Director 8.5 Studio / Edition 1

Director 8.5 Studio / Edition 1

by Andrew Cameron, Rob Dillon, Brian Douglas, Kenneth Orr
     
 

ISBN-10: 1903450691

ISBN-13: 9781903450697

Pub. Date: 07/31/2001

Publisher: Apress

There are things that Flash does badly or not at all—namely, sound and 3D. These two also happen to be the hottest areas for web development, as more and more segments of the entertainment industry realise that for sound and 3D, and a heavyweight project, Director is the tool of choice.

Director has long been established as the premier multimedia

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Overview

There are things that Flash does badly or not at all—namely, sound and 3D. These two also happen to be the hottest areas for web development, as more and more segments of the entertainment industry realise that for sound and 3D, and a heavyweight project, Director is the tool of choice.

Director has long been established as the premier multimedia authoring tool. Version 8 brought closer web focus. But Director 8.0 did not include Flash asset management, nor was it capable of working in 3D. With the upgrade to 8.5, Director has become an important Flash-compatible 3D development tool. This integration of two of Macromedia's most exciting graphics tools, as well as the inclusion of a sophisticated 3D modelling environment, mean that Director 8.5 is not a half-version so much as a rapid response to a burgeoning and demanding market. Following the multi-author single-voice Studio format, this book brings together experts in the many different facets of Director lore and technique, programming and modelling.

What you’ll learn

Who this book is for

  • Multimedia designers interested in working with the net and/or multimedia computer graphics
  • Flash 5 users who need to deepen and perfect their Director skills, required for working with 3D and more sophisticated interactivity than they can achieve with Flash

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Product Details

ISBN-13:
9781903450697
Publisher:
Apress
Publication date:
07/31/2001
Edition description:
2001
Pages:
800
Product dimensions:
7.50(w) x 9.00(h) x 1.66(d)

Table of Contents

1Introduction
Why a book about Director?2
A brief history of Director3
Director Today5
Who uses Director?9
Is this the book for you?11
Getting Started13
2Lists
List basics18
Working with more advanced lists27
Lists and files50
3Object Oriented Lingo Programming
What's Object Oriented Programming, why's it important?62
OOP in Lingo65
Beyond The Message Window: Moving objects with the Motion Object80
Taking These Objects Further116
Creating Custom Behaviors117
4Gaming with OOP
An Introduction to Gaming134
5Imaging Lingo
Working with Imaging Lingo196
6The Principles of 3D Worlds
3D Basics: back to school and geometry234
Viewing 3D worlds242
3D modeling techniques246
From design to Director251
Textures and shaders259
Importing and controlling a 3D world in Director262
7Director's 3D Engine
3D in Director before 8.5274
3D in Director 8.5291
Creating a model and moving it with Lingo300
More Essential 3D Lingo306
Modifiers319
83D Modifiers
Modifiers overview330
Rendering modifiers332
Model Modifiers341
Interaction modifiers: collision362
9Sound
Matters of import374
Musical scores376
The sound of Lingo378
Scales as lists387
Cubic panorama--a sound in space398
10Video
Video in Director projects424
Checking out video assets using Lingo431
Compression440
Video formats441
How to compress video444
11Xtras
What is an Xtra?464
Using Xtras468
Working with Xtras472
Distributing Xtras491
Making Xtras496
12Flash
Useful Links532
13The Multiuser Server
Introducing the server application536
Planning the application539
Writing a server-side script in Director541
Programming for multiuser applications544
Creating the connection for real549
Working with server-side events554
Sending messages from the server script to the client558
Working with chat features566
Creating the game specific features573
14Database and XML
Data-driven applications588
The options for data-driven applications588
Director database types and pseudo-types589
References and resources618
15Plan and Process
Step 1The brief623
Step 2The storyboard629
Step 3Delegating workload637
Step 4Implementing and organizing639
Step 5Staying open to change throughout the cycle649
Case study: process gone wrong651
Summary: Making your Director projects work in the real world654
16Publishing Shockwave
What's Shockwave?660
Publishing a Shockwave movie667
Planning a Shockwave movie675
Network Lingo685
Creating web pages with Shockwave693
17Projectors and Printing
Projectors700
Making a Projector702
Printing714
18Designing for Interaction
In the beginning728
Interaction, the simple things729
One thing after another738
The last word750
ADirector for Flash Users
The Director Community755
Why is Director a good option for Flash designers?756
A Flash designer's first impression of Director757
Scripting in Director764
Conclusion766
Index

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