Digital Game-Based Learning [NOOK Book]

Overview

This is the Paragon House edition of the classic work by Marc Prensky. Prensky traces the shift from traditional learning to digital game-based learning. He demonstrates how learners have changed, how digital game-based learning works, its applications, and implementation and shows the role of teachers and trainers in this new arena.

Today’s workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly ...
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Digital Game-Based Learning

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Overview

This is the Paragon House edition of the classic work by Marc Prensky. Prensky traces the shift from traditional learning to digital game-based learning. He demonstrates how learners have changed, how digital game-based learning works, its applications, and implementation and shows the role of teachers and trainers in this new arena.

Today’s workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the learning power and enthusiasm of this new workforce, training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.
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Editorial Reviews

Maxis - Will Wright
“A must-read both for educators interested in interactive educational technologies and for game developers looking to maximize the social impact of their work.”
EVP, Human Resources, - Mark Bieler
“Marc’s book is a ‘must-read’ for business managers and HR directors as well.”
TRENDS e-letter - Elliott Masie
“This is a breakthrough book that looks at learning as a high activity, high engagement and high intensity process. Marc Prensky has written a must-read book for our field!”
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Product Details

  • BN ID: 2940016193274
  • Publisher: Paragon House Publishers
  • Publication date: 2/7/2013
  • Sold by: Barnes & Noble
  • Format: eBook
  • Pages: 460
  • File size: 5 MB

Meet the Author

MARC PRENSKY is a speaker, writer, consultant, and designer in the critical areas of education and learning. He is the founder and CEO of Games2train and a pioneer in the field of game-based learning. He has been featured in the New York Times, Wall Street Journal, and The Economist, has appeared on the BBC, CNN, MSNBC, and PBS, and was named one of the "top ten visionaries" by Training magazine.
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Customer Reviews

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Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted January 17, 2001

    Impressive Book!

    When you finish reading this book, you want to try out game based learning. Not only kids but also adults love fun games, too. It's very impressive approach to combining games and business learning. You will find a lot of companies use games to train people through this book. As you notice, our computer enviroment has been changed rapidly. We should use our new fun way of learning for youger generation. It is really worth reading book.

    Was this review helpful? Yes  No   Report this review
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