Director 8.5 Studio / Edition 1

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Overview

There are things that Flash does badly or not at all—namely, sound and 3D. These two also happen to be the hottest areas for web development, as more and more segments of the entertainment industry realise that for sound and 3D, and a heavyweight project, Director is the tool of choice.

Director has long been established as the premier multimedia authoring tool. Version 8 brought closer web focus. But Director 8.0 did not include Flash asset management, nor was it capable of working in 3D. With the upgrade to 8.5, Director has become an important Flash-compatible 3D development tool. This integration of two of Macromedia's most exciting graphics tools, as well as the inclusion of a sophisticated 3D modelling environment, mean that Director 8.5 is not a half-version so much as a rapid response to a burgeoning and demanding market. Following the multi-author single-voice Studio format, this book brings together experts in the many different facets of Director lore and technique, programming and modelling.

What you’ll learnWho this book is for

  • Multimedia designers interested in working with the net and/or multimedia computer graphics
  • Flash 5 users who need to deepen and perfect their Director skills, required for working with 3D and more sophisticated interactivity than they can achieve with Flash
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Product Details

  • ISBN-13: 9781903450697
  • Publisher: Apress
  • Publication date: 8/1/2001
  • Edition description: BOOK & CD
  • Edition number: 1
  • Pages: 800
  • Product dimensions: 7.60 (w) x 8.98 (h) x 1.66 (d)

Meet the Author

Sham Bhangal has worked on books in new media for five years, during which time he has authored and co-authored numerous friends of ED books, including critically acclaimed, award-winning, and bestselling titles like Foundation Flash, New Masters of Flash, Flash MX Upgrade Essentials, Flash MX Most Wanted, and the Flash MX Designer's ActionScript Reference. He has considerable working experience with Macromedia and Adobe products, as well as other general web design technologies (such as HTML, CSS, JavaScript, etc.). In addition to speaking appearances at FlashForward, the biggest Macromedia Flash developer conference, Sham has also been a beta tester for Macromedia and Discreet products for a number of years.

Christopher Schmitt is the principal of Heatvision.com, Inc., a new media publishing and design firm, based in Tallahassee, Florida. An award-winning web designer who has been working with the Web since 1993, Christopher interned for both David Siegel and Lynda Weinman in the mid-1990s while an undergraduate at Florida State University for a fine arts degree with emphasis on graphic design. He shows his true colors and most recent activities at his personal website, Christopher.org. Speaking at conferences like The Other Dreamweaver Conference and SXSW, Christopher has given talks demonstrating the use and benefits of practical CSS-enabled designs. In his continuing efforts to help spread the word about web design, he is the list mom for Babble, a mailing list community devoted to advanced web design and development topics.

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Table of Contents

1 Introduction
Why a book about Director? 2
A brief history of Director 3
Director Today 5
Who uses Director? 9
Is this the book for you? 11
Getting Started 13
2 Lists
List basics 18
Working with more advanced lists 27
Lists and files 50
3 Object Oriented Lingo Programming
What's Object Oriented Programming, why's it important? 62
OOP in Lingo 65
Beyond The Message Window: Moving objects with the Motion Object 80
Taking These Objects Further 116
Creating Custom Behaviors 117
4 Gaming with OOP
An Introduction to Gaming 134
5 Imaging Lingo
Working with Imaging Lingo 196
6 The Principles of 3D Worlds
3D Basics: back to school and geometry 234
Viewing 3D worlds 242
3D modeling techniques 246
From design to Director 251
Textures and shaders 259
Importing and controlling a 3D world in Director 262
7 Director's 3D Engine
3D in Director before 8.5 274
3D in Director 8.5 291
Creating a model and moving it with Lingo 300
More Essential 3D Lingo 306
Modifiers 319
8 3D Modifiers
Modifiers overview 330
Rendering modifiers 332
Model Modifiers 341
Interaction modifiers: collision 362
9 Sound
Matters of import 374
Musical scores 376
The sound of Lingo 378
Scales as lists 387
Cubic panorama--a sound in space 398
10 Video
Video in Director projects 424
Checking out video assets using Lingo 431
Compression 440
Video formats 441
How to compress video 444
11 Xtras
What is an Xtra? 464
Using Xtras 468
Working with Xtras 472
Distributing Xtras 491
Making Xtras 496
12 Flash
Useful Links 532
13 The Multiuser Server
Introducing the server application 536
Planning the application 539
Writing a server-side script in Director 541
Programming for multiuser applications 544
Creating the connection for real 549
Working with server-side events 554
Sending messages from the server script to the client 558
Working with chat features 566
Creating the game specific features 573
14 Database and XML
Data-driven applications 588
The options for data-driven applications 588
Director database types and pseudo-types 589
References and resources 618
15 Plan and Process
Step 1 The brief 623
Step 2 The storyboard 629
Step 3 Delegating workload 637
Step 4 Implementing and organizing 639
Step 5 Staying open to change throughout the cycle 649
Case study: process gone wrong 651
Summary: Making your Director projects work in the real world 654
16 Publishing Shockwave
What's Shockwave? 660
Publishing a Shockwave movie 667
Planning a Shockwave movie 675
Network Lingo 685
Creating web pages with Shockwave 693
17 Projectors and Printing
Projectors 700
Making a Projector 702
Printing 714
18 Designing for Interaction
In the beginning 728
Interaction, the simple things 729
One thing after another 738
The last word 750
A Director for Flash Users
The Director Community 755
Why is Director a good option for Flash designers? 756
A Flash designer's first impression of Director 757
Scripting in Director 764
Conclusion 766
Index
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