, LLC
  • Publication date: 10/31/2006
  • Pages: 384
  • Sales rank: 414,283
  • Series: Halo Series, #4
  • Product dimensions: 5.50 (w) x 8.20 (h) x 1.10 (d)

Meet the Author

Eric Nylund is the author of Halo: The Fall of Reach and Halo: First Strike, as well as the epic mythology series beginning with Mortal Coils and All That Lives Must Die, and The Resisters series for middle grade readers. Born in the Los Angeles area, Nylund grew up in the mountains and pine forests of Truckee, California, and the Joshua trees and rattlesnakes of the Mojave Desert. He earned degrees in chemistry at U.C. Santa Barbara and U.C. San Diego before leaving his Ph.D. program to become a writer. Besides writing his novels, he is the Director of Narrative Design at Microsoft Game Studios. He lives near Seattle on a rain-drenched mountain with his wife, Syne Mitchell, and their son.

Read an Excerpt



Halo: Ghosts of Onyx




By Nylund, Eric


Tor Books



Copyright © 2006

Nylund, Eric

All right reserved.


ISBN: 0765315688



Chapter One
 
1647 HOURS, MAY 1, 2531 (MILITARY CALENDAR) \ 111 TAURI SYSTEM, CAMP NEW HOPE, PLANET VICTORIA
 
John, SPARTAN-117, despite being encased in a half ton of angular MJOLNIR armor, moved like a shadow through the twilight forest underbrush.
 
The guard on the perimeter of Base New Hope drew on a cigarette, took a final puff, and tossed the butt.
 
John lunged, a whisper rustle, and he wrapped his arm around the man's neck, wrenching it up with a pop.
 
The guard's cigarette hit the ground.
 
Nearby crickets resumed their night song.
 
John pinged his status to the rest of Blue Team. Four green LED lights winked on his display, indicating the rest of the extended perimeter guards had been neutralized.
 
The next objective was a delivery gate, the weakest part of the rebel base's defense system. The guardhouse had two men outside, two on the rooftop, and several inside. Past this, however, the base had impressive security even by Spartan standards: motion and seismic sensors, a triple layering of guards, trained dogs, and overhead MAKO-class drones.
 
John blinked his status light green: the signal to proceed with the next phase.
 
The setting sun just touched the edge of the horizon when the guards on the roof of the bunker twitched and crumpled.It happened so fast, John wasn't sure which Linda had targeted first. A heartbeat later the two on the ground were dead as well.
 
John and Kurt ran for the gatehouse.
 
Kelly sprinted ahead, covering the three hundred meters from the forest in half the time, and leapt to the roof in a single bound. She opened the roof's vent and dropped flash-bang grenades.
 
Kurt posted outside the door, and swept the aft side for any targets. John waited on the other side of the steel and bulletproof-glass security door, one hand on its handle, one foot braced against the wall.
 
Inside three muffled thumps sounded.
 
John pulled, wrenching the door and frame from the steel reinforcing in the wall.
 
Kurt entered, his M7 submachine gun burping three-round bursts.
 
John was in a moment later, and assessed the threats in the blink of an eye. There were three guards already down. Behind them, banks of security monitors showed a hundred views of the base.
 
Seven other men sat at a card table, shaking off the effects of the flash-bangs. They stood with their sidearms halfway out of their holsters.
 
John calmly shot each man, once in the head.
 
Nothing moved.
 
Kelly dropped outside the door, rolled inside, her weapon leveled.
 
"Security system," John whispered to her and Kurt.
 
Fred and Linda appeared a moment later, and together they pulled and wedged the heavy door back into its twisted frame.
 
"All good outside," Fred told them.
 
Kelly sat before the bank of monitors and pulled out a touch pad, booting the ONI computer infiltration software package.
 
Kurt tapped on the keyboard, nodding to the sticky note under one monitor. "Password's posted," he said, shaking his head.
 
"Okay," Kelly muttered. "We can do it the easy way, too. Running monitor-looping protocol, now. I'll get a clean path to the target."
 
Kurt meanwhile flipped through various camera angles and subsystems on the displays. "No alarms raised," he reported. He paused and watched a group of guards unloading ammunition canisters off a Warthog. One man fumbled and dropped a can; along its side was stenciled: MUTA-AP-09334.
 
John hadn't ordered a subsystems sweep, though he hadn't specifically forbidden it, either. Kurt's actions could trigger a red flag at the base's command and control.
 
John had mixed feelings about using SPARTAN-051, Kurt, as Sam's replacement on Blue Team. On the one hand, he was an extremely capable Spartan. Chief Mendez had routinely given him command of Green Team during training exercises, and Kurt had often won when facing John's Blue Team. But on the other hand, he was, for a Spartan, undisciplined. He took time to talk with every Spartan, and even the non-Spartan personnel that trained and supplied them. As a professional soldier in the middle of two wars--one fighting an entrenched rebellion, the other taking on a technologically superior xenophobic alien race--Kurt spent a considerable amount of time and energy making friends.
 
"Camera system and detectors looped," Kelly announced and made a tiny circle with her index finger. "We have fifteen minutes while dogs and drones are rotated and refueled. So just guards to deal with."
 
"Move," John told his team.
 
Kurt hesitated, eyes still fixed on the monitors.
 
"What?" John asked.
 
"A funny feeling," Kurt whispered.
 
This worried John. Everyone had performed flawlessly, and there were no signs the enemy had reacted to their presence. But Kurt had a reputation for sniffing out ambushes. John had been on the receiving end of Kurt's intuition several times during training.
 
John nodded at the monitor, still devoid of anything but normal activity. "Explain."
 
"The guards unloading that Warthog," Kurt said. "They look like . . . they're getting ready for something. Security systems and machines can be fooled--or easily rigged to fool," he stated. "People? They're not so easy."
 
"I understand," John said. "We'll stay sharp, but we have to stick to the schedule. Let's move."
 
Kurt got up, casting a glance back at the monitor as they exited the gatehouse.
 
The Spartans melted from shadow to shadow, skirting around a warehouse, under officers' barracks, and finally, at the center of the base, they approached the edge of a warehouse. The building was surrounded by three fences posted with warnings that the gravel yard beyond was mined.
 
Eight guards patrolled the perimeter. Parked on the side was a modified Warthog; it had been cut in half and a new midsection had been welded in place that looked like it could carry ten men into battle. It would suffice.
 
John withdrew a tiny rod and pointed it at the building. The radiation counter flickered to a hundred times normal background level for this planet.
 
That confirmed that their primary target was inside: three FENRIS nuclear warheads.
 
Recent battles with the Covenant had depleted UNSC stockpiles of fissile materials in this sector to almost nothing. Insurgents had heard of this (which indicated they also had a considerable intelligence capability), and they had contacted the regional CENTCOM to boldly offer a trade. They said they had stolen warheads. They claimed to have people with Borren's Syndrome, and wanted the expertise and medicines only UNSC doctors could provide.
 
CENTCOM said they'd consider the matter.
 
They had considered it, and sent in Blue Team to get those warheads, and if presented with the opportunity, they were to target any rebel leaders.
 
John signaled his team to move out, disperse around the bunker, and take up positions to snipe the guards.
 
Green acknowledgment lights winked on. Kurt's was last, with a palpable hesitation.
 
John gave Kurt a short hand wave, and then pointed at the Warthog, indicating that he get the vehicle ready to move.
 
Kurt nodded.
 
Kurt's "feeling" that something was wrong was contagious. John didn't like it. He pushed his uncertainties aside. Blue Team was in position.
 
John unslung his sniper rifle and sighted. He gave the "go" signal and watched as one guard and then another silently fell over. Linda had been quick and efficient as usual.
 
John gave the go-ahead to move in.
 
Blue Team eased inside, sweeping the dark corners of the building.
 
The place was empty, save steel racks cradling three conical warhead casings. John's radiation counter jumped, indicating that they did not hold conventional explosives.
 
He pointed at Kelly and Fred, to the rack, then to the Warthog outside. They nodded.
 
Kurt's acknowledgment light winked red.
 
No Spartan flashed a red light on a mission unless they had a good reason.
 
"Abort," John said. "Back out. Now."
 
Dizziness washed over him.
 
John saw Linda, Fred, and Kelly sink to their knees.
 
Then blackness swallowed him.
 
John awoke with a start. Every muscle burned and it felt like someone had hammered his head. This was a good sign: it meant he wasn't dead.
 
He tensed his muscles against an unyielding pressure.
 
He blinked to clear his hazy vision and saw he sat propped against a wall, still in the high-security bunker.
 
The warheads were also still there.
 
Then John saw a dozen commandos in the warehouse, watching him. They hefted the .30-caliber machine gun, favored by rebel forces. Nicknamed "confetti makers," they were grossly inaccurate, but at point-blank range, it would hardly be a concern.
 
The rest of Blue Team lay face-first on the concrete floor. Technicians in lab coats crouched over them capturing high-resolution digital video.
 
John jerked against his inert armor. He had to get to his team. Were they dead?
 
"No need to struggle," a voice said.
 
A man with long gray hair stepped in front of John's faceplate. "Or struggle if you want. We've installed neural-inhibitor collars on you and your comrades. UNSC standard issue for dangerous felons." He smiled. "I'd wager without one you could, and would, rip me in half in that miraculous power armor."
 
John kept his mouth shut.
 
"Relax," the man said. "I am General Graves."
 
John recognized the name. Howard Graves was one of the three men believed to be in charge of the united rebel front. It was no coincidence he was here.
 
"You're suffering from rapid decompression--the bends," he told John. "We used an antigrav plate, old technology that never panned out, but for our purposes, it worked just fine. A focused beam fooled your armor's sensors into thinking you were in a ten-gee environment. It increased internal pressure to save your lives, momentarily rendering you unconscious."
 
"You engineered this all for us," John said, his voice hoarse.
 
"You 'Spartans' have put quite a dent in our efforts to liberate the frontier worlds," General Graves said. "Station Jefferson in the Eridanus asteroid belt last year; our destroyer Origami; six months ago, our high-explosive manufacturing facility; followed by the incident in Micronesia, and our saboteur cell on Reach. I didn't believe it until I saw the video. All by the same four-man team. Some said 'Blue Team' was a myth." He rapped his knuckle on John's faceplate. "You seem real enough to me."
 
John struggled, but he might as well have been encased in a mountain of steel. The neural collar neutralized every signal traveling down his spine save the autonomics to his heart and diaphragm.
 
He had to focus. Did everyone on his team have a collar? Yes. Each Spartan had a thick clamp on the back of their neck, directly over the AI interface port. Graves had excellent intelligence on their equipment.
 
Wait. John scrutinized his paralyzed team: Kelly, Linda, and Fred. No Kurt.
 
Graves had said "four-man team." He didn't know about Kurt.
 
"As you surmised," Graves continued, "this was all for your benefit. We scraped our fissile material together and made sure it was done so sloppily that even your Office of Naval Intelligence saw it happen. We anticipated the miraculous Blue Team would be sent. I am not disappointed that your leaders' minds are still so easily read."
 
A young commando approached, saluted, and nervously whispered, "Sir, external sensors are off-line."
 
Graves frowned. "Drag the prisoners out of here. Sound the general alarm. Police those warheads, and tell the liftships to--"
 
A buzzing sound filled the air. John spied a blur of spinning metal through the doorway. He had a fraction of a second to see it was an eight-armed Asteroidea antipersonnel mine, its pressure trigger jammed with a chunk of gravel--just before it detonated into a ball of thunder.
 
Metal pinged off John's armor.
 
Everyone standing in the room doubled over from the concussive force and hail of shrapnel.
 
Six commandos with multiple cuts and bleeding ears rose, weapons ready, shaking their heads to clear the disorientation.
 
The modified Warthog that had been parked next to the bunker crashed into the open double doorway.
 
The entire warehouse shook.
 
The commandos opened fire, and rushed the doorway.
 
The Warthog pulled away, then with a squeal, it reversed, and then rammed the doorway again. The corrugated steel walls screeched, buckled, and with a shower of sparks the vehicle wedged its midsection in the building like a pregnant queen termite.
 
The commandos unloaded their confetti makers, puckering the 'Hog's armor.
 
The top of the midsection slid open and three more Asteroidea antipersonnel mines arced, whirling like a child's toy--each landing in a corner of the bunker--and exploded.
 
White-hot metal fragments cut through the commandos like a scythe.
 
Kurt leapt out and shot the three men still moving. He quickly went to each Spartan and pulled off the collars.
 
Kelly rolled to her feet. Fred and Linda got up.
 
Kurt yanked the collar off John's neck. His entire body tingled, but his muscles once again responded to his commands. He flexed his limbs. There was no permanent nerve damage.
 
"We can forget about stealth now," John said. "Kurt, drive the Warthog. Kelly, Linda, Fred, get those warheads loaded ASAP."
 
They nodded.
 
John went to General Graves. A sliver of corrugated steel had lodged in the man's skull.
 
Unfortunate. Graves had held secrets of the rebels' command and intelligence structure–secrets John had had the barest glimpse of. Their capacities had been greatly underestimated. With the larger Covenant threat looming, John wondered what the rebels would ultimately do. Attack a weakened UNSC as it battled aliens, or fight against humanity's common enemy?
 
He ignored the larger strategic picture and focused on the tactical, helping Kelly maneuver the last warhead into the Warthog's armored midsection.
 
Loaded with the bombs and five armored Spartans, the vehicle bottomed its shocks. John climbed into the rear and Kurt drove, and they sluggishly accelerated away from the secure warehouse.
 
"Best speed to the PZ," John ordered.
 
Kurt turned on the Warthog's radio. It buzzed with confused chatter.
 
"Unit One nonresponsive. Gunfire reported. Man down! Tracking APC. Open fire? Confirm--confirm! All units converge. Do it now!"
 
"Everyone," John shouted, "into the center."
 
Holes peppered the Warthog, armor-piecing rounds penetrating the side like paper and denting the casings of the warheads.
 
"Behind the warheads!" Fred told them.
 
John, Kelly, Fred, and Linda huddled behind the missiles. Nuclear warheads ironically would provide their best defense. Their casings were superhardened, both to contain radiation and hold the fury of a small sun for a split second longer and to boost the thermonuclear yield.
 
John looked up at the driver's seat. Kurt squeezed himself lower into the seat, presenting the smallest possible target, risking his life to get them all to safety.
 
The Warthog billowed smoke, but its speed slowly increased to forty kilometers an hour. A sharp rattle came from the engine. A tire shredded and the vehicle swerved right and then left.
 
Kurt regained control and kept going.
 
The AP fire slowed and then stopped.
 
"Brace!" Kurt said and downshifted.
 
The Warthog barreled through the chain-link and concertina-wire barrier, over gravel fields, and into the forest.
 
"Road 32-B to the PZ," Kurt said.
 
"Road" was a creative overstatement. They bounced along, mowing down trees, fishtailing, and spraying mud.
 
"Drones!" Kurt told them.
 
"Get the hatch open," John ordered. Kelly and Fred pulled the midsection roof panels apart.
 
John stuck his head out, and spotted three MAKO-class attack drones jetting toward them, each heavy with a fat missile. One direct hit would take out the Warthog. Even a near miss could destroy an axle.
 
Linda popped up, her sniper rifle already in hand and eyes on the scope.
 
John and Linda opened fire.
 
The lead drone smoked and dropped into the trees. The next drone angled up, bobbing. It released its missile, and banked away. A line of smoke appeared, a tail of fire, and a missile accelerated toward them at a frightening rate.
 
Linda fired, squeezing off the rounds as fast as the chamber could cycle. The missile started to spin . . . but it was still dead on course.
 
"PZ three hundred meters," Kelly said, consulting her tablet. "Welcome committee has us in their sights."
 
"Tell them we have the package," John said, "and we need a hand."
 
"Roger that," she said.
 
The missile was two kilometers from them--closing fast.
 
Ahead, the forest turned into swamp. With a hurricane roar, a UNSC Pelican dropship rose over the treetops and its twin chain guns spat a cloud of depleted uranium slugs at the incoming missile--making it bloom into a flower of fire and smoke.
 
"Stand by for pickup, Blue Team," the dropship's pilot said over their COM. "We got incoming single-craft hostiles. So hang tight, and go vacuum protocols."
 
"Check suit integrity," John ordered. He remembered Sam and how his friend had sacrificed himself, remaining on a Covenant ship under siege because of a breach in his suit. If a single AP round had breached their MJOLNIR, they'd be in a similar jam.
 
The Warthog, billowing thick black clouds, rattled to a stop.
 
The Pelican settled over it and clamped tight.
 
Blue Team came back all green status lights, and John relaxed; he had been holding his breath.
 
The Pelican lifted the Warthog, laden with Spartans and warheads, into the air.
 
"Make secure," the pilot said. "Bogies inbound on vector zero seven two."
 
Acceleration tugged at John, but he stood fast, one hand bracing the nukes, the other against the punctured side of the Warthog.
 
The clear blue light outside darkened to black and filled with the twinkle of stars.
 
"Rendezvous with the Bunker Hill in fifteen seconds," the Pelican pilot announced. "Prepare for immediate out-system Slipspace jump."
 
Kurt carefully eased out of the driver's seat and into the midsection to join them.
 
"Nice work," Fred told him. "How did you know it was a trap?"
 
"It was the guards loading ammunition off the Warthog," Kurt explained. "I saw it at the time, but it didn't register until it was almost too late. Those ammo canisters were marked as armor-piercing rounds. All of them. You wouldn't need that much AP unless you were taking on a few light tanks. . . ."
 
"Or a squad of Spartans," Linda said, catching on.
 
"Us," Fred remarked.
 
Kurt doggedly shook his head. "I should have figured it out sooner. I almost got everyone killed."
 
"You mean you saved everyone," Kelly said and she butted her shoulder into his.
 
"If you ever have another funny 'feeling,'" John told him, "tell me, and make me understand."
 
Kurt nodded.
 
John wondered about this man's "feelings," his instinctive subconscious awareness of the danger. CPO Mendez had made then all train so hard, lessons in fire-team integration, target prioritization, hand-to-hand combat, and battlefield tactics were part of their hardwired instincts now. But that didn't mean the underlying biological impulses were worthless. Quite the opposite.
 
John set a hand on Kurt's shoulder, searching for the right words.
 
Kelly, as usual, articulated the sentiments that John never could. She said, "Welcome to Blue, Spartan. We're going to make a great team."
 
Copyright 2006 by the Microsoft Corporation. All rights reserved.


Continues...




Excerpted from Halo: Ghosts of Onyx
by Nylund, Eric
Copyright © 2006 by Nylund, Eric.
Excerpted by permission.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.


Table of Contents

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( 100 )

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  • Posted January 10, 2012

    Eric Nylund Does It Again

    This is why Eric Nylund is one of my favorite authors. He understands what makes a great Halo novel, and sets out to get it done. Ghosts of Onyx sheds light on the fate of some of the Spartans that are MIA, and does so in a fantastic way. In short, it's a great story and a must read for any Halo fan, a real page turner.

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  • Posted February 8, 2011

    more from this reviewer

    Good enough

    I was hoping for more in this book perhaps it was me but at some point the author just totally lost my attention. Not to say the book was bad but it just seemed to be more of the same and after his last book I was really expecting something better. Still a good book and the story was solid. I found the ending to be a bit of a let down but it leaves plenty of room for a follow up. If you read the others you must read this all in all a good book so pick it up and give it a go.

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  • Anonymous

    Posted May 18, 2010

    I Also Recommend:

    By far best book of the series

    I don't read much but this is one of those books you just can't put down. If you are a HALO fan you must read this book.

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  • Posted May 5, 2010

    Great Branch from the original Halo stories

    This book tells the tale of the next generation of Spartans. The only disappointment i suffered was my expectations of reading more stories from the point of view of the Master Chief. His role in this story is only half a chapter, and that of an idol.

    The storyline is a tangent to the third game, and if the tale continues, the next book could meet up with the end of Halo 3.

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  • Posted April 14, 2010

    I Also Recommend:

    An Immersive Escape

    Halo: The Ghosts of Onyx by Eric Nylund is one of the most entertaining novels I have ever had the good fortune to read. Each chapter provides rich, unobtrusive details of the setting; from the dry jungles of Onyx to the dusty industrial battleground of Earth no detail is overepresented.
    Every character is fleshed out, given a past and motivation. From the Spartans to the Insurgents, from the Human Military to the Covenant every character you meet has an organic, living feeling. There are no "robots" in this novel.
    As far as continuity is concerned Eric Nylund has done his research: every fact from a ship's functions to the fictional timeline are spot on, there are no impossible overlaps with the existing Halo mythology.
    Whether you have read the other Halo novels or not this book is a worthy addition to one's personal library and is an essential item for any sci-fi fan, doubly so for fans of Halo.

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  • Posted March 27, 2010

    more from this reviewer

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    Personal Favorite

    I have read every Halo novel published so far and I have to say that this one has to be my most favorite. It's ending is, by far, the most epic ending i have ever read in my life! When ever i think about it i just get an overwhelming sense of love for this book. That may sound weird but i don't know any other way to say it. I would recommend that you read the other books in order before this one though(#1 The Fall of Reach, #2 The Flood(Halo 1 Video game), #3 First Strike). You will have a much better understanding of it.

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  • Posted March 3, 2010

    more from this reviewer

    Ghosts...

    I have read practically every piece of Halo material produced, but I have to say so far, this one trumps them all. The story is about a little known
    spartan call kurt, on a special op he loses contact with the rest of the team he is believed to be dead. Though in truth he has been saved buy the shifty Office of Naval Intelligence, from there Kurt is given the proposition of training newer cheeper spartans, spartan 3's. Thats about all I can tell you without spoiling the story, now if you enjoyed the other Halo novels, you will enjoy this one. To me what makes this one better than the others is the fact that it manages to take mutiple storylines and tie them all off successfully and in a very satisfying way.
    The only con to this book is that its backstory depends heavily on the reader's previous knowledge of the halo universe, so before you read this you should read,First Strike, and you should play Halo 2 for the best understanding, aside from that a great book way beyond the other Halo novels, in my humble opinion - CM

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  • Posted February 22, 2010

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    The Ghosts of Onyx will Prove it's Namesake.

    In Halo: Ghosts of Onyx, shows the story of Spartan-051 Lieutenant Commander Kurt Ambrose and of the Spartan-III Project. It shows to what lengths the UNSC went through to stop the invading Covenant by creating expendable super soldiers. It tells the brief history of Alpha and Beta company before getting to the meat of the story, which follows 2 Gamma company squads and Kurt's former Spartan team, Blue Team (Which John-117 the Master Chief used to lead), through the Forerunner shield world known to the UNSC as Onyx. There Camp Currahee was set up for Kurt to train the III's, but when the misfire of Installation 05 (Delta Halo from Halo 2) sends a signal to prime the other active Installations, it sends a signal to the planet Onyx to open up its Micro Dyson Sphere to protect sentient life forms from the Halo Array, and activate the Onyx Sentinels, which can destroy a Covenant Cruiser with a single shot when combined.

    Over all I enjoyed this book because of its stature in the Halo Universe. I would recommend this book to somebody who enjoys the Halo franchise and it definitely should be read before the release of Halo: Reach this fall. But to understand part of the story, you should read Halo: First Strike.

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  • Posted February 15, 2010

    the ghosts

    after the destruction of the first halo ring the spartanIII program was started. the book brings in a new charecter or spartan named kurt and a old charecter petty officer mendez. they will be training a new generation of spartans on a mostly unexplored planet named onyx but this planet holds many secrets.

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  • Posted January 18, 2010

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    Surprised!

    So my little brother is big into Xbox 360 and the Halo games. I have occasionally played the Halo night with friends but I have never played the campaign. Come to find out after I was searching for a new book to read, my little brother reccomended the Halo series. Bungie, the creators of Halo had some of their employees write a series of books relating to the Halo world. I was very much surprised and I had read the three prior books in a matter of two weeks. They were an engaging and exciting series of books so when I found out there were even more books and this book was written by Eric Nylund I was all for it. This book is for nerds or even semi-nerds who hide their quirks away. It is full of action and suspense. Don't get attached to anyone in the books because you never know. I found the instability in mortality refreshing. You don't know which main characters are safe. The book has no story line involving the Master Chief but the other characters easily make up for the gap. It's a great book that I will pick up again.

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  • Posted November 9, 2009

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    Just finished reading today

    My school made a new thing where we have to do 11 book projects a year. So I decided to start with this book. I got 1 of 2 reactions from my friends: 1- "Halo is stupid." 2- "Books about video games are stupid". But I still couldn't stop reading it. Not the best book I've ever read, but entertaining and great backstory.

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  • Posted June 5, 2009

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    A nice read

    Halo: Ghosts of Onyx is a great background story for any Halo fan. I won't bother going into details, but if you are a sci-fi fan of any sort this is a good read. It is not a MUST read, but for the price being asked for it, it should be an easy "yes" when asking yourself if you should get it.

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  • Posted February 18, 2009

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    Halo: Ghosts of Onyx

    Halo Ghosts of Onyx by Eric Nylund is an Very good book if you are into Space army's super soldiers and out of this world battles.

    Ghosts of Onyxs is not as good as Halo: the fall of Reach but it is hard to beat the original right? Ghosts of Onyx takes place after the Spartans-2 program goes public. Stars Tom, Lucy and Kurt from the Spartan 3 program this book will keep you interested and looking for more but dont get to attached to every spartan you see every book has its heart breaker [spoiler coming] Like Sam Spartan-034 in Fall of Reach

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  • Posted January 11, 2009

    Eric Nylund has done it again

    Ghost of Onyx is another great addition to the Halo series which is based off a popular video game, it talks about other characters in the Halo universe besides Master Chief. Though the book still talks about him in certain areas of the book, it changes to other Spartans that either know him or have some connection to him. It has plenty of action and suspense, and it's good that it tells you what those military commands mean,also there's some humor in the book.The reason why I like this book is because I have played the third Halo game in the video game series, and I thought it was great but it left me with some unanswered questions, which this book has answered. The book also talks about the main character's and about the Spartan program's past which include some soldier's who have some connection to the Master Chief, in the video game it didn't say much about Master Chief just that he wasn't always a Spartan. My favorite chapter in this book was quite near the beginning which was chapter 3, because it shows that that the other who is in command of this Spartan squad in this chapter is really as good as the famous Spartan 117. All in all this is another great addition to the Halo series, so I hope you enjoy it like I did.

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  • Posted December 12, 2008

    Builds greatly on the already massive Halo Universe

    Halo: Ghost of Onyx is a book with a promising title. It¿s mysterious and entices the reader to jump in the book as fast as possible. This book is a perfect fit for the large collection of Halo books. This book does not coincide with the very popular video game series by Developer Bungie. This nook actually is in a much later date than the game. Instead of the Spartan-II's that the Master Chief came from, the new series of augmented super soldiers are born. They bear the title the Spartan-III's. They deal with the same high risk missions that the previous Spartans had to operate with. The new Spartans did not wear the MJOLNIR armor. So their missions are much riskier than the Spartans with armor. As with the last batch of the super soldiers, there is much controversy about the ethics involved in the program. Without spoiling the whole book, the overview of the Spartan program would be that it was started by Dr. Halsey. She started by doing background checks and observing young children. She was looking for kids who exhibited the qualities deemed perfect for a Spartan soldier.
    This book is quite the page turner. I¿m not what you would call an avid reader. I read this book front to back and back again without putting it down. Halo: Ghosts of Onyx is a book that can keep you enthralled until the very last punctuation mark on the page. I would highly recommend this book to any one who has played any of the best selling video game series. Readers who are not familiar with the game will also enjoy this book for its suspenseful battles, its many instances of adversity, and the sheer impossibility of the Spartan¿s achievements. Go buy this book now. Don¿t wait you might not live long enough to enjoy this book.

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  • Anonymous

    Posted April 14, 2008

    This was the best book i've basically ever read

    It starts off with action and tells a good portion about the covenant and the master chief

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  • Anonymous

    Posted January 29, 2008

    A reviewer

    I felt that this book was awesome from beginning to end non stop action. Right at the beginning they put you into a war between the Spartans and convent which of course the convent out numbers the Spartans but the results are spectacular. I am not one for really getting into any kind of books but after i played the game i found the book. I looked at it for a long time i didn't think id like it but once i picked it up i could not put it down! just when I was about to put it down something happened and I had to read on so id have to say if your into Halo, or you just like action id say read this book. '5 out of 5'I highly recomend it.

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  • Anonymous

    Posted January 16, 2008

    The Best book You could ever read trust me id give a liver to read this book ^_^

    This Book Is One of the best books I have ever read From Spartan Training to first hand covnant battals Spartans die covnant dogs die. This book has some of the coolest action sequences I have ever herd of from alpha squad dieing to beta squad capter o and who can forget the legondary blue squad with the best spartan in the world. I'd havae to say if you love/like halo , or love action, adventure, destruction, mayhame, or just love the thought of death well then I'd Hily recommend this Book To You.

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  • Anonymous

    Posted November 29, 2007

    Best Yet

    Halo Ghost of Onyx is an intriguing and enthusiastic book. Though it can be kind of boring at some parts. This book made me want to read more and more. I think of it like its real war that I need to win and get it over with but it may go fast or slow. I like this book, because it went smooth and it was an easy read. For the most part it is an excellent book. The genre is science fiction. I would recommend this book to anyone who has some interest in Halo the game and the books. I would not recommend this book to people who don¿t play the game or like the book because it might get confusing if you don¿t know what they are talking about and what they are doing. This is one of the best book in this series.

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  • Anonymous

    Posted November 7, 2007

    A reviewer

    Ghost of Onyx is a Sci-Fi book by Eric Nylund.This book is a very suspenseful book, it starts out suspenseful and becomes more thrilling throughout the rest of the book. The only problem is it¿s a little complicated, and uses some words you might not understand. The book takes place on several planets and in space. It takes place in the year 2553. While Master Chief is destroying Halo and saving the universe, the military is having a secret operation making Spartan IIIs.Kurt, a Spartan II, was assumed MIA, but was actually taken by Section 13 to command and train these new Spartans. But an acient forerunner race has different plans. A group of Spartan III trainees hide in a cave on a training mission. One of the group members touches apart of the wall, then there was a tremor, witch was thought to be part of the training mission, but it was an awakening of a forerunner race. Now Kurt has to stop them with other Spartans. The author likes to write with a lot pf detail. He points out the little things that someone wouldn¿t usually write about. He uses a lot of complicated words though, which might get you confused. I recommend this book to anyone who likes Sci-Fi action/adventure books. It¿s very suspenseful and thrilling book. If you get past the complicated words and events, It¿s a very good book.

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