Digital Imaging

Overview

Digital imaging has revolutionized the world of visual arts more dramatically than anything since the invention of the camera. Digital illustration and computerized manipulation of photographs have become the mark of quality in magazines,movie posters,and advertisements. Until recently,the equipment needed to produce such superb results cost hundreds of thousands of dollars. Now,affordable prices and easy accessibility have made digital imaging possible for almost everyone involved in visual communications. ...
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Overview

Digital imaging has revolutionized the world of visual arts more dramatically than anything since the invention of the camera. Digital illustration and computerized manipulation of photographs have become the mark of quality in magazines,movie posters,and advertisements. Until recently,the equipment needed to produce such superb results cost hundreds of thousands of dollars. Now,affordable prices and easy accessibility have made digital imaging possible for almost everyone involved in visual communications. Photographers,artists,and illustrators need all the help they can get sorting through the technobabble and salesmanship surrounding this important new technology,and they'll find it in Digital Imaging. This is the first sourcebook to ease all the technical,financial,legal,and ethical issues readers need to understand. Filled with advice from leading experts in the field,Digital Imaging provides a vital overview of terms and concepts,professional techniques,computer hardware and software,and sources of information and assistance.

A basic primer and guidebook for visual artists on using digital imaging, the most important revolution to hit photography since silver-based film development. Covers everything visual experts need to know about digital imaging, from what it is to how to take advantage of it. The first complete guide to digital imaging for photographers and other visual artists.

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Editorial Reviews

Library Journal
In Digital Imaging for Visual Artists , a husband-and-wife team has created an imposing volume filled with a vast amount of useful knowledge concerning the relatively new discipline of digital imaging. Their book manages to be readable and approachable while considering such disparate and difficult concepts as the basics of digital electronics, the physics of color, and the choice of a reliable printer (mechanical or human). At its most basic, this title serves as a guide for working visual artists interested in the available options for enhancing and creating work electronically, as well as a clear outline of marketplace realities and emerging electronic imperatives. The scope of coverage is impressive. This is a very useful reference for collections with an interest in the graphic arts or computer technology. Dynamic Computer Design , a more modest book, is no less useful in its own way. Characterized by a clear, crisp layout, this volume presents 20 examples of various projects created using microcomputers. Each project is described in enough detail to make it clear how the effects were accomplished, and a sidebar at the beginning of each example gives particulars of the hardware and software used. Software screens are reproduced in key areas to show exactly how the particular tool was used by the designer. This makes a nice complement to some of the material in the Grotta book. Recommended for graphic arts collections.-- Mark Woodhouse, Elmira Coll. Lib., N.Y.
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Product Details

  • ISBN-13: 9780070250673
  • Publisher: McGraw-Hill Companies, The
  • Publication date: 1/1/1994
  • Edition number: 1
  • Pages: 660
  • Product dimensions: 8.52 (w) x 10.91 (h) x 1.77 (d)

Table of Contents

Acknowledgments
Preface
Introduction
1 Imaging's effects on today's market & tomorrow's potential profits 1
2 Profile of an imager: What does it take to be a successful imager? 15
3 Common-sense tips for closet computer phobiacs & others new to computers 25
4 The question of copyright: Does computerized art compromise ownership rights to intellectual & creative property? 33
5 Altered reality: Ethical & legal questions sparked by digital imaging 51
6 Blueprint of an imaging system 65
7 Mac or PC, or what? 77
8 Putting together a PC system 89
9 Putting together a Mac system 111
10 Scanners: Getting your pictures into the computer 121
11 Filmless cameras: A different kind of input device 145
12 Storage devices 165
13 Film recorders 193
14 Printers 209
15 Useful or necessary accessories 233
16 Painterly fashion 245
17 Beating the steep learning curve 259
18 How to navigate through almost any paint program 273
19 Harnessing the power of illustration programs 301
20 Conquering masking 345
21 Digital filters & other special effects 365
22 Playing with color 385
23 A balancing act: Tools for perfecting your bitmapped image 405
24 Creative montaging 427
25 File formats & data management 441
26 Desktop publishing's layout programs 467
27 Important non-imaging software 487
28 CMYK or RGB: Why what you see isn't necessarily what you will get 515
29 Controlling color 523
30 Prepress black magic 537
31 Working effectively with a service bureau or print shop 555
32 The cost of imaging 579
33 Getting help when technology fails, or how to avert & resolve crises 597
Afterword 617
Technical information 621
Glossary 623
Index 641
About the authors 661
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