Digital Interactive TV and Metadata: Future Broadcast Multimedia / Edition 1

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This book shows how digital interactive television (digiTV) will affect the relationship between the broadcaster and the consumer. Standardization processes, technological paradigms, and application development issues are discussed and emerging applications, innovations, and designs for the future described in detail. The triangle of content, end-user, and technology is conceptualized to envision and survey the services that will be major new elements in the world of digital interactive television. From the technical side, eXtensible Markup Language (XML)-based metadata standards are essential in realizing these novel ideas. Applications and use-scenarios are introduced, clearly showing, among other topics, conceptual requirements and metadata models, the metadata subsets applicable due to resource limitations, and the metadata aspects needed for nonlinear content viewing. Digital Interactive TV and Metadata gives a broad and detailed, visionary and technical overview useful for graduates, engineers, and scientists, and, last but not least, decision-makers in the broadcasting industry.
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Product Details

  • ISBN-13: 9781441919267
  • Publisher: Springer New York
  • Publication date: 11/30/2013
  • Series: Signals and Communication Technology Series
  • Edition description: Softcover reprint of hardcover 1st ed. 2004
  • Edition number: 1
  • Pages: 258
  • Product dimensions: 6.14 (w) x 9.21 (h) x 0.58 (d)

Table of Contents

Part I Theory
1 New Paradigms in Broadcast Multimedia
1.1 Comparison of Classic, Analog and Modern, Digital TV
1.2 First Thoughts about Metadata in Broadcast Multimedia
1.3 Basic Definitions
1.4 Structure of the Book 2 World of Digital Interactive TV
2.1 Broadcast Multimedia
2.1.1 MPEG-2
2.1.2 DVB
2.1.3 MHP
2.1.4 Emerging DVB Standardization Efforts
2.1.5 ATSC-DASE and Open Cable
2.1.6 ISDB-BML
2.1.7 Adoption of the Standards
2.2 Digital TV Asset Life-Cycle
2.3 Examples of Digital TV Value-Added Services
2.3.1 Electronic Program Guide (EPG)
2.3.2 Information Portal
2.3.3 Pay-per-View (PpV)
2.3.4 Video-on-Demand (VoD)
2.3.5 Education
2.3.6 Shopping
2.3.7 Games
2.3.8 Standard Internet Services
2.3.9 Communication
2.3.10 Community Services
2.3.11 Government
2.3.12 Health
2.3.13 Finance and Banking 3 Metadata Fundamentals and Concepts
3.1 Digital TV Metadata Life-Cycle
3.2 Theoretical Foundations of Metadata
3.2.1 Metadata Tier Model
3.2.2 Theory behind the W3C Metadata De.nition Family
3.2.3 Practical Example
3.3 W3C Metadata Families
3.3.1 Overview of the W3C Metadata Families
3.3.2 XML
3.3.3 XML schema
3.4 MPEG-7 - Multimedia Content Description Interface
3.4.1 Overview
3.4.2 MPEG-7 Metadata De.nitions
3.4.3 Basic Elements and Schema Tools
3.4.4 Annotating Multimedia Assets
3.4.5 Grouping Multimedia Assets: Content Organization
3.4.6 Managing Conventional Media Archive Information
3.4.7 Easy Navigation and Access
3.4.8 Personalization, User Interaction and Consumer Profiles
3.4.9 Audio Descriptors
3.4.10 Visual Descriptors
3.4.11 MPEG-7 Systems
3.5 MPEG-21 Packages Multimedia Assets
3.5.1 Perception of Multimedia Assets through DIs
3.5.2 Digital Item Declaration (DIDL)
3.5.3 Digital Item Adaptation
3.5.4 Road Ahead for MPEG-21
3.6 MHP and Metadata
3.6.1 'Metadata Way' of MHP
3.6.2 DVB-HTML
3.7 TV-Anytime
3.7.1 Personal Data Recorder
3.7.2 Content Reference Identifier (CRID)
3.7.3 Metadata Process Model
3.7.4 Metadata Definitions
3.7.5 Broadcast Channel Aspects
3.7.6 Feedback Channel Aspects
3.8 SMPTE Metadata De.nitions
3.8.1 SMPTE Metadata Dictionary (Content & Structure)
3.8.2 Universal Material Identifier (UMID)
3.8.3 Key-Length-Value (KLV)
3.9 Advanced Authoring Format (AAF)
3.10 General Exchange Format (GXF)
3.11 Material eXchange Format (MXF)
3.12 EBU's P/META Metadata Exchange Scheme
3.13 Converging Broadcasting Metadata Standards 4 Digital Broadcast Item Model (DBIM)
4.1 Purpose and Objectives
4.2 Unified Life-Cycle and Work.ow Model
4.2.1 Example: Converging TV-Anytime and DBIM Work Flows
4.3 Architectural Components - A More Detailed View
4.3.1 DBIM Metadata Building Blocks
4.3.2 Metadata Prool Stack - Linkage Metadata Definitions
4.3.3 Service Architecture
4.3.4 Metadata Prool Stack
4.4 DBIM Metadata Structures
4.4.1 Basic Tools
4.4.2 Multimedia Asset Tools
4.4.3 Object Tools
4.4.4 Service Tools
4.4.5 Narrative Tools
4.4.6 Vertical Tools
4.5 Digital Broadcast Item (DBI)
4.6 Dynamic DBI Process Model
4.6.1 Different Item Types in the Metadata Life-Cycle
4.6.2 DBO Phases 5 Metadata System View
5.1 Characteristics of the Linkage Tier
5.2 Metadata-Based Service Architecture
5.2.1 Logical Feedback Channel Architecture
5.2.2 Logical Broadcast Channel Architecture
5.3 Metadata Prool Stack
5.3.1 Abstract Metadata Prool Stack Model
5.3.2 Internet Prool Suite
5.3.3 Transmitting Metadata over Broadcast Channel Prools
5.3.4 Communication Modes on Application Layer Prool Suites
5.3.5 Simple Object Access Prool (SOAP)
5.3.6 Streaming Binary XML -

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