Dictionary of Toys and Games in American Popular Culture

Dictionary of Toys and Games in American Popular Culture

by Frank Hoffmann, Frederick J Augustyn, Jr, Martin J Manning
     
 

View All Available Formats & Editions

Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening-and entertaining-resource, complete with cross-references, provides easy access to concise but detailed

Overview

Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening-and entertaining-resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society's ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors- a virtual "Who's Who" of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you'll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketchr, Lincoln Logsr, Colorformsr, Yahtzeer, and Burp Gun, the first toy advertised on nationwide television.

Product Details

ISBN-13:
9780789015044
Publisher:
Taylor & Francis
Publication date:
07/28/2004
Series:
Contemporary Sports Issues Series
Pages:
152
Product dimensions:
6.00(w) x 8.10(h) x 0.50(d)

What People are saying about this

Felecia F. Campbell
AN INVALUABLE TOOL for collectors, researchers, and those who simply love toys. . . . HARD TO PUT DOWN. . . . The reader becomes reacquainted with favorite toys and learns fascinating tidbits about the culture surrounding them. Who would have thought that J. Edgar Hoover hung his paint-by-numbers canvases in the West Wing? (Editor, Popular Culture Review)
Peter C. Rollins
This dictionary rewards the hunger for nostalgia as well as academic interest. These small joys of study are communicated with energy and excitement. RECOMMENDED for libraries serving the general public and scholars. (Editor-in-Chief, Film & History: An Interdisciplinary Journal of Film and TV Studies)

Customer Reviews

Average Review:

Write a Review

and post it to your social network

     

Most Helpful Customer Reviews

See all customer reviews >