Digital Lighting and Rendering / Edition 2

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Overview

Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to:
  • Master Hollywood lighting techniques to produce professional results in any 3D application
  • Convincingly composite 3D models into real-world environments
  • Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images
  • Design realistic materials and paint detailed texture maps
  • Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings
  • Render in multiple passes for greater efficiency and creative control
  • Understand production pipelines at visual effects and animation studios
  • Develop your lighting reel to get a job in the industry
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Product Details

  • ISBN-13: 9780321316318
  • Publisher: New Riders
  • Publication date: 5/2/2006
  • Series: [digital] Series
  • Edition description: REV
  • Edition number: 2
  • Pages: 432
  • Sales rank: 1,313,542
  • Product dimensions: 7.83 (w) x 9.72 (h) x 0.69 (d)

Meet the Author

Jeremy Birn is a Lighting Technical Director at Pixar Animation Studios, where he worked on Cars and the Academy Award-winning The Incredibles. Prior to joining Pixar in 2002, Jeremy did lighting and rendering at such companies as Palomar Pictures, Wild Brain, CBS Television, and Tippett Studio, where he worked on effects for the feature film Evolution. Jeremy has taught courses at the California Institute of the Arts in Southern California and the Academy of Art University in San Francisco. More of Jeremy’s work and more about his writing is on his website, www.3dRender.com.
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Table of Contents

Ch. 1 Fundamentals of lighting design 1
Ch. 2 Lighting basics and good practices 17
Ch. 3 Shadows and occlusion 43
Ch. 4 Lighting environments and architecture 85
Ch. 5 Lighting creatures, characters, and animation 125
Ch. 6 Cameras and exposure 159
Ch. 7 Composition and staging 185
Ch. 8 The art and science of color 213
Ch. 9 Shaders and rendering algorithms 247
Ch. 10 Designing and assigning textures 283
Ch. 11 Rendering passes and compositing 335
Ch. 12 Production pipelines and professional practices 377
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Sort by: Showing all of 2 Customer Reviews
  • Posted May 26, 2009

    A Must Read!!

    I got his book because I'm an animator. But I would totally recommend this book to anyone who needs basic understanding of lighting, color theory, composition etc. The text is well written and supported by lot of pictures. Its not very software specific, so anyone can read thru it.

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  • Anonymous

    Posted December 20, 2011

    No text was provided for this review.

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