Digital Game Culture in Korea: The Social at Play
Digital Game Culture in Korea: The Social at Play is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in everyday life. Florence M. Chee argues that the casting of online games as singularly problematic or addictive largely ignores the socially generative and, at times, pivotally important means of connection among games, players, and the communities they foster. Through focusing on Korea’s sociohistorical and technocultural context, this work celebrates and recognizes the foundational role of Korean game culture in shaping global games and play. Scholars of game studies, communication, and technoculture will find this book of particular interest.

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Digital Game Culture in Korea: The Social at Play
Digital Game Culture in Korea: The Social at Play is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in everyday life. Florence M. Chee argues that the casting of online games as singularly problematic or addictive largely ignores the socially generative and, at times, pivotally important means of connection among games, players, and the communities they foster. Through focusing on Korea’s sociohistorical and technocultural context, this work celebrates and recognizes the foundational role of Korean game culture in shaping global games and play. Scholars of game studies, communication, and technoculture will find this book of particular interest.

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Digital Game Culture in Korea: The Social at Play

Digital Game Culture in Korea: The Social at Play

by Florence M. Chee
Digital Game Culture in Korea: The Social at Play

Digital Game Culture in Korea: The Social at Play

by Florence M. Chee

Hardcover

$90.00 
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Overview

Digital Game Culture in Korea: The Social at Play is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in everyday life. Florence M. Chee argues that the casting of online games as singularly problematic or addictive largely ignores the socially generative and, at times, pivotally important means of connection among games, players, and the communities they foster. Through focusing on Korea’s sociohistorical and technocultural context, this work celebrates and recognizes the foundational role of Korean game culture in shaping global games and play. Scholars of game studies, communication, and technoculture will find this book of particular interest.


Product Details

ISBN-13: 9781793601391
Publisher: Bloomsbury Academic
Publication date: 04/24/2023
Pages: 136
Product dimensions: 6.00(w) x 9.00(h) x 0.44(d)

About the Author

Florence M. Chee is associate professor of digital communication in the School of Communication and director of the Center for Digital Ethics and Policy (CDEP) at Loyola University Chicago.

Table of Contents

Table of Contents

Preface

Acknowledgments

Chapter One: Games as Communication: Savior or Scourge?

Chapter Two: The Rise of Digital Game Culture in Korea

Chapter Three: The Social Addict: Infrastructures of Togetherness

Chapter Four: Gender Pipelines and Pipedreams: Games Industry and Mobility

Chapter Five: Gaming the Future: Holding Space for Better Worlds

Bibliography

About the Author

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