Digital Content Creation in Schools: A Common Core Approach: A Common Core Approach

Digital content creation supports the Common Core State Standards (CCSS) and 21st-century learning skills by helping students use their knowledge to analyze, create, solve problems, communicate, collaborate, and innovate. This update of the popular Multimedia Projects in Education, Fourth Edition emphasizes digital content creation and the use of the CCSS as benchmarks to help you create cutting-edge classroom instruction.

The book begins by presenting research on student learning through multimedia and digital content creation. This introduction is followed by outlines of each stage of the practical, easy-to-use Decide, Design, Develop, and Evaluate (DDD-E) model, which is designed specifically for classroom use. Content also includes discussion of multiple intelligences, constructivist learning, and cooperative grouping; blackline masters to guide you and your students through the DDD-E process; and assessment and management strategies. In addition, you'll find sample activities using an array of development tools, information on mobile and web apps, and numerous other resources to support digital projects in your classroom. The book, which is most applicable to students in grades 4 through 12, will also serve as an ideal resource for media specialists who work with teachers and students.

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Digital Content Creation in Schools: A Common Core Approach: A Common Core Approach

Digital content creation supports the Common Core State Standards (CCSS) and 21st-century learning skills by helping students use their knowledge to analyze, create, solve problems, communicate, collaborate, and innovate. This update of the popular Multimedia Projects in Education, Fourth Edition emphasizes digital content creation and the use of the CCSS as benchmarks to help you create cutting-edge classroom instruction.

The book begins by presenting research on student learning through multimedia and digital content creation. This introduction is followed by outlines of each stage of the practical, easy-to-use Decide, Design, Develop, and Evaluate (DDD-E) model, which is designed specifically for classroom use. Content also includes discussion of multiple intelligences, constructivist learning, and cooperative grouping; blackline masters to guide you and your students through the DDD-E process; and assessment and management strategies. In addition, you'll find sample activities using an array of development tools, information on mobile and web apps, and numerous other resources to support digital projects in your classroom. The book, which is most applicable to students in grades 4 through 12, will also serve as an ideal resource for media specialists who work with teachers and students.

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Digital Content Creation in Schools: A Common Core Approach: A Common Core Approach

Digital Content Creation in Schools: A Common Core Approach: A Common Core Approach

Digital Content Creation in Schools: A Common Core Approach: A Common Core Approach

Digital Content Creation in Schools: A Common Core Approach: A Common Core Approach

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Overview

Digital content creation supports the Common Core State Standards (CCSS) and 21st-century learning skills by helping students use their knowledge to analyze, create, solve problems, communicate, collaborate, and innovate. This update of the popular Multimedia Projects in Education, Fourth Edition emphasizes digital content creation and the use of the CCSS as benchmarks to help you create cutting-edge classroom instruction.

The book begins by presenting research on student learning through multimedia and digital content creation. This introduction is followed by outlines of each stage of the practical, easy-to-use Decide, Design, Develop, and Evaluate (DDD-E) model, which is designed specifically for classroom use. Content also includes discussion of multiple intelligences, constructivist learning, and cooperative grouping; blackline masters to guide you and your students through the DDD-E process; and assessment and management strategies. In addition, you'll find sample activities using an array of development tools, information on mobile and web apps, and numerous other resources to support digital projects in your classroom. The book, which is most applicable to students in grades 4 through 12, will also serve as an ideal resource for media specialists who work with teachers and students.


Product Details

ISBN-13: 9781610696302
Publisher: ABC-CLIO, Incorporated
Publication date: 12/17/2014
Sold by: Barnes & Noble
Format: eBook
Pages: 251
File size: 13 MB
Note: This product may take a few minutes to download.

About the Author

Karen S. Ivers, PhD, is professor in the Department of Elementary and Bilingual Education at California State University, Fullerton.

Ann E. Barron, PhD, is professor of instructional technology in the College of Education at the University of South Florida, Tampa.

Table of Contents

CONTENTS

  • Preface

  • Chapter 1: The Impact of Multimedia and Digital Content Creation on Student Learning

    Chapter 2: A Model for the Design and Development of Digital Content Creation

    Chapter 3: Decide

    Chapter 4: Design

    Chapter 5: Developing Media Elements

    Chapter 6: Develop: Digital Content Creation Tools

    Chapter 7: Evaluate

    Chapter 8: Digital Content Creation Projects: Presentation Tools

    Chapter 9: Digital Content Creation Projects: Hypermedia

    Chapter 10: Digital Content Creation Projects: Web Pages

    Chapter 11: Digital Content Creation Projects: Video

    Chapter 12: Digital Content Creation Projects: eBooks

  • Glossary

    Index

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