Digital Storytelling: A creator's guide to interactive entertainment

Overview

Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences.

The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few ...

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Digital Storytelling: A creator's guide to interactive entertainment

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Overview

Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences.

The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They’re immersive, letting the user interact with the story and letting the user enter the story and shape it themselves.

This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: education, training, information and promotion. Digital Storytelling features interviews with some of the industry’s biggest names, showing you how they build and tell their stories.

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Editorial Reviews

From the Publisher
"Covering a massive area of media and topics, this is a fascinating read... anyone interested in the world of interactive entertainment is sure to be inspired by it."—Digital Creative Arts
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Product Details

  • ISBN-13: 9780415836944
  • Publisher: Taylor & Francis
  • Publication date: 5/24/2014
  • Edition description: Revised
  • Edition number: 3
  • Pages: 560
  • Sales rank: 1,066,624
  • Product dimensions: 7.60 (w) x 9.00 (h) x 1.40 (d)

Meet the Author

Carolyn Handler Miller is one of the pioneering writers in the field of digital media, moving into the field after a successful career in TV and feature films. As a writer of New Media content, a profession she calls "digital storytelling," Carolyn’s projects include video games, virtual worlds, webisodes,, intelligent toy systems, and transmedia entertainment. She was a contributing writer for the classic "Where in the World is Carmen San Diego?" series of games and wrote the interactive version of the original Toy Story movie for Disney and Pixar. She’s an international speaker on New Media (Rome, Paris, the UK, South Africa, Malaysia, and Australia) and works as a consultant on digital media projects for a roster of national and international clients.

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Table of Contents

PART I NEW TECHNOLOGIES, NEW CREATIVE OPPORTUNITIES:

Chapter 1: Storytelling, Old and New

Chapter 2: Backwater to Mainstream: The Growth of Digital EntertainmentChapter 3: Convergence: A Fresh LookPART II CREATING ENTERTAINMENT-RICH PROJECTS:

Chapter 4: Interactivity and its Effects

Chapter 5. Old Tools/ New Tools

Chapter 6. Characters, Dialogue and Emotions

Chapter 7: Structure in Digital Storytelling

Chapter 8: Who is Your Audience?

Chapter 9. Harnessing Social Media as a Storytelling Asset

Chapter 10. Using a Transmedia Storytelling Approach

Chapter 11. Creating a Work of Digital Storytelling: The Development Process

PART III: BLENDING ENTERTAINMENT WITH OTHER GOALS

Chapter 12. Using Digital Storytelling to Teach and Train

Chapter 13. Using Digital Storytelling for Promotion and Advertising

Chapter 14: Using Digital Storytelling to Inform

PART IV: MEDIA AND MODELS, UNDER THE HOOD:

Chapter 15. Video Games

Chapter 16. The Internet

Chapter 17: Mobile Apps

Chapter 18. Alternate Reality Games (ARGs)

Chapter 19. Interactive Television and Second Screen TV

Chapter 20. Melding the Digital and the Physical: Smart Toys and Lifelike Robots

Chapter 21. Interactive Cinema (iCinema)

Chapter 22. Immersive Environments

Chapter 23. Electronic Kiosks

PART V: CAREER CONSIDERATIONS:

Chapter 24. Working as a Digital Storyteller

Chapter 25. Creating Your Own Showcase

Conclusion

Glossary

Additional Readings

Index

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Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted September 5, 2005

    It's not the Future, it's the Now

    DIGITAL STORYTELLING Carolyn Handler Miller From sitting in front of the camp fire to sitting in front of a computer, story-telling has always been rewarding, yet often frustrating. The challenges of telling a story using different media, particularly a new one, can be intimidating, especially to someone who wasn¿t born with a mouse in their mouth. Not to worry, though, for in the first chapter of Carolyn Miller¿s book, she lays those concerns to rest by noting that interactive stories are similar to myths, rituals, and games. I immediately felt better and dove right into this comprehensive book. DIGITAL STORYTELLING is valuable on a number of levels. It¿s a scholarly revue and investigation of interactive media and thus an excellent resource for researchers. It explains the terminology and theories. It offers specific tools for digital storytelling development of plot, structure, and characters. It has guidelines for specific uses of digital storytelling such as information, education, and advertising. Children¿s projects have their own helpful chapter. As a story consultant moving more into games design work, and as a writer desiring to keep up with the latest techniques and technologies, I know I¿ll be reaching for DIGITAL STORYTELLING a lot. And I know I¿ll always find it a rich resource of information and inspiration.

    Was this review helpful? Yes  No   Report this review
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