Digital 3D Design

Digital 3D Design

by Simon Danaher
     
 

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ISBN-10: 1592003915

ISBN-13: 9781592003914

Pub. Date: 09/10/2004

Publisher: Cengage Learning


"Digital 3D Design" offers comprehensive coverage of digital 3D design for the business, advertising, manufacturing, visualization, and entertainment industries. It acts as a comprehensive introduction for newcomers to the field, explaining the major concepts while avoiding technical jargon or heavy, software-specific information. Instead of focusing specifically

Overview


"Digital 3D Design" offers comprehensive coverage of digital 3D design for the business, advertising, manufacturing, visualization, and entertainment industries. It acts as a comprehensive introduction for newcomers to the field, explaining the major concepts while avoiding technical jargon or heavy, software-specific information. Instead of focusing specifically on technology, this book goes into the subject from the viewpoint of the professional or student designer. It introduces the hardware and software that 3D designers need to consider, then runs through the fundamentals of working in 3D. An exploration of 3D techniques common to most 3D applications follows, with practical examples and step-by-step tutorials. The book also showcases 3D work by the author and other prominent 3D artists. The emphasis is on the results and the techniques needed to achieve them, rather than on features for features' sake. It also takes a more holistic approach to 3D, covering the whole of the field rather than any one segment.

Product Details

ISBN-13:
9781592003914
Publisher:
Cengage Learning
Publication date:
09/10/2004
Edition description:
New Edition
Pages:
192
Product dimensions:
9.30(w) x 10.02(h) x 0.61(d)

Table of Contents


Part 1. History of 3D 1. 3D Past 2. 3D Present Part 2. 3D in the Real World 3. 3D at Work 4. 3D in the Arts Part 3. 2D to 3D 5. 2D Canvas and 3D Space Part 4. 3D Core Concepts 6. The Nature of 3D 7. Modeling 8. Light and Surface Part 5. Artists Toolkit 9. Essential Tools 10. Software Part 6. 3D Techniques and Design 11. Pro Techniques 12. Design in Action 13. Gallery Reference Glossary Index Acknowledgments

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