Digital Systems for Open Access to Formal and Informal Learning

Overview

Digital Systems for Open Access to Formal and Informal Learning is comprised of 20 chapters selected from among peer-reviewed papers presented at the CELDA (Cognition and Exploratory Learning in the Digital Age) 2012 Conference. Together,theyrepresent the best,world class scholarship on the topic of digital systems and technologies for learning.The volumeis organizedin four parts:Open Access to Formal and Informal Learning, Mobile and Ubiquitous Informal and Formal Learning Environments, Virtual Worlds and Social...

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Overview

Digital Systems for Open Access to Formal and Informal Learning is comprised of 20 chapters selected from among peer-reviewed papers presented at the CELDA (Cognition and Exploratory Learning in the Digital Age) 2012 Conference. Together,theyrepresent the best,world class scholarship on the topic of digital systems and technologies for learning.The volumeis organizedin four parts:Open Access to Formal and Informal Learning, Mobile and Ubiquitous Informal and Formal Learning Environments, Virtual Worlds and Social Web Technologies for Informal and Formal Educational Settings,andGame-based Informal and Formal Learning. As digital systems and technologies for open access to formal and informal learning have attracted the attention of all major stakeholders in education, the topic has become increasingly important.These developments have led to new research challenges which are fullyaddressed in this volume. ​

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Product Details

  • ISBN-13: 9783319022635
  • Publisher: Springer International Publishing
  • Publication date: 9/14/2014
  • Edition description: 2014
  • Pages: 347
  • Product dimensions: 6.14 (w) x 9.21 (h) x 0.81 (d)

Meet the Author

Dr. Sampson holds a Diploma in Electrical Engineering from Demokritus University of Thrace and a PhD in Multimedia Communications from the University of Essex, UK. He is an Associate Professor at the University of Piraeus, Greece. His main research interests are in the area of Technology Enhanced Learning. Dr. Isaias holds a PhD in information management from the New University of Lisbon. He is a Professor at the Universidade Aberta (Portuguese Open University) in Lisbon, Portugal. His current research interests include information systems, e-Learning, e-Commerce, and all www-related areas. Dr. Ifenthaler is acting Chair of the Department of Educational Science, Mannheim University. His primary research interests include the learning-dependent progression of mental models, complex problem-solving, decision making, situational awareness, and emotions, he has developed automated and computer-based methodologies for the assessment and analysis of graphical and natural language representations as well as course management software and educational simulation games. Dr. Spector is Professor at the Learning and Performance Support Laboratory, University of Georgia, Athens, GA. His research interests include technology integration in learning and instruction, assessment of learning in complex domains, simulation-based learning environments and instructional design support.

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Table of Contents

-Open access to learning and education: international perspectives. -Theorizing "why" in e-learning. -Evaluation of EPE videos in different phases of a learning process. -Development of visualization of learning outcomes using curriculum mapping. -Assessing student learning online: overcoming reliability issues. -Lingobee and social media: mobile language learners as social networkers. -Mobile location-based situated learning framework for supporting critical thinking. -Mobile access to virtual and remote labs for science learning. -Mobile and ubiquitous language learning. -Virtual summer school in second life. -Augmented reality in the science museum. -Developing technological and pedagogical affordances to support collaborative inquiry. -Intelligent constructionist environments for learning and testing. -Learning in or with games? quality criteria for digital learning games from the perspectives of learning, emotion, and motivation theory. -Redefining public policy education through and exploratory digital curriculum: Singapore's Statecraft X. -Stimulating learning via tutoring and cognitive entreprenaurship gaming. -Agoras: towards collaborativegame-based learning experiences on surfaces. -The three learning sciences:biological, artificial and human.​

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