Digital Art: Painting with Pixels

Digital Art: Painting with Pixels

by Ron Miller
     
 
Digital art is all around us in magazines, movies, and video games, but it also hangs in art galleries around the world. What is digital art? Where did it come from? Is it even art at all? Ron Miller answers these questions and more—and inspires new artists to experiment with this exciting and ever-changing art form.

Overview

Digital art is all around us in magazines, movies, and video games, but it also hangs in art galleries around the world. What is digital art? Where did it come from? Is it even art at all? Ron Miller answers these questions and more—and inspires new artists to experiment with this exciting and ever-changing art form.

Editorial Reviews

Children's Literature - Kathleen Karr
As a writer specializing in science-oriented nonfiction, as well as an illustrator who has worked on science-fiction movies such as Dune, Ron Miller is uniquely qualified to take on this subject. He approaches digital art by focusing on its "History" and "How It Works" rather than "How to" create it. Nevertheless, the end result is likely to become required reading for middle and upper school computer and art programs. Beginning with the question, "Is it Art?," Miller proceeds to the "archeology" of the process. Chladni figures, The Golden Ratio, fractals-these are among the fascinating ancestors of the digital process that come to life for the reader. Miller then works into current processes, always explaining the theory (and math required) behind that process. Raster graphics, image formats, and the layering of images are only a few of the topics covered. The book closes with descriptions of current live-action film and animation uses, as well as a final chapter on career options. Along the way, everything is well- and intelligently-illustrated, and the backmatter includes a glossary, source notes and an index. It's a buy! Reviewer: Kathleen Karr
School Library Journal

Gr 6 Up

Miller covers the history, background, practice, and future of technology in art, focusing on how digital art is made and how it works. The first chapter covers the "archaeology" of the genre, including harmonographs, oscillons and electronic abstractions, and fractals. By extension, the author also draws parallels between math and art and manages to make the mathematical genesis of the technique fascinating and easily accessible. This chapter also looks at the contributions to the development of computer-generated art of such artists as Robert Rauschenberg and Andy Warhol. Succeeding sections discuss the "hows" of various methods such as computer-aided drawing, animation, 3-D modeling, and motion-picture special effects. The final chapter looks at career possibilities. This beautifully designed book will be an excellent background source for those beginning to experiment with art on the computer, or who are looking for information on digital art as a career option.-Jane Barrer, PS/IS 111 Adolph S. Ochs School, New York City

Product Details

ISBN-13:
9780822575160
Publisher:
Twenty-First Century Books (CT)
Publication date:
03/28/2008
Series:
Exceptional Social Studies Titles for Upper Grades
Pages:
120
Product dimensions:
8.10(w) x 10.10(h) x 0.50(d)
Age Range:
12 - 17 Years

Meet the Author

Hugo Award-winning author and illustrator Ron Miller also created the Worlds Beyond series, in which four titles won the 2003 American Institute of Physics Science Writing Award in Physics and Astronomy and were named Bank Street College's Best Children's Books of the Year in 2003. Miller specializes in astronomy and has also published The Elements: What You Really Want To Know and Special Effects: An Introduction to Movie Magic with Twenty-First Century Books. His newest series, Space Innovations, came out in Fall 2007. His original paintings can be found in collections all over the world.

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